AuthenticationServicesConnector.cs 6.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.IO;
  31. using System.Reflection;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.ServiceAuth;
  35. using OpenSim.Services.Interfaces;
  36. using OpenSim.Server.Base;
  37. using OpenMetaverse;
  38. namespace OpenSim.Services.Connectors
  39. {
  40. public class AuthenticationServicesConnector : BaseServiceConnector, IAuthenticationService
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(
  44. MethodBase.GetCurrentMethod().DeclaringType);
  45. private string m_ServerURI = String.Empty;
  46. public AuthenticationServicesConnector()
  47. {
  48. }
  49. public AuthenticationServicesConnector(string serverURI)
  50. {
  51. m_ServerURI = serverURI.TrimEnd('/');
  52. }
  53. public AuthenticationServicesConnector(IConfigSource source)
  54. : base(source, "AuthenticationService")
  55. {
  56. Initialise(source);
  57. }
  58. public virtual void Initialise(IConfigSource source)
  59. {
  60. IConfig assetConfig = source.Configs["AuthenticationService"];
  61. if (assetConfig == null)
  62. {
  63. m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
  64. throw new Exception("Authentication connector init error");
  65. }
  66. string serviceURI = assetConfig.GetString("AuthenticationServerURI",
  67. String.Empty);
  68. if (serviceURI == String.Empty)
  69. {
  70. m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
  71. throw new Exception("Authentication connector init error");
  72. }
  73. m_ServerURI = serviceURI;
  74. base.Initialise(source, "AuthenticationService");
  75. }
  76. public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
  77. {
  78. realID = UUID.Zero;
  79. return Authenticate(principalID, password, lifetime);
  80. }
  81. public string Authenticate(UUID principalID, string password, int lifetime)
  82. {
  83. Dictionary<string, object> sendData = new Dictionary<string, object>();
  84. sendData["LIFETIME"] = lifetime.ToString();
  85. sendData["PRINCIPAL"] = principalID.ToString();
  86. sendData["PASSWORD"] = password;
  87. sendData["METHOD"] = "authenticate";
  88. string reply = SynchronousRestFormsRequester.MakeRequest("POST",
  89. m_ServerURI + "/auth/plain",
  90. ServerUtils.BuildQueryString(sendData), m_Auth);
  91. Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
  92. reply);
  93. if (replyData["Result"].ToString() != "Success")
  94. return String.Empty;
  95. return replyData["Token"].ToString();
  96. }
  97. public bool Verify(UUID principalID, string token, int lifetime)
  98. {
  99. // m_log.Error("[XXX]: Verify");
  100. Dictionary<string, object> sendData = new Dictionary<string, object>();
  101. sendData["LIFETIME"] = lifetime.ToString();
  102. sendData["PRINCIPAL"] = principalID.ToString();
  103. sendData["TOKEN"] = token;
  104. sendData["METHOD"] = "verify";
  105. string reply = SynchronousRestFormsRequester.MakeRequest("POST",
  106. m_ServerURI + "/auth/plain",
  107. ServerUtils.BuildQueryString(sendData), m_Auth);
  108. Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
  109. reply);
  110. if (replyData["Result"].ToString() != "Success")
  111. return false;
  112. return true;
  113. }
  114. public bool Release(UUID principalID, string token)
  115. {
  116. Dictionary<string, object> sendData = new Dictionary<string, object>();
  117. sendData["PRINCIPAL"] = principalID.ToString();
  118. sendData["TOKEN"] = token;
  119. sendData["METHOD"] = "release";
  120. string reply = SynchronousRestFormsRequester.MakeRequest("POST",
  121. m_ServerURI + "/auth/plain",
  122. ServerUtils.BuildQueryString(sendData), m_Auth);
  123. Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
  124. if (replyData["Result"].ToString() != "Success")
  125. return false;
  126. return true;
  127. }
  128. public bool SetPassword(UUID principalID, string passwd)
  129. {
  130. // nope, we don't do this
  131. return false;
  132. }
  133. public AuthInfo GetAuthInfo(UUID principalID)
  134. {
  135. // not done from remote simulators
  136. return null;
  137. }
  138. public bool SetAuthInfo(AuthInfo info)
  139. {
  140. // not done from remote simulators
  141. return false;
  142. }
  143. }
  144. }