12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.IO;
- using System.Reflection;
- using System.Threading;
- using System.Text;
- using System.Xml;
- using System.Xml.Serialization;
- using log4net;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Region.Framework.Scenes
- {
- #region Enumerations
- [Flags]
- public enum Changed : uint
- {
- INVENTORY = 1,
- COLOR = 2,
- SHAPE = 4,
- SCALE = 8,
- TEXTURE = 16,
- LINK = 32,
- ALLOWED_DROP = 64,
- OWNER = 128,
- REGION = 256,
- TELEPORT = 512,
- REGION_RESTART = 1024,
- MEDIA = 2048,
- ANIMATION = 16384,
- POSITION = 32768
- }
- [Flags]
- public enum TextureAnimFlags : byte
- {
- NONE = 0x00,
- ANIM_ON = 0x01,
- LOOP = 0x02,
- REVERSE = 0x04,
- PING_PONG = 0x08,
- SMOOTH = 0x10,
- ROTATE = 0x20,
- SCALE = 0x40
- }
- public enum PrimType : int
- {
- BOX = 0,
- CYLINDER = 1,
- PRISM = 2,
- SPHERE = 3,
- TORUS = 4,
- TUBE = 5,
- RING = 6,
- SCULPT = 7
- }
- #endregion Enumerations
- public class SceneObjectPart : EntityBase, IDisposable
- {
- /// <value>
- /// Denote all sides of the prim
- /// </value>
- public const int ALL_SIDES = -1;
- private const scriptEvents PhysicsNeededSubsEvents = (
- scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
- scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
- );
- private const scriptEvents PhyscicsPhantonSubsEvents = (
- scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
- );
- private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
- scriptEvents.collision_start | scriptEvents.collision_end
- );
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Dynamic attributes can be created and deleted as required.
- /// </summary>
- public DAMap DynAttrs { get; set; }
- private DOMap m_dynObjs;
- /// <summary>
- /// Dynamic objects that can be created and deleted as required.
- /// </summary>
- public DOMap DynObjs
- {
- get
- {
- if (m_dynObjs == null)
- m_dynObjs = new DOMap();
- return m_dynObjs;
- }
- set
- {
- m_dynObjs = value;
- }
- }
- /// <value>
- /// Is this a root part?
- /// </value>
- /// <remarks>
- /// This will return true even if the whole object is attached to an avatar.
- /// </remarks>
- public bool IsRoot
- {
- get { return Object.ReferenceEquals(ParentGroup.RootPart, this); }
- }
- /// <summary>
- /// Is an explicit sit target set for this part?
- /// </summary>
- public bool IsSitTargetSet
- {
- get
- {
- // assume SitTargetOrientation is normalized (as needed elsewhere)
- if( SitTargetPosition != Vector3.Zero ||
- SitTargetOrientation.X != 0f ||
- SitTargetOrientation.Y != 0f ||
- SitTargetOrientation.Z != 0f)
- return true;
- return false;
- }
- }
- #region Fields
- public bool AllowedDrop;
- public bool DIE_AT_EDGE;
- public bool RETURN_AT_EDGE;
- public bool BlockGrab { get; set; }
- public bool StatusSandbox;
- public Vector3 StatusSandboxPos;
- [XmlIgnore]
- public int PseudoCRC; // this is local to region. should only be stored on its db.
- // This is just a number that needs to change to invalidate prim data caches
- [XmlIgnore]
- public int[] PayPrice = {-2,-2,-2,-2,-2};
- [XmlIgnore]
- /// <summary>
- /// The representation of this part in the physics scene.
- /// </summary>
- /// <remarks>
- /// If you use this property more than once in a section of code then you must take a reference and use that.
- /// If another thread is simultaneously turning physics off on this part then this refernece could become
- /// null at any time.
- /// </remarks>
- public PhysicsActor PhysActor { get; set; }
- //Xantor 20080528 Sound stuff:
- // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
- // Not a big problem as long as the script that sets it remains in the prim on startup.
- // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
- public UUID Sound;
- public byte SoundFlags;
- public double SoundGain;
- public double SoundRadius;
- /// <summary>
- /// Should sounds played from this prim be queued?
- /// </summary>
- /// <remarks>
- /// This should only be changed by sound modules. It is up to sound modules as to how they interpret this setting.
