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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
- using OpenSim.Region.OptionalModules.World.NPC;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Region.ScriptEngine.Shared.Instance;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- namespace OpenSim.Region.ScriptEngine.Shared.Tests
- {
- [TestFixture]
- public class LSL_ApiObjectTests : OpenSimTestCase
- {
- private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
- private const float FLOAT_ACCURACY = 0.00005f;
- protected Scene m_scene;
- protected XEngine.XEngine m_engine;
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- IConfigSource initConfigSource = new IniConfigSource();
- IConfig config = initConfigSource.AddConfig("XEngine");
- config.Set("Enabled", "true");
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
- m_engine = new XEngine.XEngine();
- m_engine.Initialise(initConfigSource);
- m_engine.AddRegion(m_scene);
- }
- [Test]
- public void TestllGetLinkPrimitiveParams()
- {
- TestHelpers.InMethod();
- TestHelpers.EnableLogging();
- UUID ownerId = TestHelpers.ParseTail(0x1);
- SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
- grp1.AbsolutePosition = new Vector3(10, 11, 12);
- m_scene.AddSceneObject(grp1);
- LSL_Api apiGrp1 = new LSL_Api();
- apiGrp1.Initialize(m_engine, grp1.RootPart, null);
- // Check simple 1 prim case
- {
- LSL_List resList
- = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
- Assert.That(resList.Length, Is.EqualTo(1));
- }
- // Check 2 prim case
- {
- LSL_List resList
- = apiGrp1.llGetLinkPrimitiveParams(
- 1,
- new LSL_List(
- new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
- new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
- new LSL_Integer(2),
- new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
- Assert.That(resList.Length, Is.EqualTo(2));
- }
- // Check invalid parameters are ignored
- {
- LSL_List resList
- = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
- Assert.That(resList.Length, Is.EqualTo(0));
- }
- // Check all parameters are ignored if an initial bad link is given
- {
- LSL_List resList
- = apiGrp1.llGetLinkPrimitiveParams(
- 3,
- new LSL_List(
- new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
- new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
- new LSL_Integer(1),
- new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
- Assert.That(resList.Length, Is.EqualTo(0));
- }
- // Check only subsequent parameters are ignored when we hit the first bad link number
- {
- LSL_List resList
- = apiGrp1.llGetLinkPrimitiveParams(
- 1,
- new LSL_List(
- new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
- new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
- new LSL_Integer(3),
- new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
- Assert.That(resList.Length, Is.EqualTo(1));
- }
- }
- [Test]
- // llSetPrimitiveParams and llGetPrimitiveParams test.
- public void TestllSetPrimitiveParams()
- {
- TestHelpers.InMethod();
- // Create Prim1.
- Scene scene = new SceneHelpers().SetupScene();
- string obj1Name = "Prim1";
- UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
- SceneObjectPart part1 =
- new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
- Vector3.Zero, Quaternion.Identity,
- Vector3.Zero) { Name = obj1Name, UUID = objUuid };
- Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
- LSL_Api apiGrp1 = new LSL_Api();
- apiGrp1.Initialize(m_engine, part1, null);
- // Note that prim hollow check is passed with the other prim params in order to allow the
- // specification of a different check value from the prim param. A cylinder, prism, sphere,
- // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
- // specifies a value of 95% and checks to see if 70% was properly returned.
- // Test a sphere.
- CheckllSetPrimitiveParams(
- apiGrp1,
- "test 1", // Prim test identification string
- new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
- ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
- ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
- new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
- 0.80f, // Prim hollow
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
- 0.80f); // Prim hollow check
- // Test a prism.
- CheckllSetPrimitiveParams(
- apiGrp1,
- "test 2", // Prim test identification string
- new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
- ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
- ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.90f, // Prim hollow
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
- 0.90f); // Prim hollow check
- // Test a box.
- CheckllSetPrimitiveParams(
- apiGrp1,
- "test 3", // Prim test identification string
- new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
- ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
- ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.99f, // Prim hollow
- new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
- 0.99f); // Prim hollow check
- // Test a tube.
