/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces;
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
///
/// To permit region owners to enable the extended scripting functionality
/// of OSSL, without allowing malicious scripts to access potentially
/// troublesome functions, each OSSL function is assigned a threat level,
/// and access to the functions is granted or denied based on a default
/// threshold set in OpenSim.ini (which can be overridden for individual
/// functions on a case-by-case basis)
///
public enum ThreatLevel
{
NoAccess = -1,
///
/// Function is no threat at all. It doesn't constitute a threat to
/// either users or the system and has no known side effects.
///
None = 0,
///
/// Abuse of this command can cause a nuisance to the region operator,
/// such as log message spew.
///
Nuisance = 1,
///
/// Extreme levels of abuse of this function can cause impaired
/// functioning of the region, or very gullible users can be tricked
/// into experiencing harmless effects.
///
VeryLow = 2,
///
/// Intentional abuse can cause crashes or malfunction under certain
/// circumstances, which can be easily rectified; or certain users can
/// be tricked into certain situations in an avoidable manner.
///
Low = 3,
///
/// Intentional abuse can cause denial of service and crashes with
/// potential of data or state loss; or trusting users can be tricked
/// into embarrassing or uncomfortable situations.
///
Moderate = 4,
///
/// Casual abuse can cause impaired functionality or temporary denial
/// of service conditions. Intentional abuse can easily cause crashes
/// with potential data loss, or can be used to trick experienced and
/// cautious users into unwanted situations, or changes global data
/// permanently and without undo ability.
///
High = 5,
///
/// Even normal use may, depending on the number of instances, or
/// frequency of use, result in severe service impairment or crash
/// with loss of data, or can be used to cause unwanted or harmful
/// effects on users without giving the user a means to avoid it.
///
VeryHigh = 6,
///
/// Even casual use is a danger to region stability, or function allows
/// console or OS command execution, or function allows taking money
/// without consent, or allows deletion or modification of user data,
/// or allows the compromise of sensitive data by design.
///
Severe = 7
};
public interface IOSSL_Api
{
void CheckThreatLevel(ThreatLevel level, string function);
//OpenSim functions
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha);
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int disp, int timer, int alpha, int face);
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face);
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha);
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int disp, int timer, int alpha, int face);
LSL_Float osGetTerrainHeight(int x, int y);
LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
LSL_Integer osSetTerrainHeight(int x, int y, double val);
LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
//ApiDesc Send terrain to all agents
void osTerrainFlush();
int osRegionRestart(double seconds);
int osRegionRestart(double seconds, string msg);
void osRegionNotice(string msg);
void osRegionNotice(LSL_Key agentID, string msg);
bool osConsoleCommand(string Command);
void osSetParcelMusicURL(LSL_String url);
void osSetParcelMediaURL(LSL_String url);
void osSetPrimFloatOnWater(int floatYN);
void osSetParcelSIPAddress(string SIPAddress);
// Avatar Info Commands
LSL_List osGetAgents();
string osGetAgentIP(string agent);
// Teleport commands
void osLocalTeleportAgent(LSL_Key agent, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Vector3 lookat, LSL_Integer flags);
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(LSL_Key avatarId, string animation);
void osAvatarStopAnimation(LSL_Key avatarId, string animation);
#region Attachment commands
///
/// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
///
/// The attachment point. For example, ATTACH_CHEST
void osForceAttachToAvatar(int attachment);
///
/// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
///
///
/// Nothing happens if the owner is not in the region.
///
/// Tha name of the item. If this is not found then a warning is said to the owner
/// The attachment point. For example, ATTACH_CHEST
void osForceAttachToAvatarFromInventory(string itemName, int attachment);
///
/// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH
///
///
/// Nothing happens if the avatar is not in the region.
///
/// The UUID of the avatar to which to attach. Nothing happens if this is not a UUID
/// The name of the item. If this is not found then a warning is said to the owner
/// The attachment point. For example, ATTACH_CHEST
void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint);
///
/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
///
/// Nothing happens if the object is not attached.
void osForceDetachFromAvatar();
///
/// Returns a strided list of the specified attachment points and the number of attachments on those points.
///
/// avatar UUID
/// list of ATTACH_* constants
///
LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints);
///
/// Sends a specified message to the specified avatar's attachments on
/// the specified attachment points.
