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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
- {
- /// <summary>
- /// To permit region owners to enable the extended scripting functionality
- /// of OSSL, without allowing malicious scripts to access potentially
- /// troublesome functions, each OSSL function is assigned a threat level,
- /// and access to the functions is granted or denied based on a default
- /// threshold set in OpenSim.ini (which can be overridden for individual
- /// functions on a case-by-case basis)
- /// </summary>
- public enum ThreatLevel
- {
- NoAccess = -1,
- /// <summary>
- /// Function is no threat at all. It doesn't constitute a threat to
- /// either users or the system and has no known side effects.
- /// </summary>
- None = 0,
- /// <summary>
- /// Abuse of this command can cause a nuisance to the region operator,
- /// such as log message spew.
- /// </summary>
- Nuisance = 1,
- /// <summary>
- /// Extreme levels of abuse of this function can cause impaired
- /// functioning of the region, or very gullible users can be tricked
- /// into experiencing harmless effects.
- /// </summary>
- VeryLow = 2,
- /// <summary>
- /// Intentional abuse can cause crashes or malfunction under certain
- /// circumstances, which can be easily rectified; or certain users can
- /// be tricked into certain situations in an avoidable manner.
- /// </summary>
- Low = 3,
- /// <summary>
- /// Intentional abuse can cause denial of service and crashes with
- /// potential of data or state loss; or trusting users can be tricked
- /// into embarrassing or uncomfortable situations.
- /// </summary>
- Moderate = 4,
- /// <summary>
- /// Casual abuse can cause impaired functionality or temporary denial
- /// of service conditions. Intentional abuse can easily cause crashes
- /// with potential data loss, or can be used to trick experienced and
- /// cautious users into unwanted situations, or changes global data
- /// permanently and without undo ability.
- /// </summary>
- High = 5,
- /// <summary>
- /// Even normal use may, depending on the number of instances, or
- /// frequency of use, result in severe service impairment or crash
- /// with loss of data, or can be used to cause unwanted or harmful
- /// effects on users without giving the user a means to avoid it.
- /// </summary>
- VeryHigh = 6,
- /// <summary>
- /// Even casual use is a danger to region stability, or function allows
- /// console or OS command execution, or function allows taking money
- /// without consent, or allows deletion or modification of user data,
- /// or allows the compromise of sensitive data by design.
- /// </summary>
- Severe = 7
- };
- public interface IOSSL_Api
- {
- void CheckThreatLevel(ThreatLevel level, string function);
- //OpenSim functions
- string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
- string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
- int timer, int alpha);
- string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
- bool blend, int disp, int timer, int alpha, int face);
- string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
- string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face);
- string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
- int timer, int alpha);
- string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
- bool blend, int disp, int timer, int alpha, int face);
- LSL_Float osGetTerrainHeight(int x, int y);
- LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
- LSL_Integer osSetTerrainHeight(int x, int y, double val);
- LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
- //ApiDesc Send terrain to all agents
- void osTerrainFlush();
- int osRegionRestart(double seconds);
- int osRegionRestart(double seconds, string msg);
- void osRegionNotice(string msg);
- void osRegionNotice(LSL_Key agentID, string msg);
- bool osConsoleCommand(string Command);
- void osSetParcelMusicURL(LSL_String url);
- void osSetParcelMediaURL(LSL_String url);
- void osSetPrimFloatOnWater(int floatYN);
- void osSetParcelSIPAddress(string SIPAddress);
- // Avatar Info Commands
- LSL_List osGetAgents();
- string osGetAgentIP(string agent);
- // Teleport commands
- void osLocalTeleportAgent(LSL_Key agent, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Vector3 lookat, LSL_Integer flags);
- void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
- // Animation commands
- void osAvatarPlayAnimation(LSL_Key avatarId, string animation);
- void osAvatarStopAnimation(LSL_Key avatarId, string animation);
- #region Attachment commands
- /// <summary>
- /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
- /// </summary>
- /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
- void osForceAttachToAvatar(int attachment);
- /// <summary>
- /// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
- /// </summary>
- /// <remarks>
- /// Nothing happens if the owner is not in the region.