- /// </remarks>
- public bool SoundQueueing { get; set; }
- [XmlIgnore]
- public Quaternion AttachRotation = Quaternion.Identity;
- [XmlIgnore]
- public int STATUS_ROTATE_X; // this should not be used
- [XmlIgnore]
- public int STATUS_ROTATE_Y; // this should not be used
- [XmlIgnore]
- public int STATUS_ROTATE_Z; // this should not be used
- private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
- /// <value>
- /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
- /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
- /// </value>
- private UUID m_fromUserInventoryItemID;
- public UUID FromUserInventoryItemID
- {
- get { return m_fromUserInventoryItemID; }
- set { m_fromUserInventoryItemID = value; }
- }
- public scriptEvents AggregatedScriptEvents;
- public Vector3 AttachedPos { get; set; }
- // rotation locks on local X,Y and or Z axis bit flags
- // bits are as in llSetStatus defined in SceneObjectGroup.axisSelect enum
- // but reversed logic: bit cleared means free to rotate
- public byte RotationAxisLocks = 0;
- // WRONG flag in libOmvPrimFlags
- private const uint primFlagVolumeDetect = (uint)PrimFlags.JointLP2P;
- public bool VolumeDetectActive
- {
- get
- {
- return (m_flags & (PrimFlags)primFlagVolumeDetect) != 0;
- }
- set
- {
- if(value)
- m_flags |= (PrimFlags)primFlagVolumeDetect;
- else
- m_flags &= (PrimFlags)(~primFlagVolumeDetect);
- }
- }
- public bool IsWaitingForFirstSpinUpdatePacket;
- public Quaternion SpinOldOrientation = Quaternion.Identity;
- protected bool m_APIDActive = false;
- protected Quaternion m_APIDTarget = Quaternion.Identity;
- protected float m_APIDDamp = 0;
- protected float m_APIDStrength = 0;
- /// <summary>
- /// This part's inventory
- /// </summary>
- public IEntityInventory Inventory
- {
- get { return m_inventory; }
- }
- protected SceneObjectPartInventory m_inventory;
- public bool Undoing;
- public bool IgnoreUndoUpdate = false;
- private float m_damage = -1.0f;
- private byte[] m_TextureAnimation;
- private byte m_clickAction;
- private Color m_color = Color.Black;
- private List<uint> m_lastColliders = new List<uint>();
- private bool m_lastLandCollide;
- private int m_linkNum;
- private int m_scriptAccessPin;
- private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
- private Quaternion m_sitTargetOrientation = Quaternion.Identity;
- private Vector3 m_sitTargetPosition;
- private string m_sitAnimation = "SIT";
- private UndoRedoState m_UndoRedo = null;
- private readonly object m_UndoLock = new object();
- private bool m_passTouches = false;
- private bool m_passCollisions = false;
- protected Vector3 m_acceleration;
- protected Vector3 m_angularVelocity;
- //unkown if this will be kept, added as a way of removing the group position from the group class
- protected Vector3 m_groupPosition;
- protected Material m_material = OpenMetaverse.Material.Wood;
- protected Vector3 m_offsetPosition;
- protected SceneObjectGroup m_parentGroup;
- protected byte[] m_particleSystem = Utils.EmptyBytes;
- protected double m_particleSystemExpire = -1;
- protected ulong m_regionHandle;
- protected Quaternion m_rotationOffset = Quaternion.Identity;
- protected PrimitiveBaseShape m_shape;
- protected Vector3 m_lastPosition;
- protected Quaternion m_lastRotation;
- protected Vector3 m_lastVelocity;
- protected Vector3 m_lastAcceleration; // acceleration is a derived var with high noise
- protected Vector3 m_lastAngularVelocity;
- protected double m_lastUpdateSentTime;
- protected float m_buoyancy = 0.0f;
- protected Vector3 m_force;
- protected Vector3 m_torque;
- protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
- protected float m_density = 1000.0f; // in kg/m^3
- protected float m_gravitymod = 1.0f;
- protected float m_friction = 0.6f; // wood
- protected float m_bounce = 0.5f; // wood
- protected bool m_isSelected = false;
- // TODO: Those have to be changed into persistent properties at some later point,
- // or sit-camera on vehicles will break on sim-crossing.
- private Vector3 m_cameraEyeOffset;
- private Vector3 m_cameraAtOffset;
- private bool m_forceMouselook;
- // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
- private sbyte m_collisionSoundType = 0;
- private UUID m_collisionSound;
- private float m_collisionSoundVolume;
- private int LastColSoundSentTime;
- private SOPVehicle m_vehicleParams = null;
- private PhysicsInertiaData m_physicsInertia;
- public KeyframeMotion KeyframeMotion
- {
- get; set;
- }
- #endregion Fields
- // ~SceneObjectPart()
- // {
- // Console.WriteLine(
- // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
- // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
- // m_log.DebugFormat(
- // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
- // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
- // }
- #region Constructors
- /// <summary>
- /// No arg constructor called by region restore db code
- /// </summary>
- public SceneObjectPart()
- {
- m_TextureAnimation = Utils.EmptyBytes;
- m_particleSystem = Utils.EmptyBytes;
- Rezzed = DateTime.UtcNow;
- //Description = String.Empty;
- PseudoCRC = (int)DateTime.UtcNow.Ticks; // random could be as good; fallbak if not on region db
- m_inventory = new SceneObjectPartInventory(this);
- LastColSoundSentTime = Util.EnvironmentTickCount();
- }
- public static osUTF8 defaultName = new osUTF8("Object", true);
