HGFriendsModule.cs 34 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using System.Threading;
  32. using log4net;
  33. using Nini.Config;
  34. using Nwc.XmlRpc;
  35. using Mono.Addins;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. using OpenSim.Services.Interfaces;
  41. using OpenSim.Services.Connectors.Hypergrid;
  42. using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
  43. using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
  44. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  45. namespace OpenSim.Region.CoreModules.Avatar.Friends
  46. {
  47. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGFriendsModule")]
  48. public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector
  49. {
  50. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  51. private int m_levelHGFriends = 0;
  52. IUserManagement m_uMan;
  53. public IUserManagement UserManagementModule
  54. {
  55. get
  56. {
  57. if (m_uMan == null)
  58. m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
  59. return m_uMan;
  60. }
  61. }
  62. protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
  63. protected HGStatusNotifier m_StatusNotifier;
  64. #region ISharedRegionModule
  65. public override string Name
  66. {
  67. get { return "HGFriendsModule"; }
  68. }
  69. public override void AddRegion(Scene scene)
  70. {
  71. if (!m_Enabled)
  72. return;
  73. base.AddRegion(scene);
  74. scene.RegisterModuleInterface<IFriendsSimConnector>(this);
  75. }
  76. public override void RegionLoaded(Scene scene)
  77. {
  78. if (!m_Enabled)
  79. return;
  80. if (m_StatusNotifier == null)
  81. m_StatusNotifier = new HGStatusNotifier(this);
  82. }
  83. protected override void InitModule(IConfigSource config)
  84. {
  85. base.InitModule(config);
  86. // Additionally to the base method
  87. IConfig friendsConfig = config.Configs["HGFriendsModule"];
  88. if (friendsConfig != null)
  89. {
  90. m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
  91. // TODO: read in all config variables pertaining to
  92. // HG friendship permissions
  93. }
  94. }
  95. #endregion
  96. #region IFriendsSimConnector
  97. /// <summary>
  98. /// Notify the user that the friend's status changed
  99. /// </summary>
  100. /// <param name="userID">user to be notified</param>
  101. /// <param name="friendID">friend whose status changed</param>
  102. /// <param name="online">status</param>
  103. /// <returns></returns>
  104. public bool StatusNotify(UUID friendID, UUID userID, bool online)
  105. {
  106. return LocalStatusNotification(friendID, userID, online);
  107. }
  108. #endregion
  109. protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
  110. {
  111. if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
  112. {
  113. // we got a friendship offer
  114. UUID principalID = new UUID(im.fromAgentID);
  115. UUID friendID = new UUID(im.toAgentID);
  116. // Check if friendID is foreigner and if principalID has the permission
  117. // to request friendships with foreigners. If not, return immediately.
  118. if (!UserManagementModule.IsLocalGridUser(friendID))
  119. {
  120. ScenePresence avatar = null;
  121. ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
  122. if (avatar == null)
  123. return;
  124. if (avatar.UserLevel < m_levelHGFriends)
  125. {
  126. client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
  127. return;
  128. }
  129. }
  130. }
  131. base.OnInstantMessage(client, im);
  132. }
  133. protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
  134. {
  135. // Update the local cache. Yes, we need to do it right here
  136. // because the HGFriendsService placed something on the DB
  137. // from under the sim
  138. base.OnApproveFriendRequest(client, friendID, callingCardFolders);
  139. }
  140. protected override bool CacheFriends(IClientAPI client)
  141. {
  142. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name);
  143. if (base.CacheFriends(client))
  144. {
  145. UUID agentID = client.AgentId;
  146. // we do this only for the root agent
  147. if (m_Friends[agentID].Refcount == 1)
  148. {
  149. // We need to preload the user management cache with the names
  150. // of foreign friends, just like we do with SOPs' creators
  151. foreach (FriendInfo finfo in m_Friends[agentID].Friends)
  152. {
  153. if (finfo.TheirFlags != -1)
  154. {
  155. UUID id;
  156. if (!UUID.TryParse(finfo.Friend, out id))
  157. {
  158. string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
  159. if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp))
  160. {
  161. IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
  162. m_log.DebugFormat("[HGFRIENDS MODULE]: caching {0}", finfo.Friend);
  163. uMan.AddUser(id, url + ";" + first + " " + last);
  164. }
  165. }
  166. }
  167. }
  168. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected root agent", client.Name);
  169. return true;
  170. }
  171. }
  172. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected not root agent", client.Name);
  173. return false;
  174. }
  175. public override bool SendFriendsOnlineIfNeeded(IClientAPI client)
  176. {