- /// </remarks>
- /// <param name='itemName'>Tha name of the item. If this is not found then a warning is said to the owner</param>
- /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
- void osForceAttachToAvatarFromInventory(string itemName, int attachment);
- /// <summary>
- /// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH
- /// </summary>
- /// <remarks>
- /// Nothing happens if the avatar is not in the region.
- /// </remarks>
- /// <param name='rawAvatarId'>The UUID of the avatar to which to attach. Nothing happens if this is not a UUID</para>
- /// <param name='itemName'>The name of the item. If this is not found then a warning is said to the owner</param>
- /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
- void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint);
- /// <summary>
- /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
- /// </summary>
- /// <remarks>Nothing happens if the object is not attached.</remarks>
- void osForceDetachFromAvatar();
- /// <summary>
- /// Returns a strided list of the specified attachment points and the number of attachments on those points.
- /// </summary>
- /// <param name="avatar">avatar UUID</param>
- /// <param name="attachmentPoints">list of ATTACH_* constants</param>
- /// <returns></returns>
- LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints);
- /// <summary>
- /// Sends a specified message to the specified avatar's attachments on
- /// the specified attachment points.
- /// </summary>
- /// <remarks>
- /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance.
- /// </remarks>
- /// <param name="avatar">avatar UUID</param>
- /// <param name="message">message string</param>
- /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param>
- /// <param name="flags">flags further constraining the attachments to deliver the message to.</param>
- void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags);
- #endregion
- //texture draw functions
- string osMovePen(string drawList, int x, int y);
- string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
- string osDrawLine(string drawList, int endX, int endY);
- string osDrawText(string drawList, string text);
- string osDrawEllipse(string drawList, int width, int height);
- string osDrawFilledEllipse(string drawList, int width, int height);
- string osDrawRectangle(string drawList, int width, int height);
- string osDrawFilledRectangle(string drawList, int width, int height);
- string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
- string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
- string osDrawResetTransform(string drawList);
- string osDrawRotationTransform(string drawList, LSL_Float x);
- string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y);
- string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y);
- string osSetFontName(string drawList, string fontName);
- string osSetFontSize(string drawList, int fontSize);
- string osSetPenSize(string drawList, int penSize);
- string osSetPenColor(string drawList, string color);
- string osSetPenColour(string drawList, string colour); // Deprecated
- string osSetPenCap(string drawList, string direction, string type);
- string osDrawImage(string drawList, int width, int height, string imageUrl);
- vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
- void osSetRegionWaterHeight(double height);
- void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
- void osSetEstateSunSettings(bool sunFixed, double sunHour);
- LSL_Float osGetCurrentSunHour();
- LSL_Float osGetSunParam(LSL_String param);
- double osSunGetParam(string param); // Deprecated
- void osSetSunParam(string param, double value);
- void osSunSetParam(string param, double value); // Deprecated
- // Wind Module Functions
- string osWindActiveModelPluginName();
- void osSetWindParam(string plugin, string param, LSL_Float value);
- LSL_Float osGetWindParam(string plugin, string param);
- // Parcel commands
- LSL_Integer osGetParcelDwell(vector pos);
- void osParcelJoin(vector pos1, vector pos2);
- void osParcelSubdivide(vector pos1, vector pos2);
- void osSetParcelDetails(vector pos, LSL_List rules);
- void osParcelSetDetails(vector pos, LSL_List rules); // Deprecated
- string osGetScriptEngineName();
- string osGetSimulatorVersion();
- LSL_Integer osCheckODE();
- string osGetPhysicsEngineType();
- string osGetPhysicsEngineName();
- void osMessageObject(key objectUUID,string message);
- void osMakeNotecard(string notecardName, LSL_Types.list contents);
- string osGetNotecardLine(string name, int line);
- string osGetNotecard(string name);
- int osGetNumberOfNotecardLines(string name);
- string osAvatarName2Key(string firstname, string lastname);
- string osKey2Name(string id);
- string osSHA256(string input);
- // Grid Info Functions
- string osGetGridNick();
- string osGetGridName();
- string osGetGridLoginURI();
- string osGetGridHomeURI();
- string osGetGridGatekeeperURI();
- string osGetGridCustom(string key);
- string osGetAvatarHomeURI(string uuid);
- LSL_String osFormatString(string str, LSL_List strings);
- LSL_List osMatchString(string src, string pattern, int start);
- LSL_String osReplaceString(string src, string pattern, string replace, int count, int start);
- // Information about data loaded into the region
- string osLoadedCreationDate();
- string osLoadedCreationTime();
- string osLoadedCreationID();
- LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
- /// <summary>
- /// Identical to llCreateLink() but does not require permission from the owner.