- /// <summary>
- /// Create a completely new SceneObjectPart (prim). This will need to be added separately to a SceneObjectGroup
- /// </summary>
- /// <param name="ownerID"></param>
- /// <param name="shape"></param>
- /// <param name="position"></param>
- /// <param name="rotationOffset"></param>
- /// <param name="offsetPosition"></param>
- public SceneObjectPart(
- UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
- Quaternion rotationOffset, Vector3 offsetPosition) : this()
- {
- osUTF8Name = defaultName;
- osUTF8LargeName = defaultName;
- CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
- RezzerID = LastOwnerID = CreatorID = OwnerID = ownerID;
- UUID = UUID.Random();
- Shape = shape;
- OwnershipCost = 0;
- ObjectSaleType = 0;
- SalePrice = 0;
- Category = 0;
- GroupPosition = groupPosition;
- OffsetPosition = offsetPosition;
- RotationOffset = rotationOffset;
- Velocity = Vector3.Zero;
- AngularVelocity = Vector3.Zero;
- Acceleration = Vector3.Zero;
- APIDActive = false;
- m_flags = 0;
- CreateSelected = false;
- TrimPermissions();
- AggregateInnerPerms();
- }
- ~SceneObjectPart()
- {
- Dispose(false);
- }
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- private bool disposed = false;
- protected void Dispose(bool disposing)
- {
- if (!disposed)
- {
- disposed = true;
- IsDeleted = true;
- if (KeyframeMotion != null)
- {
- KeyframeMotion.Delete();
- KeyframeMotion = null;
- }
- if (PhysActor != null)
- RemoveFromPhysics();
- if (m_inventory != null)
- {
- m_inventory.Dispose();
- m_inventory = null;
- }
- }
- }
- #endregion Constructors
- #region XML Schema
- private UUID _rezzerID;
- private UUID _lastOwnerID;
- private UUID _ownerID;
- private UUID _groupID;
- private int _ownershipCost;
- private byte _objectSaleType;
- private int _salePrice;
- private uint _category;
- private Int32 _creationDate;
- private uint _parentID = 0;
- private uint _baseMask = (uint)(PermissionMask.All | PermissionMask.Export);
- private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export);
- private uint _groupMask = (uint)PermissionMask.None;
- private uint _everyoneMask = (uint)PermissionMask.None;
- private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Transfer);
- private PrimFlags m_flags = PrimFlags.None;
- private PrimFlags m_localFlags = PrimFlags.None;
- private DateTime m_expires;
- private DateTime m_rezzed;
- private bool m_createSelected = false;
- private UUID _creatorID;
- public UUID CreatorID
- {
- get { return _creatorID; }
- set { _creatorID = value; }
- }
- private string m_creatorData = string.Empty;
- /// <summary>
- /// Data about the creator in the form home_url;name
- /// </summary>
- public string CreatorData
- {
- get { return m_creatorData; }
- set { m_creatorData = value; }
- }
- /// <summary>
- /// Used by the DB layer to retrieve / store the entire user identification.
- /// The identification can either be a simple UUID or a string of the form
- /// uuid[;home_url[;name]]
- /// </summary>
- public string CreatorIdentification
- {
- get
- {
- if (!string.IsNullOrEmpty(CreatorData))
- return CreatorID.ToString() + ';' + CreatorData;
- else
- return CreatorID.ToString();
- }
- set
- {
- CreatorData = string.Empty;
- if ((value == null) || (value != null && value == string.Empty))
- return;
- // value is uuid or uuid;homeuri;firstname lastname
- string[] parts = value.Split(';');
- if (parts.Length > 0)
- {
- UUID uuid = UUID.Zero;
- UUID.TryParse(parts[0], out uuid);
- CreatorID = uuid;
- if (parts.Length > 1)
- {
- CreatorData = parts[1];
- if (!CreatorData.EndsWith("/"))
- CreatorData += "/";
- if (parts.Length > 2)
- CreatorData += ';' + parts[2];
- else
- CreatorData += ";Unknown User";
- }
- }
- }
- }
- /// <summary>
- /// A relic from when we we thought that prims contained folder objects. In
- /// reality, prim == folder
- /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
- /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
- /// </summary>
- public UUID FolderID
- {
- get { return UUID; }
- set { } // Don't allow assignment, or legacy prims wil b0rk - but we need the setter for legacy serialization.
- }
- /// <value>
- /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
- /// </value>
- public uint InventorySerial
- {
- get { return m_inventory.Serial; }
- set { m_inventory.Serial = value; }
- }
- /// <value>
- /// Get the inventory list
- /// </value>
- public TaskInventoryDictionary TaskInventory
- {
- get {
- return m_inventory.Items;
- }
- set {
- m_inventory.Items = value;
- }
- }
- /// <summary>
- /// This is idential to the Flags property, except that the returned value is uint rather than PrimFlags
- /// </summary>
- [Obsolete("Use Flags property instead")]
- public uint ObjectFlags
- {
- get { return (uint)Flags; }
- set { Flags = (PrimFlags)value; }
- }
- public override UUID UUID
- {
- get { return m_uuid; }
- set
- {
- m_uuid = value;
- // This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part
- if (Inventory != null)
- Inventory.ResetObjectID();
- }
- }
-
- // several code still depends on large uncontroled names
- private osUTF8 osUTF8LargeName;
- public override string Name
- {
- get
- {
- return osUTF8LargeName == null ? string.Empty : osUTF8LargeName.ToString();
- }
- set
- {
- if(string.IsNullOrEmpty(value))
- {
- osUTF8LargeName = null;
- osUTF8Name = null;
- PhysicsActor pa = PhysActor;