///
///
/// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance.
///
/// avatar UUID
/// message string
/// list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.
/// flags further constraining the attachments to deliver the message to.
void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags);
#endregion
//texture draw functions
string osMovePen(string drawList, int x, int y);
string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
string osDrawLine(string drawList, int endX, int endY);
string osDrawText(string drawList, string text);
string osDrawEllipse(string drawList, int width, int height);
string osDrawFilledEllipse(string drawList, int width, int height);
string osDrawRectangle(string drawList, int width, int height);
string osDrawFilledRectangle(string drawList, int width, int height);
string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
string osDrawResetTransform(string drawList);
string osDrawRotationTransform(string drawList, LSL_Float x);
string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y);
string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y);
string osSetFontName(string drawList, string fontName);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);
string osSetPenColor(string drawList, string color);
string osSetPenColour(string drawList, string colour); // Deprecated
string osSetPenCap(string drawList, string direction, string type);
string osDrawImage(string drawList, int width, int height, string imageUrl);
vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
void osSetRegionWaterHeight(double height);
void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
void osSetEstateSunSettings(bool sunFixed, double sunHour);
LSL_Float osGetCurrentSunHour();
LSL_Float osGetSunParam(LSL_String param);
double osSunGetParam(string param); // Deprecated
void osSetSunParam(string param, double value);
void osSunSetParam(string param, double value); // Deprecated
// Wind Module Functions
string osWindActiveModelPluginName();
void osSetWindParam(string plugin, string param, LSL_Float value);
LSL_Float osGetWindParam(string plugin, string param);
// Parcel commands
LSL_Integer osGetParcelDwell(vector pos);
void osParcelJoin(vector pos1, vector pos2);
void osParcelSubdivide(vector pos1, vector pos2);
void osSetParcelDetails(vector pos, LSL_List rules);
void osParcelSetDetails(vector pos, LSL_List rules); // Deprecated
string osGetScriptEngineName();
string osGetSimulatorVersion();
LSL_Integer osCheckODE();
string osGetPhysicsEngineType();
string osGetPhysicsEngineName();
void osMessageObject(key objectUUID,string message);
void osMakeNotecard(string notecardName, LSL_Types.list contents);
string osGetNotecardLine(string name, int line);
string osGetNotecard(string name);
int osGetNumberOfNotecardLines(string name);
string osAvatarName2Key(string firstname, string lastname);
string osKey2Name(string id);
string osSHA256(string input);
// Grid Info Functions
string osGetGridNick();
string osGetGridName();
string osGetGridLoginURI();
string osGetGridHomeURI();
string osGetGridGatekeeperURI();
string osGetGridCustom(string key);
string osGetAvatarHomeURI(string uuid);
LSL_String osFormatString(string str, LSL_List strings);
LSL_List osMatchString(string src, string pattern, int start);
LSL_String osReplaceString(string src, string pattern, string replace, int count, int start);
// Information about data loaded into the region
string osLoadedCreationDate();
string osLoadedCreationTime();
string osLoadedCreationID();
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
///
/// Identical to llCreateLink() but does not require permission from the owner.
///
///
///
void osForceCreateLink(string target, int parent);
///
/// Identical to llBreakLink() but does not require permission from the owner.
///
///
void osForceBreakLink(int linknum);
///
/// Identical to llBreakAllLinks() but does not require permission from the owner.
///
void osForceBreakAllLinks();
///
/// Similar to llDie but given an object UUID
///
///
void osDie(LSL_Key objectUUID);
///
/// Check if the given key is an npc
///
///
/// TRUE if the key belongs to an npc in the scene. FALSE otherwise.