- /// </summary>
- /// <param name='target'></param>
- /// <param name='parent'></param>
- void osForceCreateLink(string target, int parent);
- /// <summary>
- /// Identical to llBreakLink() but does not require permission from the owner.
- /// </summary>
- /// <param name='linknum'></param>
- void osForceBreakLink(int linknum);
- /// <summary>
- /// Identical to llBreakAllLinks() but does not require permission from the owner.
- /// </summary>
- void osForceBreakAllLinks();
- /// <summary>
- /// Similar to llDie but given an object UUID
- /// </summary>
- /// <param name="objectUUID"></param>
- void osDie(LSL_Key objectUUID);
- /// <summary>
- /// Check if the given key is an npc
- /// </summary>
- /// <param name="npc"></param>
- /// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
- LSL_Integer osIsNpc(LSL_Key npc);
- key osNpcCreate(string user, string name, vector position, string notecard);
- key osNpcCreate(string user, string name, vector position, string notecard, int options);
- LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard);
- LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard, LSL_Integer includeHuds);
- void osNpcLoadAppearance(key npc, string notecard);
- vector osNpcGetPos(key npc);
- void osNpcMoveTo(key npc, vector position);
- void osNpcMoveToTarget(key npc, vector target, int options);
- /// <summary>
- /// Get the owner of the NPC
- /// </summary>
- /// <param name="npc"></param>
- /// <returns>
- /// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
- /// </returns>
- LSL_Key osNpcGetOwner(key npc);
- rotation osNpcGetRot(key npc);
- void osNpcSetRot(LSL_Key npc, rotation rot);
- void osNpcStopMoveToTarget(LSL_Key npc);
- void osNpcSetProfileAbout(LSL_Key npc, string about);
- void osNpcSetProfileImage(LSL_Key npc, string image);
- void osNpcSay(key npc, string message);
- void osNpcSay(key npc, int channel, string message);
- void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg);
- void osNpcShout(key npc, int channel, string message);
- void osNpcSit(key npc, key target, int options);
- void osNpcStand(LSL_Key npc);
- void osNpcRemove(key npc);
- void osNpcPlayAnimation(LSL_Key npc, string animation);
- void osNpcStopAnimation(LSL_Key npc, string animation);
- void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
- void osNpcWhisper(key npc, int channel, string message);
- LSL_Key osOwnerSaveAppearance(LSL_String notecard);
- LSL_Key osOwnerSaveAppearance(LSL_String notecard, LSL_Integer includeHuds);
- LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard);
- LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard, LSL_Integer includeHuds);
- key osGetGender(LSL_Key rawAvatarId);
- key osGetMapTexture();
- key osGetRegionMapTexture(string regionNameOrID);
- LSL_List osGetRegionStats();
- vector osGetRegionSize();
- int osGetSimulatorMemory();
- int osGetSimulatorMemoryKB();
- void osKickAvatar(string FirstName, string SurName, string alert);
- void osKickAvatar(LSL_Key agentId, string alert);
- void osSetSpeed(string UUID, LSL_Float SpeedModifier);
- void osSetOwnerSpeed(LSL_Float SpeedModifier);
- LSL_Float osGetHealth(key agentId);
- void osCauseHealing(key agentId, LSL_Float healing);
- void osSetHealth(key agentId, LSL_Float health);
- void osSetHealRate(key agentId, LSL_Float health);
- LSL_Float osGetHealRate(key agentId);
- void osCauseDamage(key avatar, LSL_Float damage);
- void osForceOtherSit(string avatar);
- void osForceOtherSit(string avatar, string target);
- LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
- void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
- void osSetProjectionParams(LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb);
- void osSetProjectionParams(LSL_Key prim, LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb);
- void osSetProjectionParams(LSL_Integer linknumber, LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb);
- LSL_List osGetAvatarList();
- LSL_List osGetNPCList();
- LSL_String osUnixTimeToTimestamp(LSL_Integer time);
- LSL_Integer osInviteToGroup(LSL_Key agentId);
- LSL_Integer osEjectFromGroup(LSL_Key agentId);
- void osSetTerrainTexture(int level, LSL_Key texture);
- void osSetTerrainTextureHeight(int corner, double low, double high);
- /// <summary>
- /// Checks if thing is a UUID.