- CheckllSetPrimitiveParams(
- apiGrp1,
- "test 4", // Prim test identification string
- new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
- ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
- ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.00f, // Prim hollow
- new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
- new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
- // Expression for y selected to test precision problems during byte
- // cast in SetPrimitiveShapeParams.
- new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
- // Expression for y selected to test precision problems during sbyte
- // cast in SetPrimitiveShapeParams.
- new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
- 1.11f, // Prim revolutions
- 0.88f, // Prim radius
- 0.95f, // Prim skew
- 0.00f); // Prim hollow check
- // Test a prism.
- CheckllSetPrimitiveParams(
- apiGrp1,
- "test 5", // Prim test identification string
- new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
- ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
- ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
- new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
- 0.99f, // Prim hollow
- // Expression for x selected to test precision problems during sbyte
- // cast in SetPrimitiveShapeBlockParams.
- new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
- // Expression for y selected to test precision problems during sbyte
- // cast in SetPrimitiveShapeParams.
- new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
- new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
- 0.70f); // Prim hollow check
- // Test a sculpted prim.
- CheckllSetPrimitiveParams(
- apiGrp1,
- "test 6", // Prim test identification string
- new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
- ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
- "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
- ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
- }
- // Set prim params for a box, cylinder or prism and check results.
- public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
- LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
- float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
- float primHollowCheck)
- {
- // Set the prim params.
- api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
- primCut, primHollow, primTwist, primTaper, primShear));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Validate settings.
- CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
- CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
- Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
- CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
- CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 6), primTest + " prim taper");
- CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
- }
- // Set prim params for a sphere and check results.
- public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
- LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
- float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
- {
- // Set the prim params.
- api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
- primCut, primHollow, primTwist, primDimple));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Validate settings.
- CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
- CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
- Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
- CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
- CheckllSetPrimitiveParamsVector(primDimple, api.llList2Vector(primParams, 6), primTest + " prim dimple");
- }
- // Set prim params for a torus, tube or ring and check results.
- public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
- LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
- float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
- LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
- float primRev, float primRadius, float primSkew, float primHollowCheck)
- {
- // Set the prim params.
- api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
- primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
- primTaper, primRev, primRadius, primSkew));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Valdate settings.
- CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
- CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
- Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
- CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
- CheckllSetPrimitiveParamsVector(primHoleSize, api.llList2Vector(primParams, 6), primTest + " prim hole size");
- CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
- CheckllSetPrimitiveParamsVector(primProfCut, api.llList2Vector(primParams, 8), primTest + " prim profile cut");
- CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 9), primTest + " prim taper");
- Assert.AreEqual(primRev, api.llList2Float(primParams, 10), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
- Assert.AreEqual(primRadius, api.llList2Float(primParams, 11), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim radius fail");
- Assert.AreEqual(primSkew, api.llList2Float(primParams, 12), FLOAT_ACCURACY,
- "TestllSetPrimitiveParams " + primTest + " prim skew fail");
- }
- // Set prim params for a sculpted prim and check results.
- public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
- LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
- {
- // Set the prim params.
- api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
- ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
- // Get params for prim to validate settings.
- LSL_Types.list primParams =
- api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
- // Validate settings.
- CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
- Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
- "TestllSetPrimitiveParams " + primTest + " prim type check fail");
- Assert.AreEqual(primMap, (string)api.llList2String(primParams, 2),
- "TestllSetPrimitiveParams " + primTest + " prim map check fail");
- Assert.AreEqual(primSculptType, api.llList2Integer(primParams, 3),
- "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
- }
- public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
- {
- // Check each vector component against expected result.
- Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
- "TestllSetPrimitiveParams " + msg + " vector check fail on x component");
- Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
- "TestllSetPrimitiveParams " + msg + " vector check fail on y component");
- Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
- "TestllSetPrimitiveParams " + msg + " vector check fail on z component");
- }
- }
- }
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