  177. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering SendFriendsOnlineIfNeeded for {0}", client.Name);
  178. if (base.SendFriendsOnlineIfNeeded(client))
  179. {
  180. AgentCircuitData aCircuit = ((Scene)client.Scene).AuthenticateHandler.GetAgentCircuitData(client.AgentId);
  181. if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
  182. {
  183. UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
  184. if (account == null) // foreign
  185. {
  186. FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
  187. foreach (FriendInfo f in friends)
  188. {
  189. client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
  190. }
  191. }
  192. }
  193. }
  194. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting SendFriendsOnlineIfNeeded for {0}", client.Name);
  195. return false;
  196. }
  197. protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
  198. {
  199. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetOnlineFriends for {0}", userID);
  200. List<string> fList = new List<string>();
  201. foreach (string s in friendList)
  202. {
  203. if (s.Length < 36)
  204. m_log.WarnFormat(
  205. "[HGFRIENDS MODULE]: Ignoring friend {0} ({1} chars) for {2} since identifier too short",
  206. s, s.Length, userID);
  207. else
  208. fList.Add(s.Substring(0, 36));
  209. }
  210. // FIXME: also query the presence status of friends in other grids (like in HGStatusNotifier.Notify())
  211. PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray());
  212. foreach (PresenceInfo pi in presence)
  213. {
  214. UUID presenceID;
  215. if (UUID.TryParse(pi.UserID, out presenceID))
  216. online.Add(presenceID);
  217. }
  218. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
  219. }
  220. protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
  221. {
  222. //m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
  223. // First, let's divide the friends on a per-domain basis
  224. Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>();
  225. foreach (FriendInfo friend in friendList)
  226. {
  227. UUID friendID;
  228. if (UUID.TryParse(friend.Friend, out friendID))
  229. {
  230. if (!friendsPerDomain.ContainsKey("local"))
  231. friendsPerDomain["local"] = new List<FriendInfo>();
  232. friendsPerDomain["local"].Add(friend);
  233. }
  234. else
  235. {
  236. // it's a foreign friend
  237. string url = string.Empty, tmp = string.Empty;
  238. if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp))
  239. {
  240. // Let's try our luck in the local sim. Who knows, maybe it's here
  241. if (LocalStatusNotification(userID, friendID, online))
  242. continue;
  243. if (!friendsPerDomain.ContainsKey(url))
  244. friendsPerDomain[url] = new List<FriendInfo>();
  245. friendsPerDomain[url].Add(friend);
  246. }
  247. }
  248. }
  249. // For the local friends, just call the base method
  250. // Let's do this first of all
  251. if (friendsPerDomain.ContainsKey("local"))
  252. base.StatusNotify(friendsPerDomain["local"], userID, online);
  253. m_StatusNotifier.Notify(userID, friendsPerDomain, online);
  254. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
  255. }
  256. protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
  257. {
  258. first = "Unknown"; last = "UserHGGAI";
  259. if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last))
  260. return true;
  261. // fid is not a UUID...
  262. string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
  263. if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
  264. {
  265. if (!agentID.Equals(UUID.Zero))
  266. {
  267. m_uMan.AddUser(agentID, f, l, url);
  268. string name = m_uMan.GetUserName(agentID);
  269. string[] parts = name.Trim().Split(new char[] { ' ' });
  270. if (parts.Length == 2)
  271. {
  272. first = parts[0];
  273. last = parts[1];
  274. }
  275. else
  276. {
  277. first = f;
  278. last = l;
  279. }
  280. return true;
  281. }
  282. }
  283. return false;
  284. }
  285. protected override string GetFriendshipRequesterName(UUID agentID)
  286. {
  287. return m_uMan.GetUserName(agentID);
  288. }
  289. protected override string FriendshipMessage(string friendID)
  290. {
  291. UUID id;
  292. if (UUID.TryParse(friendID, out id))
  293. return base.FriendshipMessage(friendID);
  294. return "Please confirm this friendship you made while you were away.";
  295. }
  296. protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
  297. {
  298. foreach (FriendInfo fi in friends)
  299. {
  300. if (fi.Friend.StartsWith(friendID.ToString()))
  301. return fi;
  302. }
  303. return null;
  304. }
  305. public override FriendInfo[] GetFriendsFromService(IClientAPI client)
  306. {
  307. // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
  308. Boolean agentIsLocal = true;
  309. if (UserManagementModule != null)
  310. agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
  311. if (agentIsLocal)
  312. return base.GetFriendsFromService(client);
  313. FriendInfo[] finfos = new FriendInfo[0];
  314. // Foreigner
  315. AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
  316. if (agentClientCircuit != null)
  317. {
  318. // Note that this is calling a different interface than base; this one calls with a string param!
