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- /* The MIT License
- *
- * Copyright (c) 2010 Intel Corporation.
- * All rights reserved.
- *
- * Based on the convexdecomposition library from
- * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet
- {
- public class ConvexResult
- {
- public List<float3> HullVertices;
- public List<int> HullIndices;
- public float mHullVolume; // the volume of the convex hull.
- //public float[] OBBSides = new float[3]; // the width, height and breadth of the best fit OBB
- //public float[] OBBCenter = new float[3]; // the center of the OBB
- //public float[] OBBOrientation = new float[4]; // the quaternion rotation of the OBB.
- //public float[] OBBTransform = new float[16]; // the 4x4 transform of the OBB.
- //public float OBBVolume; // the volume of the OBB
- //public float SphereRadius; // radius and center of best fit sphere
- //public float[] SphereCenter = new float[3];
- //public float SphereVolume; // volume of the best fit sphere
- public ConvexResult()
- {
- HullVertices = new List<float3>();
- HullIndices = new List<int>();
- }
- public ConvexResult(List<float3> hvertices, List<int> hindices)
- {
- HullVertices = hvertices;
- HullIndices = hindices;
- }
- public ConvexResult(ConvexResult r)
- {
- HullVertices = new List<float3>(r.HullVertices);
- HullIndices = new List<int>(r.HullIndices);
- }
- public void Dispose()
- {
- HullVertices = null;
- HullIndices = null;
- }
- }
- }
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