- if (pa != null)
- pa.SOPName = string.Empty;
- }
- else
- {
- osUTF8LargeName = new osUTF8(value);
- osUTF8Name = new osUTF8(value, 63);
- PhysicsActor pa = PhysActor;
- if (pa != null)
- pa.SOPName = value;
- }
- if (ParentGroup != null)
- ParentGroup.InvalidatePartsLinkMaps();
- }
- }
- [XmlIgnore]
- public bool PassTouches
- {
- get { return m_passTouches; }
- set
- {
- m_passTouches = value;
- if (ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
- }
- }
- public bool PassCollisions
- {
- get { return m_passCollisions; }
- set
- {
- m_passCollisions = value;
- if (ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
- }
- }
- public bool IsSelected
- {
- get { return m_isSelected; }
- set
- {
- m_isSelected = value;
- if (ParentGroup != null)
- ParentGroup.PartSelectChanged(value);
- }
- }
- public Dictionary<int, string> CollisionFilter
- {
- get { return m_CollisionFilter; }
- set
- {
- m_CollisionFilter = value;
- }
- }
- protected bool APIDActive
- {
- get { return m_APIDActive; }
- set { m_APIDActive = value; }
- }
- protected Quaternion APIDTarget
- {
- get { return m_APIDTarget; }
- set { m_APIDTarget = value; }
- }
- protected float APIDDamp
- {
- get { return m_APIDDamp; }
- set { m_APIDDamp = value; }
- }
- protected float APIDStrength
- {
- get { return m_APIDStrength; }
- set { m_APIDStrength = value; }
- }
- public ulong RegionHandle
- {
- get { return m_regionHandle; }
- set { m_regionHandle = value; }
- }
- public int ScriptAccessPin
- {
- get { return m_scriptAccessPin; }
- set { m_scriptAccessPin = (int)value; }
- }
- public Byte[] TextureAnimation
- {
- get { return m_TextureAnimation; }
- set { m_TextureAnimation = value; }
- }
- public Byte[] ParticleSystem
- {
- get
- {
- if(m_particleSystemExpire > 0 && Util.GetTimeStamp() > m_particleSystemExpire)
- {
- m_particleSystemExpire = -1;
- m_particleSystem = new byte[0];
- }
- return m_particleSystem;
- }
- set { m_particleSystem = value; }
- }
- public DateTime Expires
- {
- get { return m_expires; }
- set { m_expires = value; }
- }
- public DateTime Rezzed
- {
- get { return m_rezzed; }
- set { m_rezzed = value; }
- }
- public float Damage
- {
- get { return m_damage; }
- set { m_damage = value; }
- }
- public void setGroupPosition(Vector3 pos)
- {
- m_groupPosition = pos;
- }
- /// <summary>
- /// The position of the entire group that this prim belongs to.
- /// </summary>
- ///
- public Vector3 GroupPosition
- {
- get
- {
- // If this is a linkset, we don't want the physics engine mucking up our group position here.
- if (_parentID == 0)
- {
- PhysicsActor actor = PhysActor;
- if (actor != null)
- m_groupPosition = actor.Position;
- return m_groupPosition;
- }
- // If I'm an attachment, my position is reported as the position of who I'm attached to
- if (ParentGroup.IsAttachment)
- {
- ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
- if (sp != null)
- return sp.AbsolutePosition;
- }
- // use root prim's group position. Physics may have updated it
- if (ParentGroup.RootPart != this)
- m_groupPosition = ParentGroup.RootPart.GroupPosition;
- return m_groupPosition;
- }
- set
- {
- m_groupPosition = value;
- PhysicsActor actor = PhysActor;
- if (actor != null && ParentGroup.Scene.PhysicsScene != null)
- {
- try
- {
- // Root prim actually goes at Position
- if (_parentID == 0)
- {
- actor.Position = value;
- }
- else
- {
- // The physics engine always sees all objects (root or linked) in world coordinates.
- actor.Position = GetWorldPosition();
- actor.Orientation = GetWorldRotation();
- }
- // Tell the physics engines that this prim changed.
- if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
- }
- }
- }
- }
- public void setOffsetPosition(Vector3 pos)
- {
- m_offsetPosition = pos;
- }
- public Vector3 OffsetPosition
- {
- get { return m_offsetPosition; }
- set
- {
- Vector3 oldpos = m_offsetPosition;
- m_offsetPosition = value;
- if (ParentGroup != null && !ParentGroup.IsDeleted)
- {
- if((oldpos - m_offsetPosition).LengthSquared() > 1.0f)
- ParentGroup.InvalidBoundsRadius();
- PhysicsActor actor = PhysActor;
- if (_parentID != 0 && actor != null)
- {
- actor.Position = GetWorldPosition();
- actor.Orientation = GetWorldRotation();
- // Tell the physics engines that this prim changed.
- if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
- }
- if (!m_parentGroup.m_dupeInProgress)
- {
- List<ScenePresence> avs = ParentGroup.GetSittingAvatars();
- foreach (ScenePresence av in avs)
- {
- if (av.ParentID == m_localId)
- {
- Vector3 offset = (m_offsetPosition - oldpos);
- av.AbsolutePosition += offset;
- // av.SendAvatarDataToAllAgents();
- av.SendTerseUpdateToAllClients();
- }
- }
- }
- }
- TriggerScriptChangedEvent(Changed.POSITION);
- }
- }
- public Vector3 RelativePosition
- {
- get
- {
- if (IsRoot)
- {
- if (ParentGroup.IsAttachment)
- return AttachedPos;
- else
- return AbsolutePosition;
- }
- else
- {
- return OffsetPosition;
- }
- }
- }
- public void setRotationOffset(Quaternion q)
- {
- m_rotationOffset = q;
- }
- public Quaternion RotationOffset
- {
- get
- {
- // We don't want the physics engine mucking up the rotations in a linkset
- PhysicsActor actor = PhysActor;
- // If this is a root of a linkset, the real rotation is what the physics engine thinks.
- // If not a root prim, the offset rotation is computed by SOG and is relative to the root.