  319. finfos = FriendsService.GetFriends(client.AgentId.ToString());
  320. m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
  321. }
  322. // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
  323. return finfos;
  324. }
  325. protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
  326. {
  327. Boolean agentIsLocal = true;
  328. Boolean friendIsLocal = true;
  329. if (UserManagementModule != null)
  330. {
  331. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  332. friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
  333. }
  334. // Are they both local users?
  335. if (agentIsLocal && friendIsLocal)
  336. {
  337. // local grid users
  338. return base.StoreRights(agentID, friendID, rights);
  339. }
  340. if (agentIsLocal) // agent is local, friend is foreigner
  341. {
  342. FriendInfo[] finfos = GetFriendsFromCache(agentID);
  343. FriendInfo finfo = GetFriend(finfos, friendID);
  344. if (finfo != null)
  345. {
  346. FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights);
  347. return true;
  348. }
  349. }
  350. if (friendIsLocal) // agent is foreigner, friend is local
  351. {
  352. string agentUUI = GetUUI(friendID, agentID);
  353. if (agentUUI != string.Empty)
  354. {
  355. FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights);
  356. return true;
  357. }
  358. }
  359. return false;
  360. }
  361. protected override void StoreBackwards(UUID friendID, UUID agentID)
  362. {
  363. bool agentIsLocal = true;
  364. // bool friendIsLocal = true;
  365. if (UserManagementModule != null)
  366. {
  367. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  368. // friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
  369. }
  370. // Is the requester a local user?
  371. if (agentIsLocal)
  372. {
  373. // local grid users
  374. m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
  375. base.StoreBackwards(friendID, agentID);
  376. return;
  377. }
  378. // no provision for this temporary friendship state when user is not local
  379. //FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
  380. }
  381. protected override void StoreFriendships(UUID agentID, UUID friendID)
  382. {
  383. Boolean agentIsLocal = true;
  384. Boolean friendIsLocal = true;
  385. if (UserManagementModule != null)
  386. {
  387. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  388. friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
  389. }
  390. // Are they both local users?
  391. if (agentIsLocal && friendIsLocal)
  392. {
  393. // local grid users
  394. m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
  395. base.StoreFriendships(agentID, friendID);
  396. return;
  397. }
  398. // ok, at least one of them is foreigner, let's get their data
  399. IClientAPI agentClient = LocateClientObject(agentID);
  400. IClientAPI friendClient = LocateClientObject(friendID);
  401. AgentCircuitData agentClientCircuit = null;
  402. AgentCircuitData friendClientCircuit = null;
  403. string agentUUI = string.Empty;
  404. string friendUUI = string.Empty;
  405. string agentFriendService = string.Empty;
  406. string friendFriendService = string.Empty;
  407. if (agentClient != null)
  408. {
  409. agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
  410. agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
  411. agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
  412. RecacheFriends(agentClient);
  413. }
  414. if (friendClient != null)
  415. {
  416. friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
  417. friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
  418. friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
  419. RecacheFriends(friendClient);
  420. }
  421. m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
  422. agentUUI, friendUUI, agentFriendService, friendFriendService);
  423. // Generate a random 8-character hex number that will sign this friendship
  424. string secret = UUID.Random().ToString().Substring(0, 8);
  425. string theFriendUUID = friendUUI + ";" + secret;
  426. string agentUUID = agentUUI + ";" + secret;
  427. if (agentIsLocal) // agent is local, 'friend' is foreigner
  428. {
  429. // This may happen when the agent returned home, in which case the friend is not there
  430. // We need to look for its information in the friends list itself
  431. FriendInfo[] finfos = null;