- /// </summary>
- /// <param name="thing"></param>
- /// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
- LSL_Integer osIsUUID(string thing);
- /// <summary>
- /// Wraps to Math.Min()
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- LSL_Float osMin(double a, double b);
- /// <summary>
- /// Wraps to Math.max()
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- LSL_Float osMax(double a, double b);
- /// <summary>
- /// Get the key of the object that rezzed this object.
- /// </summary>
- /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
- LSL_Key osGetRezzingObject();
- /// <summary>
- /// Sets the response type for an HTTP request/response
- /// </summary>
- /// <returns></returns>
- void osSetContentType(LSL_Key id, string type);
- /// <summary>
- /// Attempts to drop an attachment to the ground
- /// </summary>
- void osDropAttachment();
- /// <summary>
- /// Attempts to drop an attachment to the ground while bypassing the script permissions
- /// </summary>
- void osForceDropAttachment();
- /// <summary>
- /// Attempts to drop an attachment at the specified coordinates.
- /// </summary>
- /// <param name="pos"></param>
- /// <param name="rot"></param>
- void osDropAttachmentAt(vector pos, rotation rot);
- /// <summary>
- /// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions
- /// </summary>
- /// <param name="pos"></param>
- /// <param name="rot"></param>
- void osForceDropAttachmentAt(vector pos, rotation rot);
- /// <summary>
- /// Identical to llListen except for a bitfield which indicates which
- /// string parameters should be parsed as regex patterns.
- /// </summary>
- /// <param name="channelID"></param>
- /// <param name="name"></param>
- /// <param name="ID"></param>
- /// <param name="msg"></param>
- /// <param name="regexBitfield">
- /// OS_LISTEN_REGEX_NAME
- /// OS_LISTEN_REGEX_MESSAGE
- /// </param>
- /// <returns></returns>
- LSL_Integer osListenRegex(int channelID, string name, string ID,
- string msg, int regexBitfield);
- /// <summary>
- /// Wraps to bool Regex.IsMatch(string input, string pattern)
- /// </summary>
- /// <param name="input">string to test for match</param>
- /// <param name="regex">string to use as pattern</param>
- /// <returns>boolean</returns>
- LSL_Integer osRegexIsMatch(string input, string pattern);
- LSL_String osRequestURL(LSL_List options);
- LSL_String osRequestSecureURL(LSL_List options);
- void osCollisionSound(string impact_sound, double impact_volume);
- void osVolumeDetect(int detect);
- LSL_List osGetInertiaData();
- void osClearInertia();
- void osSetInertia(LSL_Float mass, vector centerOfMass, vector principalInertiaScaled, rotation rot);
- void osSetInertiaAsBox(LSL_Float mass, vector boxSize, vector centerOfMass, rotation rot);
- void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, vector centerOfMass);
- void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot);
- LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
- LSL_Integer osGetLinkNumber(LSL_String name);
- LSL_Float osRound(LSL_Float value, LSL_Integer digits);
- LSL_Float osVecMagSquare(vector a);
- LSL_Float osVecDistSquare(vector a, vector b);
- LSL_Float osAngleBetween(vector a, vector b);
- void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume);
- void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
- void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
- void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
- void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
- void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