- if (_parentID == 0 && (Shape.PCode != 9 || Shape.State == 0) && actor != null)
- m_rotationOffset = actor.Orientation;
- return m_rotationOffset;
- }
- set
- {
- // StoreUndoState();
- m_rotationOffset = value;
- m_rotationOffset.Normalize();
- PhysicsActor actor = PhysActor;
- if (actor != null)
- {
- try
- {
- // Root prim gets value directly
- if (_parentID == 0)
- {
- actor.Orientation = value;
- //m_log.Info("[PART]: RO1:" + actor.Orientation.ToString());
- }
- else
- {
- // Child prim we have to calculate it's world rotationwel
- Quaternion resultingrotation = GetWorldRotation();
- actor.Orientation = resultingrotation;
- //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString());
- }
- if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
- //}
- }
- catch (Exception ex)
- {
- m_log.Error("[SCENEOBJECTPART]: ROTATIONOFFSET" + ex.Message);
- }
- }
- }
- }
- /// <summary></summary>
- public override Vector3 Velocity
- {
- get
- {
- PhysicsActor actor = PhysActor;
- if (actor != null)
- {
- if (actor.IsPhysical)
- {
- m_velocity = actor.Velocity;
- }
- }
- return m_velocity;
- }
- set
- {
- if (Util.IsNanOrInfinity(value))
- m_velocity = Vector3.Zero;
- else
- m_velocity = value;
- PhysicsActor actor = PhysActor;
- if (actor != null)
- {
- if (actor.IsPhysical)
- {
- actor.Velocity = m_velocity;
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
- }
- }
- }
- }
- /// <summary>Update angular velocity and schedule terse update.</summary>
- public void UpdateAngularVelocity(Vector3 avel)
- {
- AngularVelocity = avel;
- ScheduleTerseUpdate();
- ParentGroup.HasGroupChanged = true;
- }
- /// <summary>Get or set angular velocity. Does not schedule update.</summary>
- public Vector3 AngularVelocity
- {
- get
- {
- PhysicsActor actor = PhysActor;
- if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
- {
- m_angularVelocity = actor.RotationalVelocity;
- }
- return m_angularVelocity;
- }
- set
- {
- if (Util.IsNanOrInfinity(value))
- m_angularVelocity = Vector3.Zero;
- else
- m_angularVelocity = value;
- PhysicsActor actor = PhysActor;
- if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
- {
- actor.RotationalVelocity = m_angularVelocity;
- }
- }
- }
- /// <summary></summary>
- public Vector3 Acceleration
- {
- get
- {
- PhysicsActor actor = PhysActor;
- if (actor != null && actor.IsPhysical)
- {
- m_acceleration = actor.Acceleration;
- }
- return m_acceleration;
- }
- set
- {
- if (Util.IsNanOrInfinity(value))
- m_acceleration = Vector3.Zero;
- else
- m_acceleration = value;
- PhysicsActor actor = PhysActor;
- if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
- {
- actor.Acceleration = m_acceleration;
- }
- }
- }
- public osUTF8 osUTF8Description;
- public string Description
- {
- get {return osUTF8Description == null ? string.Empty : osUTF8Description.ToString(); }
- set { osUTF8Description = string.IsNullOrEmpty(value) ? null : new osUTF8(value, 127);}
- }
- /// <value>
- /// Text color.
- /// </value>
- public Color Color
- {
- get { return m_color; }
- set { m_color = value; }
- }
- public osUTF8 osUTF8Text;
- public string Text
- {
- get { return osUTF8Text == null ? string.Empty : osUTF8Text.ToString(); }
- set { osUTF8Text = string.IsNullOrEmpty(value) ? null : new osUTF8(value, 254); }
- }
- public osUTF8 osUTF8SitName;
- public string SitName
- {
- get { return osUTF8SitName == null ? string.Empty : osUTF8SitName.ToString(); }
- set { osUTF8SitName = string.IsNullOrEmpty(value) ? null : new osUTF8(value, 36); }
- }
- public osUTF8 osUTF8TouchName;
- public string TouchName
- {
- get { return osUTF8TouchName == null ? string.Empty : osUTF8TouchName.ToString(); }
- set { osUTF8TouchName = string.IsNullOrEmpty(value) ? null : new osUTF8(value, 36); }
- }
- public int LinkNum
- {
- get { return m_linkNum; }
- set
- {
- // if (ParentGroup != null)
- // {
- // m_log.DebugFormat(
- // "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}",
- // Name, AbsolutePosition, value, m_linkNum);
- // Util.PrintCallStack();
- // }
- m_linkNum = value;
- }
- }
- public byte ClickAction
- {
- get { return m_clickAction; }
- set
- {
- m_clickAction = value;
- }
- }
- public PrimitiveBaseShape Shape
- {
- get { return m_shape; }
- set
- {
- m_shape = value;
- }
- }
- /// <summary>
- /// Change the scale of this part.