  432. bool confirming = false;
  433. if (friendUUI == string.Empty)
  434. {
  435. finfos = GetFriendsFromCache(agentID);
  436. foreach (FriendInfo finfo in finfos)
  437. {
  438. if (finfo.TheirFlags == -1)
  439. {
  440. if (finfo.Friend.StartsWith(friendID.ToString()))
  441. {
  442. friendUUI = finfo.Friend;
  443. theFriendUUID = friendUUI;
  444. UUID utmp = UUID.Zero;
  445. string url = String.Empty;
  446. string first = String.Empty;
  447. string last = String.Empty;
  448. // If it's confirming the friendship, we already have the full UUI with the secret
  449. if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
  450. {
  451. agentUUID = agentUUI + ";" + secret;
  452. m_uMan.AddUser(utmp, first, last, url);
  453. }
  454. confirming = true;
  455. break;
  456. }
  457. }
  458. }
  459. if (!confirming)
  460. {
  461. friendUUI = m_uMan.GetUserUUI(friendID);
  462. theFriendUUID = friendUUI + ";" + secret;
  463. }
  464. friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
  465. // m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
  466. // agentUUI, friendUUI, agentFriendService, friendFriendService);
  467. }
  468. // Delete any previous friendship relations
  469. DeletePreviousRelations(agentID, friendID);
  470. // store in the local friends service a reference to the foreign friend
  471. FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
  472. // and also the converse
  473. FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
  474. //if (!confirming)
  475. //{
  476. // store in the foreign friends service a reference to the local agent
  477. HGFriendsServicesConnector friendsConn = null;
  478. if (friendClientCircuit != null) // the friend is here, validate session
  479. friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
  480. else // the friend is not here, he initiated the request in his home world
  481. friendsConn = new HGFriendsServicesConnector(friendFriendService);
  482. friendsConn.NewFriendship(friendID, agentUUID);
  483. //}
  484. }
  485. else if (friendIsLocal) // 'friend' is local, agent is foreigner
  486. {
  487. // Delete any previous friendship relations
  488. DeletePreviousRelations(agentID, friendID);
  489. // store in the local friends service a reference to the foreign agent
  490. FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
  491. // and also the converse
  492. FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1);
  493. if (agentClientCircuit != null)
  494. {
  495. // store in the foreign friends service a reference to the local agent
  496. HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
  497. friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
  498. }
  499. }
  500. else // They're both foreigners!
  501. {
  502. HGFriendsServicesConnector friendsConn;
  503. if (agentClientCircuit != null)
  504. {
  505. friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
  506. friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
  507. }
  508. if (friendClientCircuit != null)
  509. {
  510. friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
  511. friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
  512. }
  513. }
  514. // my brain hurts now
  515. }
  516. private void DeletePreviousRelations(UUID a1, UUID a2)
  517. {
  518. // Delete any previous friendship relations
  519. FriendInfo[] finfos = null;
  520. FriendInfo f = null;
  521. finfos = GetFriendsFromCache(a1);
  522. if (finfos != null)
  523. {
  524. f = GetFriend(finfos, a2);
  525. if (f != null)
  526. {
  527. FriendsService.Delete(a1, f.Friend);
  528. // and also the converse
  529. FriendsService.Delete(f.Friend, a1.ToString());
  530. }
  531. }
  532. finfos = GetFriendsFromCache(a2);
  533. if (finfos != null)
  534. {
  535. f = GetFriend(finfos, a1);
  536. if (f != null)
  537. {
  538. FriendsService.Delete(a2, f.Friend);
  539. // and also the converse
  540. FriendsService.Delete(f.Friend, a2.ToString());
  541. }
  542. }
  543. }
  544. protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
  545. {
  546. Boolean agentIsLocal = true;
  547. Boolean friendIsLocal = true;
  548. if (UserManagementModule != null)
  549. {
  550. agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
  551. friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
  552. }
  553. // Are they both local users?
