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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Reflection;
- using System.Timers;
- using System.Text.RegularExpressions;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.World.AutoBackup
- {
- /// <summary>
- /// Choose between ways of naming the backup files that are generated.
- /// </summary>
- /// <remarks>Time: OARs are named by a timestamp.
- /// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.)
- /// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks>
- public enum NamingType
- {
- Time,
- Sequential,
- Overwrite
- }
- ///<summary>
- /// AutoBackupModule: save OAR region backups to disk periodically
- /// </summary>
- /// <remarks>
- /// Config Settings Documentation.
- /// Configuration setting can be specified in two places: OpenSim.ini and/or Regions.ini.
- ///
- /// OpenSim.ini only settings section [AutoBackupModule]
- /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module.
- /// if false module is disable and all rest is ignored
- /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours).
- /// The number of minutes between each backup attempt.
- /// AutoBackupDir: String. Default: "." (the current directory).
- /// A directory (absolute or relative) where backups should be saved.
- /// AutoBackupKeepFilesForDays remove files older than this number of days. 0 disables
- ///
- /// Next can be set on OpenSim.ini, as default, and or per region in Regions.ini
- /// Region-specific settings take precedence.
- ///
- /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality.
- /// controls backup per region, with default optionaly set on OpenSim.ini
-
- /// AutoBackupSkipAssets
- /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately
- /// AutoBackupKeepFilesForDays
- /// Backup files older than this value (in days) are deleted during the current backup process, 0 will disable this and keep all backup files indefinitely
- /// AutoBackupScript: String. Default: not specified (disabled).
- /// File path to an executable script or binary to run when an automatic backup is taken.
- /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary.
- /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results!
- /// argv[1] of the executed file/script will be the file name of the generated OAR.
- /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console.
- /// AutoBackupNaming: string. Default: Time.
- /// One of three strings (case insensitive):
- /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten.
- /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten.
- /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file.
- /// </remarks>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AutoBackupModule")]
- public class AutoBackupModule : ISharedRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
- private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
- new Dictionary<IScene, AutoBackupModuleState>(1);
- private delegate T DefaultGetter<T>(string settingName, T defaultValue);
- private bool m_enabled;
- private ICommandConsole m_console;
- private List<Scene> m_Scenes = new List<Scene> ();
- private Timer m_masterTimer;
- private bool m_busy;
- private int m_KeepFilesForDays = -1;
- private string m_backupDir;
- private bool m_doneFirst;
- private double m_baseInterval;
- private IConfigSource m_configSource;
- /// <summary>
- /// Required by framework.
- /// </summary>
- public bool IsSharedModule
- {
- get { return true; }
- }
- #region ISharedRegionModule Members
- /// <summary>
- /// Identifies the module to the system.
- /// </summary>
- public string Name
- {
- get { return "AutoBackupModule"; }
- }
- /// <summary>
- /// We don't implement an interface, this is a single-use module.
- /// </summary>
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- /// <summary>
- /// Called once in the lifetime of the module at startup.
- /// </summary>
- /// <param name="source">The input config source for OpenSim.ini.</param>
- public void Initialise(IConfigSource source)
- {
- // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module
- m_configSource = source;
- IConfig moduleConfig = source.Configs["AutoBackupModule"];
- if (moduleConfig == null)
- {
- m_enabled = false;
- return;
- }
- m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false);
- if(!m_enabled)
- return;
- ParseDefaultConfig(moduleConfig);
- if(!m_enabled)
- return;
- m_log.Debug("[AUTO BACKUP]: Default config:");
- m_log.Debug(m_defaultState.ToString());
- m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled");
- m_masterTimer = new Timer();
- m_masterTimer.Interval = m_baseInterval;
- m_masterTimer.Elapsed += HandleElapsed;
- m_masterTimer.AutoReset = false;
- m_console = MainConsole.Instance;
- m_console.Commands.AddCommand (
- "AutoBackup", true, "dooarbackup",
- "dooarbackup <regionName> | ALL",
- "saves the single region <regionName> to a oar or ALL regions in instance to oars, using same settings as AutoBackup. Note it restarts time interval", DoBackup);
- m_busy = true;
- }
- /// <summary>
- /// Called once at de-init (sim shutting down).
- /// </summary>
- public void Close()
- {
- if (!m_enabled)
- return;
- // We don't want any timers firing while the sim's coming down; strange things may happen.