LSL_Integer osIsNpc(LSL_Key npc);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard, int options);
LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard);
LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard, LSL_Integer includeHuds);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);
void osNpcMoveTo(key npc, vector position);
void osNpcMoveToTarget(key npc, vector target, int options);
///
/// Get the owner of the NPC
///
///
///
/// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
///
LSL_Key osNpcGetOwner(key npc);
rotation osNpcGetRot(key npc);
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSetProfileAbout(LSL_Key npc, string about);
void osNpcSetProfileImage(LSL_Key npc, string image);
void osNpcSay(key npc, string message);
void osNpcSay(key npc, int channel, string message);
void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg);
void osNpcShout(key npc, int channel, string message);
void osNpcSit(key npc, key target, int options);
void osNpcStand(LSL_Key npc);
void osNpcRemove(key npc);
void osNpcPlayAnimation(LSL_Key npc, string animation);
void osNpcStopAnimation(LSL_Key npc, string animation);
void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
void osNpcWhisper(key npc, int channel, string message);
LSL_Key osOwnerSaveAppearance(LSL_String notecard);
LSL_Key osOwnerSaveAppearance(LSL_String notecard, LSL_Integer includeHuds);
LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard);
LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard, LSL_Integer includeHuds);
key osGetGender(LSL_Key rawAvatarId);
key osGetMapTexture();
key osGetRegionMapTexture(string regionNameOrID);
LSL_List osGetRegionStats();
vector osGetRegionSize();
int osGetSimulatorMemory();
int osGetSimulatorMemoryKB();
void osKickAvatar(string FirstName, string SurName, string alert);
void osKickAvatar(LSL_Key agentId, string alert);
void osSetSpeed(string UUID, LSL_Float SpeedModifier);
void osSetOwnerSpeed(LSL_Float SpeedModifier);
LSL_Float osGetHealth(key agentId);
void osCauseHealing(key agentId, LSL_Float healing);
void osSetHealth(key agentId, LSL_Float health);
void osSetHealRate(key agentId, LSL_Float health);
LSL_Float osGetHealRate(key agentId);
void osCauseDamage(key avatar, LSL_Float damage);
void osForceOtherSit(string avatar);
void osForceOtherSit(string avatar, string target);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetProjectionParams(LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb);
void osSetProjectionParams(LSL_Key prim, LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb);
void osSetProjectionParams(LSL_Integer linknumber, LSL_Integer projection, LSL_Key texture, LSL_Float fov, LSL_Float focus, LSL_Float amb);
LSL_List osGetAvatarList();
LSL_List osGetNPCList();
LSL_String osUnixTimeToTimestamp(LSL_Integer time);
LSL_Integer osInviteToGroup(LSL_Key agentId);
LSL_Integer osEjectFromGroup(LSL_Key agentId);
void osSetTerrainTexture(int level, LSL_Key texture);
void osSetTerrainTextureHeight(int corner, double low, double high);
///
/// Checks if thing is a UUID.
///
///
/// 1 if thing is a valid UUID, 0 otherwise
LSL_Integer osIsUUID(string thing);
///
/// Wraps to Math.Min()
///
///
///
///
LSL_Float osMin(double a, double b);
///
/// Wraps to Math.max()
///
///
///
///
LSL_Float osMax(double a, double b);
///
/// Get the key of the object that rezzed this object.
///
/// Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.
LSL_Key osGetRezzingObject();
///
/// Sets the response type for an HTTP request/response
///
///
void osSetContentType(LSL_Key id, string type);
///
/// Attempts to drop an attachment to the ground
///
void osDropAttachment();
///
/// Attempts to drop an attachment to the ground while bypassing the script permissions
///
void osForceDropAttachment();
///
/// Attempts to drop an attachment at the specified coordinates.
///
///
///
void osDropAttachmentAt(vector pos, rotation rot);
///
/// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions
///
///
///
void osForceDropAttachmentAt(vector pos, rotation rot);
///
/// Identical to llListen except for a bitfield which indicates which
/// string parameters should be parsed as regex patterns.