  554. if (agentIsLocal && friendIsLocal)
  555. {
  556. // local grid users
  557. return base.DeleteFriendship(agentID, exfriendID);
  558. }
  559. // ok, at least one of them is foreigner, let's get their data
  560. string agentUUI = string.Empty;
  561. string friendUUI = string.Empty;
  562. if (agentIsLocal) // agent is local, 'friend' is foreigner
  563. {
  564. // We need to look for its information in the friends list itself
  565. FriendInfo[] finfos = GetFriendsFromCache(agentID);
  566. FriendInfo finfo = GetFriend(finfos, exfriendID);
  567. if (finfo != null)
  568. {
  569. friendUUI = finfo.Friend;
  570. // delete in the local friends service the reference to the foreign friend
  571. FriendsService.Delete(agentID, friendUUI);
  572. // and also the converse
  573. FriendsService.Delete(friendUUI, agentID.ToString());
  574. // notify the exfriend's service
  575. Util.FireAndForget(
  576. delegate { Delete(exfriendID, agentID, friendUUI); }, null, "HGFriendsModule.DeleteFriendshipForeignFriend");
  577. m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI);
  578. return true;
  579. }
  580. }
  581. else if (friendIsLocal) // agent is foreigner, 'friend' is local
  582. {
  583. agentUUI = GetUUI(exfriendID, agentID);
  584. if (agentUUI != string.Empty)
  585. {
  586. // delete in the local friends service the reference to the foreign agent
  587. FriendsService.Delete(exfriendID, agentUUI);
  588. // and also the converse
  589. FriendsService.Delete(agentUUI, exfriendID.ToString());
  590. // notify the agent's service?
  591. Util.FireAndForget(
  592. delegate { Delete(agentID, exfriendID, agentUUI); }, null, "HGFriendsModule.DeleteFriendshipLocalFriend");
  593. m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID);
  594. return true;
  595. }
  596. }
  597. //else They're both foreigners! Can't handle this
  598. return false;
  599. }
  600. private string GetUUI(UUID localUser, UUID foreignUser)
  601. {
  602. // Let's see if the user is here by any chance
  603. FriendInfo[] finfos = GetFriendsFromCache(localUser);
  604. if (finfos != EMPTY_FRIENDS) // friend is here, cool
  605. {
  606. FriendInfo finfo = GetFriend(finfos, foreignUser);
  607. if (finfo != null)
  608. {
  609. return finfo.Friend;
  610. }
  611. }
  612. else // user is not currently on this sim, need to get from the service
  613. {
  614. finfos = FriendsService.GetFriends(localUser);
  615. foreach (FriendInfo finfo in finfos)
  616. {
  617. if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it!
  618. {
  619. return finfo.Friend;
  620. }
  621. }
  622. }
  623. return string.Empty;
  624. }
  625. private void Delete(UUID foreignUser, UUID localUser, string uui)
  626. {
  627. UUID id;
  628. string url = string.Empty, secret = string.Empty, tmp = string.Empty;
  629. if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret))
  630. {
  631. m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url);
  632. HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url);
  633. friendConn.DeleteFriendship(foreignUser, localUser, secret);
  634. }
  635. }
  636. protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
  637. {
  638. if (base.ForwardFriendshipOffer(agentID, friendID, im))
  639. return true;
  640. // OK, that didn't work, so let's try to find this user somewhere
  641. if (!m_uMan.IsLocalGridUser(friendID))
  642. {
  643. string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
  644. if (friendsURL != string.Empty)
  645. {
  646. m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
  647. GridRegion region = new GridRegion();
  648. region.ServerURI = friendsURL;
  649. string name = im.fromAgentName;
  650. if (m_uMan.IsLocalGridUser(agentID))
  651. {
  652. IClientAPI agentClient = LocateClientObject(agentID);
  653. AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
  654. string agentHomeService = string.Empty;
  655. try
  656. {
  657. agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
  658. string lastname = "@" + new Uri(agentHomeService).Authority;
  659. string firstname = im.fromAgentName.Replace(" ", ".");
  660. name = firstname + lastname;
  661. }
  662. catch (KeyNotFoundException)
  663. {
  664. m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
  665. return false;
  666. }
  667. catch (NullReferenceException)
  668. {
  669. m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
  670. return false;
  671. }
  672. catch (UriFormatException)
  673. {
  674. m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
  675. return false;
  676. }
  677. }
  678. m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
  679. return true;
  680. }
  681. }
  682. return false;
  683. }
  684. public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
  685. {
  686. if (base.LocalFriendshipOffered(toID, im))
  687. {
  688. if (im.fromAgentName.Contains("@"))
  689. {
  690. string[] parts = im.fromAgentName.Split(new char[] { '@' });
  691. if (parts.Length == 2)
  692. {
  693. string[] fl = parts[0].Trim().Split(new char[] { '.' });
  694. if (fl.Length == 2)
  695. m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
  696. else
  697. m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
  698. }
  699. }
  700. return true;
  701. }
  702. return false;
  703. }
  704. }
  705. }