- m_masterTimer.Dispose();
- }
- /// <summary>
- /// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded.
- /// </summary>
- /// <param name="scene"></param>
- public void AddRegion (Scene scene)
- {
- if (!m_enabled)
- return;
- lock (m_Scenes)
- m_Scenes.Add (scene);
- }
- /// <summary>
- /// Here we just clean up some resources and stop the OAR backup (if any) for the given scene.
- /// </summary>
- /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param>
- public void RemoveRegion(Scene scene)
- {
- if (m_enabled)
- return;
- lock(m_Scenes)
- {
- if (m_states.ContainsKey(scene))
- m_states.Remove(scene);
- m_Scenes.Remove(scene);
- }
- }
- /// <summary>
- /// Most interesting/complex code paths in AutoBackup begin here.
- /// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc.
- /// </summary>
- /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param>
- public void RegionLoaded(Scene scene)
- {
- if (!m_enabled)
- return;
- // This really ought not to happen, but just in case, let's pretend it didn't...
- if (scene == null)
- return;
- AutoBackupModuleState abms = ParseConfig(scene);
- if(abms == null)
- {
- m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
- m_log.Debug("DEFAULT");
- abms = new AutoBackupModuleState(m_defaultState);
- }
- else
- {
- m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
- m_log.Debug(abms.ToString());
- }
- m_states.Add(scene, abms);
- m_busy = false;
- m_masterTimer.Start();
- }
- /// <summary>
- /// Currently a no-op.
- /// </summary>
- public void PostInitialise()
- {
- }
- #endregion
- private void DoBackup (string module, string[] args)
- {
- if (!m_enabled)
- return;
- if (args.Length != 2)
- {
- MainConsole.Instance.Output("Usage: dooarbackup <regionname>");
- return;
- }
- if(m_busy)
- {
- MainConsole.Instance.Output("Already doing a backup, please try later");
- return;
- }
- m_masterTimer.Stop();
- m_busy = true;
- bool found = false;
- string name = args [1];
- Scene[] scenes;
- lock (m_Scenes)
- scenes = m_Scenes.ToArray();
- if(scenes == null)
- return;
- Scene s;
- try
- {
- if(name == "ALL")
- {
- for(int i = 0; i < scenes.Length; i++)
- {
- s = scenes[i];
- DoRegionBackup(s);
- if (!m_enabled)
- return;
- }
- return;
- }
- for(int i = 0; i < scenes.Length; i++)
- {
- s = scenes[i];
- if (s.Name == name)
- {
- found = true;
- DoRegionBackup(s);
- break;
- }
- }
- }
- catch { }
- finally
- {
- if (m_enabled)
- m_masterTimer.Start();
- m_busy = false;
- }
- if (!found)
- MainConsole.Instance.Output("No such region {0}. Nothing to backup", name);
- }
- private void ParseDefaultConfig(IConfig config)
- {
- m_backupDir = ".";
- string backupDir = config.GetString("AutoBackupDir", ".");
- if (backupDir != ".")
- {
- try
- {
- DirectoryInfo dirinfo = new DirectoryInfo(backupDir);
- if (!dirinfo.Exists)
- dirinfo.Create();
- }
- catch (Exception e)
- {
- m_enabled = false;
- m_log.WarnFormat("[AUTO BACKUP]: Error accessing backup folder {0}. Module disabled. {1}",
- backupDir, e);
- return;
- }
- }
- m_backupDir = backupDir;
- double interval = config.GetDouble("AutoBackupInterval", 720);
- interval *= 60000.0;
- m_baseInterval = interval;
- // How long to keep backup files in days, 0 Disables this feature
- m_KeepFilesForDays = config.GetInt("AutoBackupKeepFilesForDays",m_KeepFilesForDays);
- m_defaultState.Enabled = config.GetBoolean("AutoBackup", m_defaultState.Enabled);
- m_defaultState.SkipAssets = config.GetBoolean("AutoBackupSkipAssets",m_defaultState.SkipAssets);
- // Set file naming algorithm
- string stmpNamingType = config.GetString("AutoBackupNaming", m_defaultState.NamingType.ToString());
- NamingType tmpNamingType;
- if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase))
- tmpNamingType = NamingType.Time;
- else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase))
- tmpNamingType = NamingType.Sequential;
- else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase))
- tmpNamingType = NamingType.Overwrite;
- else
- {
- m_log.Warn("Unknown naming type specified for Default");
- tmpNamingType = NamingType.Time;
- }
- m_defaultState.NamingType = tmpNamingType;
- m_defaultState.Script = config.GetString("AutoBackupScript", m_defaultState.Script);
- }
- /// <summary>
- /// Set up internal state for a given scene. Fairly complex code.