- /// </summary>
- public Vector3 Scale
- {
- get { return m_shape.Scale; }
- set
- {
- if (m_shape != null)
- {
- Vector3 oldscale = m_shape.Scale;
- m_shape.Scale = value;
- if (ParentGroup != null && ((value - oldscale).LengthSquared() >1.0f))
- ParentGroup.InvalidBoundsRadius();
- PhysicsActor actor = PhysActor;
- if (actor != null)
- {
- if (ParentGroup.Scene != null)
- {
- if (ParentGroup.Scene.PhysicsScene != null)
- {
- actor.Size = m_shape.Scale;
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
- }
- }
- }
- }
- TriggerScriptChangedEvent(Changed.SCALE);
- }
- }
- public float maxSimpleArea()
- {
- float a,b;
- float sx = m_shape.Scale.X;
- float sy = m_shape.Scale.Y;
- float sz = m_shape.Scale.Z;
- if( sx > sy)
- {
- a = sx;
- if(sy > sz)
- b = sy;
- else
- b = sz;
- }
- else
- {
- a = sy;
- if(sx > sz)
- b = sx;
- else
- b = sz;
- }
- return a * b;
- }
- public PrimUpdateFlags UpdateFlag { get; set; }
- public PrimUpdateFlags GetAndClearUpdateFlag()
- {
- lock(UpdateFlagLock)
- {
- PrimUpdateFlags ret = UpdateFlag;
- UpdateFlag = PrimUpdateFlags.None;
- return ret;
- }
- }
- private readonly object UpdateFlagLock = new object();
- /// <summary>
- /// Used for media on a prim.
- /// </summary>
- /// Do not change this value directly - always do it through an IMoapModule.
- public osUTF8 osUTFMediaUrl;
- public string MediaUrl
- {
- get
- {
- return osUTFMediaUrl == null ? string.Empty : osUTFMediaUrl.ToString();
- }
- set
- {
- osUTF8 old = osUTFMediaUrl;
- if (string.IsNullOrEmpty(value))
- {
- osUTFMediaUrl = null;
- if (old != null && ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
- }
- else
- {
- osUTFMediaUrl = new osUTF8(value, 254);
- if (ParentGroup != null && !osUTFMediaUrl.Equals(old))
- ParentGroup.HasGroupChanged = true;
- }
- }
- }
- public bool CreateSelected
- {
- get { return m_createSelected; }
- set
- {
- // m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
- m_createSelected = value;
- }
- }
- #endregion
- //---------------
- #region Public Properties with only Get
- public override Vector3 AbsolutePosition
- {
- get
- {
- if (_parentID == 0)
- return GroupPosition;
- return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
- }
- }
- public SceneObjectGroup ParentGroup
- {
- get { return m_parentGroup; }
- private set { m_parentGroup = value; }
- }
- public scriptEvents ScriptEvents
- {
- get { return AggregatedScriptEvents; }
- }
- public Quaternion SitTargetOrientation
- {
- get { return m_sitTargetOrientation; }
- set
- {
- m_sitTargetOrientation = value;
- // m_log.DebugFormat("[SCENE OBJECT PART]: Set sit target orientation {0} for {1} {2}", m_sitTargetOrientation, Name, LocalId);
- }
- }
- public Vector3 SitTargetPosition
- {
- get { return m_sitTargetPosition; }
- set
- {
- m_sitTargetPosition = value;
- // m_log.DebugFormat("[SCENE OBJECT PART]: Set sit target position to {0} for {1} {2}", m_sitTargetPosition, Name, LocalId);
- }
- }
- // This sort of sucks, but I'm adding these in to make some of
- // the mappings more consistant.
- public Vector3 SitTargetPositionLL
- {
- get { return m_sitTargetPosition; }
- set { m_sitTargetPosition = value; }
- }
- public Quaternion SitTargetOrientationLL
- {
- get { return m_sitTargetOrientation; }
- set { m_sitTargetOrientation = value; }
- }
- public float SitActiveRange { get; set;}
- public Vector3 StandOffset { get; set;}
- public bool Stopped
- {
- get {
- double threshold = 0.02;
- return (Math.Abs(Velocity.X) < threshold &&
- Math.Abs(Velocity.Y) < threshold &&
- Math.Abs(Velocity.Z) < threshold &&
- Math.Abs(AngularVelocity.X) < threshold &&
- Math.Abs(AngularVelocity.Y) < threshold &&
- Math.Abs(AngularVelocity.Z) < threshold);
- }
- }
- /// <summary>
- /// The parent ID of this part.
- /// </summary>
- /// <remarks>
- /// If this is a root part which is not attached to an avatar then the value will be 0.
- /// If this is a root part which is attached to an avatar then the value is the local id of that avatar.
- /// If this is a child part then the value is the local ID of the root part.
- /// </remarks>
- public uint ParentID
- {
- get { return _parentID; }
- set { _parentID = value; }
- }
- public int CreationDate
- {
- get { return _creationDate; }
- set { _creationDate = value; }
- }
- public uint Category
- {
- get { return _category; }
- set { _category = value; }
- }
- public int SalePrice
- {
- get { return _salePrice; }
- set { _salePrice = value; }
- }
- public byte ObjectSaleType
- {
- get { return _objectSaleType; }
- set { _objectSaleType = value; }
- }
- public int OwnershipCost
- {
- get { return _ownershipCost; }
- set { _ownershipCost = value; }
- }
- public UUID GroupID
- {
- get { return _groupID; }
- set { _groupID = value; }
- }
- public UUID OwnerID
- {
- get { return _ownerID; }
- set { _ownerID = value; }
- }
- public UUID LastOwnerID
- {
- get { return _lastOwnerID; }
- set {
- _lastOwnerID = value; }
- }
- public UUID RezzerID
- {
- get { return _rezzerID; }
- set { _rezzerID = value; }
- }
- public uint BaseMask
- {
- get { return _baseMask; }
- set { _baseMask = value; }
- }
- public uint OwnerMask
- {
- get { return _ownerMask; }
- set { _ownerMask = value; }
- }
- public uint GroupMask
- {
- get { return _groupMask; }
- set { _groupMask = value; }
- }
- public uint EveryoneMask
- {
- get { return _everyoneMask; }
- set { _everyoneMask = value; }
- }
- public uint NextOwnerMask
- {
- get { return _nextOwnerMask; }
- set { _nextOwnerMask = value; }
- }
- /// <summary>
- /// Property flags. See OpenMetaverse.PrimFlags
- /// </summary>
- /// <remarks>
- /// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
- /// </remarks>
- public PrimFlags Flags
- {
- get { return m_flags; }
- set
- {
- //m_log.DebugFormat("[SOP]: Setting flags for {0} {1} to {2}", UUID, Name, value);
- m_flags = value & ~(PrimFlags.Touch | PrimFlags.Money | PrimFlags.AllowInventoryDrop);
- }
- }
- /// <summary>
- /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
- /// </summary>
- public UUID SitTargetAvatar { get; set; }
- /// <summary>
- /// IDs of all avatars sat on this part.