///
///
///
///
///
///
/// OS_LISTEN_REGEX_NAME
/// OS_LISTEN_REGEX_MESSAGE
///
///
LSL_Integer osListenRegex(int channelID, string name, string ID,
string msg, int regexBitfield);
///
/// Wraps to bool Regex.IsMatch(string input, string pattern)
///
/// string to test for match
/// string to use as pattern
/// boolean
LSL_Integer osRegexIsMatch(string input, string pattern);
LSL_String osRequestURL(LSL_List options);
LSL_String osRequestSecureURL(LSL_List options);
void osCollisionSound(string impact_sound, double impact_volume);
void osVolumeDetect(int detect);
LSL_List osGetInertiaData();
void osClearInertia();
void osSetInertia(LSL_Float mass, vector centerOfMass, vector principalInertiaScaled, rotation rot);
void osSetInertiaAsBox(LSL_Float mass, vector boxSize, vector centerOfMass, rotation rot);
void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, vector centerOfMass);
void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot);
LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
LSL_Integer osGetLinkNumber(LSL_String name);
LSL_Float osRound(LSL_Float value, LSL_Integer digits);
LSL_Float osVecMagSquare(vector a);
LSL_Float osVecDistSquare(vector a, vector b);
LSL_Float osAngleBetween(vector a, vector b);
void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume);
void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osPreloadSound(LSL_Integer linknum, LSL_String sound);
void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
void osStopSound(LSL_Integer linknum);
void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
vector top_north_east, vector bottom_south_west);
LSL_String osDetectedCountry(LSL_Integer number);
LSL_String osGetAgentCountry(LSL_Key agentId);
LSL_String osStringSubString(LSL_String src, LSL_Integer start);
LSL_String osStringSubString(LSL_String src, LSL_Integer start, LSL_Integer length);
LSL_Integer osStringStartsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase);
LSL_Integer osStringEndsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase);
LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase);
LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer start, LSL_Integer count, LSL_Integer ignorecase);
LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase);
LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer start, LSL_Integer count, LSL_Integer ignorecase);
LSL_String osStringRemove(LSL_String src, LSL_Integer start, LSL_Integer count);
LSL_String osStringReplace(LSL_String src, LSL_String oldvalue, LSL_String newvalue);
LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b);
LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b, LSL_Float margin);
LSL_Integer osApproxEquals(vector va, vector vb);
LSL_Integer osApproxEquals(vector va, vector vb, LSL_Float margin);
LSL_Integer osApproxEquals(rotation ra, rotation rb);
LSL_Integer osApproxEquals(rotation ra, rotation rb, LSL_Float margin);
LSL_Key osGetInventoryLastOwner(LSL_String itemNameOrId);
LSL_Key osGetInventoryItemKey(LSL_String name);
LSL_String osGetInventoryName(LSL_Key itemId);
LSL_String osGetInventoryDesc(LSL_String itemNameOrId);
LSL_Key osGetLastChangedEventKey();
LSL_Float osGetPSTWallclock();
LSL_Rotation osSlerp(LSL_Rotation a, LSL_Rotation b, LSL_Float amount);
vector osSlerp(vector a, vector b, LSL_Float amount);
void osResetAllScripts(LSL_Integer AllLinkset);
LSL_Integer osIsNotValidNumber(LSL_Float v);
void osSetSitActiveRange(LSL_Float v);
void osSetLinkSitActiveRange(LSL_Integer linkNumber, LSL_Float v);
LSL_Float osGetSitActiveRange();
LSL_Float osGetLinkSitActiveRange(LSL_Integer linkNumber);
void osSetStandTarget(vector v);
void osSetLinkStandTarget(LSL_Integer linkNumber, vector v);
vector osGetStandTarget();
vector osGetLinkStandTarget(LSL_Integer linkNumber);
LSL_Integer osClearObjectAnimations();
LSL_Float osGetApparentTime();
LSL_String osGetApparentTimeString(LSL_Integer format24);
LSL_Float osGetApparentRegionTime();
LSL_String osGetApparentRegionTimeString(LSL_Integer format24);
LSL_Integer osReplaceAgentEnvironment(LSL_Key agentkey, LSL_Integer transition, LSL_String daycycle);
LSL_Integer osReplaceParcelEnvironment(LSL_Integer transition, LSL_String daycycle);
LSL_Integer osReplaceRegionEnvironment(LSL_Integer transition, LSL_String daycycle,
LSL_Float daylen, LSL_Float dayoffset, LSL_Float altitude1, LSL_Float altitude2, LSL_Float altitude3);
LSL_Integer osResetEnvironment(LSL_Integer parcelOrRegion, LSL_Integer transition);
void osParticleSystem(LSL_List rules);
void osLinkParticleSystem(LSL_Integer linknumber, LSL_List rules);
LSL_Integer osNpcLookAt(LSL_Key npckey, LSL_Integer type, LSL_Key objkey, vector offset);
}
}