- void osPreloadSound(LSL_Integer linknum, LSL_String sound);
- void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
- void osStopSound(LSL_Integer linknum);
- void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
- void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
- vector top_north_east, vector bottom_south_west);
- LSL_String osDetectedCountry(LSL_Integer number);
- LSL_String osGetAgentCountry(LSL_Key agentId);
- LSL_String osStringSubString(LSL_String src, LSL_Integer start);
- LSL_String osStringSubString(LSL_String src, LSL_Integer start, LSL_Integer length);
- LSL_Integer osStringStartsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase);
- LSL_Integer osStringEndsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase);
- LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase);
- LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer start, LSL_Integer count, LSL_Integer ignorecase);
- LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase);
- LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer start, LSL_Integer count, LSL_Integer ignorecase);
- LSL_String osStringRemove(LSL_String src, LSL_Integer start, LSL_Integer count);
- LSL_String osStringReplace(LSL_String src, LSL_String oldvalue, LSL_String newvalue);
- LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b);
- LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b, LSL_Float margin);
- LSL_Integer osApproxEquals(vector va, vector vb);
- LSL_Integer osApproxEquals(vector va, vector vb, LSL_Float margin);
- LSL_Integer osApproxEquals(rotation ra, rotation rb);
- LSL_Integer osApproxEquals(rotation ra, rotation rb, LSL_Float margin);
- LSL_Key osGetInventoryLastOwner(LSL_String itemNameOrId);
- LSL_Key osGetInventoryItemKey(LSL_String name);
- LSL_String osGetInventoryName(LSL_Key itemId);
- LSL_String osGetInventoryDesc(LSL_String itemNameOrId);
- LSL_Key osGetLastChangedEventKey();
- LSL_Float osGetPSTWallclock();
- LSL_Rotation osSlerp(LSL_Rotation a, LSL_Rotation b, LSL_Float amount);
- vector osSlerp(vector a, vector b, LSL_Float amount);
- void osResetAllScripts(LSL_Integer AllLinkset);
- LSL_Integer osIsNotValidNumber(LSL_Float v);
- void osSetSitActiveRange(LSL_Float v);
- void osSetLinkSitActiveRange(LSL_Integer linkNumber, LSL_Float v);
- LSL_Float osGetSitActiveRange();
- LSL_Float osGetLinkSitActiveRange(LSL_Integer linkNumber);
- void osSetStandTarget(vector v);
- void osSetLinkStandTarget(LSL_Integer linkNumber, vector v);
- vector osGetStandTarget();
- vector osGetLinkStandTarget(LSL_Integer linkNumber);
- LSL_Integer osClearObjectAnimations();
- LSL_Float osGetApparentTime();
- LSL_String osGetApparentTimeString(LSL_Integer format24);
- LSL_Float osGetApparentRegionTime();
- LSL_String osGetApparentRegionTimeString(LSL_Integer format24);
- LSL_Integer osReplaceAgentEnvironment(LSL_Key agentkey, LSL_Integer transition, LSL_String daycycle);
- LSL_Integer osReplaceParcelEnvironment(LSL_Integer transition, LSL_String daycycle);
- LSL_Integer osReplaceRegionEnvironment(LSL_Integer transition, LSL_String daycycle,
- LSL_Float daylen, LSL_Float dayoffset, LSL_Float altitude1, LSL_Float altitude2, LSL_Float altitude3);
- LSL_Integer osResetEnvironment(LSL_Integer parcelOrRegion, LSL_Integer transition);
- void osParticleSystem(LSL_List rules);
- void osLinkParticleSystem(LSL_Integer linknumber, LSL_List rules);
- LSL_Integer osNpcLookAt(LSL_Key npckey, LSL_Integer type, LSL_Key objkey, vector offset);
- }
- }
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