- /// </summary>
- /// <remarks>
- /// We need to track this so that we can stop sat upon prims from being attached.
- /// </remarks>
- /// <value>
- /// null if there are no sitting avatars. This is to save us create a hashset for every prim in a scene.
- /// </value>
- private HashSet<ScenePresence> m_sittingAvatars;
- public virtual UUID RegionID
- {
- get
- {
- if (ParentGroup.Scene != null)
- return ParentGroup.Scene.RegionInfo.RegionID;
- else
- return UUID.Zero;
- }
- set {} // read only
- }
- private UUID _parentUUID = UUID.Zero;
- public UUID ParentUUID
- {
- get
- {
- if (ParentGroup != null)
- _parentUUID = ParentGroup.UUID;
- return _parentUUID;
- }
- set { _parentUUID = value; }
- }
- public string SitAnimation
- {
- get { return m_sitAnimation; }
- set { m_sitAnimation = value; }
- }
- public readonly UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
- // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
- // runtime thing.. do not persist
- [XmlIgnore]
- public sbyte CollisionSoundType
- {
- get
- {
- return m_collisionSoundType;
- }
- set
- {
- UUID old = m_collisionSound;
- m_collisionSoundType = value;
- if (value == -1)
- m_collisionSound = invalidCollisionSoundUUID;
- else if (value == 0)
- m_collisionSound = UUID.Zero;
- if(m_collisionSound != old && ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
- }
- }
- public UUID CollisionSound
- {
- get { return m_collisionSound; }
- set
- {
- UUID olds = m_collisionSound;
- m_collisionSound = value;
- if (value == invalidCollisionSoundUUID)
- m_collisionSoundType = -1;
- else if (value == UUID.Zero)
- m_collisionSoundType = 0;
- else
- m_collisionSoundType = 1;
- if(m_collisionSound != olds && ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
- }
- }
- public float CollisionSoundVolume
- {
- get { return m_collisionSoundVolume; }
- set
- {
- float oldvalue = m_collisionSoundVolume;
- if(value >= 0)
- m_collisionSoundVolume = value;
- else
- m_collisionSoundVolume = 0.0f;
- if(m_collisionSoundVolume != oldvalue && ParentGroup != null)
- ParentGroup.HasGroupChanged = true;
- }
- }
- public float Buoyancy
- {
- get
- {
- if (ParentGroup.RootPart == this)
- return m_buoyancy;
- return ParentGroup.RootPart.Buoyancy;
- }
- set
- {
- if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
- {
- ParentGroup.RootPart.Buoyancy = value;
- return;
- }
- m_buoyancy = value;
- if (PhysActor != null)
- PhysActor.Buoyancy = value;
- }
- }
- public Vector3 Force
- {
- get
- {
- if (ParentGroup.RootPart == this)
- return m_force;
- return ParentGroup.RootPart.Force;
- }
- set
- {
- if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
- {
- ParentGroup.RootPart.Force = value;
- return;
- }
- m_force = value;
- if (PhysActor != null)
- PhysActor.Force = value;
- }
- }
- public Vector3 Torque
- {
- get
- {
- if (ParentGroup.RootPart == this)
- return m_torque;
- return ParentGroup.RootPart.Torque;
- }
- set
- {
- if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
- {
- ParentGroup.RootPart.Torque = value;
- return;
- }
- m_torque = value;
- if (PhysActor != null)
- PhysActor.Torque = value;
- }
- }
- public byte Material
- {
- get { return (byte)m_material; }
- set
- {
- if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
- {
- bool update = false;
- if (m_material != (Material)value)
- {
- update = true;
- m_material = (Material)value;
- }
- if (m_friction != SOPMaterialData.friction(m_material))
- {
- update = true;
- m_friction = SOPMaterialData.friction(m_material);
- }
- if (m_bounce != SOPMaterialData.bounce(m_material))
- {
- update = true;
- m_bounce = SOPMaterialData.bounce(m_material);
- }
- if (update)
- {
- if (PhysActor != null)
- {
- PhysActor.SetMaterial((int)value);
- }
- if(ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- }
- }
- }
- }
- // not a propriety to move to methods place later
- private bool HasMesh()
- {
- if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
- return true;
- return false;
- }
- // not a propriety to move to methods place later
- public byte DefaultPhysicsShapeType()
- {
- byte type;
- if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
- type = (byte)PhysShapeType.convex;
- else
- type = (byte)PhysShapeType.prim;
- return type;
- }
- [XmlIgnore]
- public bool UsesComplexCost
- {
- get
- {
- byte pst = PhysicsShapeType;
- if(pst == (byte) PhysShapeType.none || HasMesh())
- return true;
- return false;
- }
- }
- [XmlIgnore]
- public float PhysicsCost
- {
- get