- /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene.
- /// </summary>
- /// <param name="scene">The scene to look at.</param>
- /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param>
- /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns>
- private AutoBackupModuleState ParseConfig(IScene scene)
- {
- if(scene == null)
- return null;
- string sRegionName;
- AutoBackupModuleState state = null;
- sRegionName = scene.RegionInfo.RegionName;
- // Read the config settings and set variables.
- IConfig regionConfig = scene.Config.Configs[sRegionName];
- if (regionConfig == null)
- return null;
- state = new AutoBackupModuleState();
- state.Enabled = regionConfig.GetBoolean("AutoBackup", m_defaultState.Enabled);
- // Included Option To Skip Assets
- state.SkipAssets = regionConfig.GetBoolean("AutoBackupSkipAssets", m_defaultState.SkipAssets);
- // Set file naming algorithm
- string stmpNamingType = regionConfig.GetString("AutoBackupNaming", m_defaultState.NamingType.ToString());
- NamingType tmpNamingType;
- if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase))
- tmpNamingType = NamingType.Time;
- else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase))
- tmpNamingType = NamingType.Sequential;
- else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase))
- tmpNamingType = NamingType.Overwrite;
- else
- {
- m_log.Warn("Unknown naming type specified for region " + sRegionName + ": " +
- stmpNamingType);
- tmpNamingType = NamingType.Time;
- }
- m_defaultState.NamingType = tmpNamingType;
- state.Script = regionConfig.GetString("AutoBackupScript", m_defaultState.Script);
- return state;
- }
- /// <summary>
- /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup.
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void HandleElapsed(object sender, ElapsedEventArgs e)
- {
- if (!m_enabled || m_busy)
- return;
- m_busy = true;
- if(m_doneFirst && m_KeepFilesForDays > 0)
- RemoveOldFiles();
- foreach (IScene scene in m_Scenes)
- {
- if (!m_enabled)
- return;
- DoRegionBackup(scene);
- }
- if (m_enabled)
- {
- m_masterTimer.Start();
- m_busy = false;
- }
- m_doneFirst = true;
- }
- /// <summary>
- /// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable).
- /// </summary>
- /// <param name="scene"></param>
- private void DoRegionBackup(IScene scene)
- {
- if (!scene.Ready)
- {
- // We won't backup a region that isn't operating normally.
- m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
- " because its status is " + scene.RegionStatus);
- return;
- }
- m_busy = true;
- AutoBackupModuleState state;
- if(!m_states.TryGetValue(scene, out state))
- return;
- if(state == null || !state.Enabled)
- return;
- IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>();
- if(iram == null)
- return;
- string savePath = BuildOarPath(scene.RegionInfo.RegionName,
- m_backupDir,
- state.NamingType);
- if (savePath == null)
- {
- m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
- return;
- }
- Guid guid = Guid.NewGuid();
- m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName);
- // Must pass options, even if dictionary is empty!
- Dictionary<string, object> options = new Dictionary<string, object>();
- if (state.SkipAssets)
- options["noassets"] = true;
- iram.ArchiveRegion(savePath, guid, options);
- ExecuteScript(state.Script, savePath);
- }
- // For the given state, remove backup files older than the states KeepFilesForDays property
- private void RemoveOldFiles()
- {
- string[] files;
- try
- {
- files = Directory.GetFiles(m_backupDir, "*.oar");
- }
- catch (Exception Ex)
- {
- m_log.Error("[AUTO BACKUP]: Error reading backup folder " + m_backupDir + ": " + Ex.Message);
- return;
- }
- DateTime CuttOffDate = DateTime.Now.AddDays(-m_KeepFilesForDays);
- foreach (string file in files)
- {
- try
- {
- FileInfo fi = new FileInfo(file);
- if (fi.CreationTime < CuttOffDate)
- fi.Delete();
- }
- catch (Exception Ex)
- {
- m_log.Error("[AUTO BACKUP]: Error deleting old backup file '" + file + "': " + Ex.Message);
- }
- }
- }
- /// <summary>This format may turn out to be too unwieldy to keep...
- /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID?
- /// Sequential numbers, right? We support those, too!</summary>
- private static string GetTimeString()
- {
- StringWriter sw = new StringWriter();
- sw.Write("_");
- DateTime now = DateTime.Now;
- sw.Write(now.Year);
- sw.Write("y_");
- sw.Write(now.Month);
- sw.Write("M_");
- sw.Write(now.Day);
- sw.Write("d_");
- sw.Write(now.Hour);
- sw.Write("h_");
- sw.Write(now.Minute);
- sw.Write("m_");
- sw.Write(now.Second);
- sw.Write("s");
- sw.Flush();
- string output = sw.ToString();
- sw.Close();
- return output;
- }
- /// <summary>
- /// Run the script or executable specified by the "AutoBackupScript" config setting.
- /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script.
- /// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions.
- /// </summary>
- /// <param name="scriptName"></param>
- /// <param name="savePath"></param>
- private static void ExecuteScript(string scriptName, string savePath)
- {
- // Do nothing if there's no script.
- if (scriptName == null || scriptName.Length <= 0)
- {
- return;
- }
- try
- {
- FileInfo fi = new FileInfo(scriptName);
- if (fi.Exists)
- {
- ProcessStartInfo psi = new ProcessStartInfo(scriptName);
- psi.Arguments = savePath;
- psi.CreateNoWindow = true;
- Process proc = Process.Start(psi);
- proc.ErrorDataReceived += HandleProcErrorDataReceived;
- }
- }
- catch (Exception e)
- {
- m_log.Warn(
- "Exception encountered when trying to run script for oar backup " + savePath, e);
- }
- }
- /// <summary>
- /// Called if a running script process writes to stderr.
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e)
- {
- m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName +
- " is yacking on stderr: " + e.Data);
- }
- /// <summary>
- /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType.
- /// </summary>
- /// <param name="dirName"></param>
- /// <param name="regionName"></param>
- /// <returns></returns>
- private static string GetNextFile(string dirName, string regionName)
- {
- FileInfo uniqueFile = null;
- long biggestExistingFile = GetNextOarFileNumber(dirName, regionName);
- biggestExistingFile++;
- // We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest.
- uniqueFile =
- new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" +
- biggestExistingFile + ".oar");
- return uniqueFile.FullName;
- }
- /// <summary>
- /// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants.
- /// </summary>
- /// <param name="regionName">Name of the region to save.</param>
- /// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param>
- /// <param name="naming">The naming scheme for the file name.</param>
- /// <returns></returns>
- private static string BuildOarPath(string regionName, string baseDir, NamingType naming)
- {
- FileInfo path = null;
- switch (naming)
- {
- case NamingType.Overwrite:
- path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar");
- return path.FullName;
- case NamingType.Time:
- path =
- new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName +
- GetTimeString() + ".oar");
- return path.FullName;
- case NamingType.Sequential:
- // All codepaths in GetNextFile should return a file name ending in .oar
- path = new FileInfo(GetNextFile(baseDir, regionName));
- return path.FullName;
- default:
- m_log.Warn("VERY BAD: Unhandled case element " + naming);
- break;
- }
- return null;
- }
- /// <summary>
- /// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile).
- /// </summary>
- /// <param name="dirName"></param>
- /// <param name="regionName"></param>
- /// <returns></returns>
- private static long GetNextOarFileNumber(string dirName, string regionName)
- {
- long retval = 1;
- DirectoryInfo di = new DirectoryInfo(dirName);
- FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly);
- Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name));
- if (fi.LongLength > 0)
- {
- long subtract = 1L;
- bool worked = false;
- Regex reg = new Regex(regionName + "_([0-9])+" + ".oar");
- while (!worked && subtract <= fi.LongLength)
- {
- // Pick the file with the last natural ordering
- string biggestFileName = fi[fi.LongLength - subtract].Name;
- MatchCollection matches = reg.Matches(biggestFileName);
- long l = 1;
- if (matches.Count > 0 && matches[0].Groups.Count > 0)
- {
- try
- {
- long.TryParse(matches[0].Groups[1].Value, out l);
- retval = l;
- worked = true;
- }
- catch (FormatException fe)
- {
- m_log.Warn(
- "[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!",
- fe);
- subtract++;
- }
- }
- else
- {
- subtract++;
- }
- }
- }
- return retval;
- }
- }
- }
|