- {
- if(PhysicsShapeType == (byte)PhysShapeType.none)
- return 0;
- float cost = 0.1f;
- if (PhysActor != null)
- cost = PhysActor.PhysicsCost;
- else
- cost = 0.1f;
- if ((m_flags & PrimFlags.Physics) != 0)
- cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3
- return cost;
- }
- }
- [XmlIgnore]
- public float StreamingCost
- {
- get
- {
- float cost;
- if (PhysActor != null)
- cost = PhysActor.StreamCost;
- else
- cost = 1.0f;
- return 1.0f;
- }
- }
- [XmlIgnore]
- public float SimulationCost
- {
- get
- {
- // ignoring scripts. Don't like considering them for this
- if((m_flags & PrimFlags.Physics) != 0)
- return 1.0f;
- return 0.5f;
- }
- }
- public byte PhysicsShapeType
- {
- get
- {
- // if (PhysActor != null)
- // m_physicsShapeType = PhysActor.PhysicsShapeType;
- return m_physicsShapeType;
- }
- set
- {
- byte oldv = m_physicsShapeType;
- if (value >= 0 && value <= (byte)PhysShapeType.convex)
- {
- if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
- m_physicsShapeType = DefaultPhysicsShapeType();
- else
- m_physicsShapeType = value;
- }
- else
- m_physicsShapeType = DefaultPhysicsShapeType();
- if (m_physicsShapeType != oldv && ParentGroup != null)
- {
- if (m_physicsShapeType == (byte)PhysShapeType.none)
- {
- if (PhysActor != null)
- {
- ParentGroup.Scene.RemovePhysicalPrim(1);
- RemoveFromPhysics();
- // Stop();
- }
- }
- else if (PhysActor == null)
- {
- if(oldv == (byte)PhysShapeType.none)
- {
- ApplyPhysics((uint)m_flags, VolumeDetectActive, false);
- UpdatePhysicsSubscribedEvents();
- }
- }
- else
- PhysActor.PhysicsShapeType = m_physicsShapeType;
- ParentGroup.HasGroupChanged = true;
- }
- }
- }
- public float Density // in kg/m^3
- {
- get { return m_density; }
- set
- {
- if (value >=1 && value <= 22587.0)
- {
- m_density = value;
- if (ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- PhysicsActor pa = PhysActor;
- if (pa != null)
- pa.Density = m_density;
- }
- }
- }
- public float GravityModifier
- {
- get { return m_gravitymod; }
- set
- {
- if( value >= -1 && value <=28.0f)
- {
- m_gravitymod = value;
- if (ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- PhysicsActor pa = PhysActor;
- if (pa != null)
- pa.GravModifier = m_gravitymod;
- }
- }
- }
- public float Friction
- {
- get { return m_friction; }
- set
- {
- if (value >= 0 && value <= 255.0f)
- {
- m_friction = value;
- if (ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- PhysicsActor pa = PhysActor;
- if (pa != null)
- pa.Friction = m_friction;
- }
- }
- }
- public float Restitution
- {
- get { return m_bounce; }
- set
- {
- if (value >= 0 && value <= 1.0f)
- {
- m_bounce = value;
- if (ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- PhysicsActor pa = PhysActor;
- if (pa != null)
- pa.Restitution = m_bounce;
- }
- }
- }
- #endregion Public Properties with only Get
- private uint ApplyMask(uint val, bool set, uint mask)
- {
- if (set)
- {
- return val |= mask;
- }
- else
- {
- return val &= ~mask;
- }
- }
- /// <summary>
- /// Clear all pending updates of parts to clients
- /// </summary>
- public void ClearUpdateSchedule()
- {
- lock(UpdateFlagLock)
- UpdateFlag = PrimUpdateFlags.None;
- }
- /// <summary>
- /// Send this part's properties (name, description, inventory serial, base mask, etc.) to a client
- /// </summary>
- /// <param name="client"></param>
- public void SendPropertiesToClient(IClientAPI client)
- {
- client.SendObjectPropertiesReply(this);
- }
- // TODO: unused:
- // private void handleTimerAccounting(uint localID, double interval)
- // {
- // if (localID == LocalId)
- // {
- // float sec = (float)interval;
- // if (m_parentGroup != null)
- // {
- // if (sec == 0)
- // {
- // if (m_parentGroup.scriptScore + 0.001f >= float.MaxValue - 0.001)
- // m_parentGroup.scriptScore = 0;
- //
- // m_parentGroup.scriptScore += 0.001f;
- // return;
- // }
- //
- // if (m_parentGroup.scriptScore + (0.001f / sec) >= float.MaxValue - (0.001f / sec))
- // m_parentGroup.scriptScore = 0;
- // m_parentGroup.scriptScore += (0.001f / sec);
- // }
- // }
- // }
- #region Public Methods
- public void ResetExpire()
- {
- Expires = DateTime.UtcNow + new TimeSpan(600000000);
- }
- public void AddFlag(PrimFlags flag)
- {
- if ((m_flags & flag) == 0)
- {
- //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString());
- m_flags |= flag;
- if (flag == PrimFlags.TemporaryOnRez)
- ResetExpire();
- }
- // m_log.Debug("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString());
- }
- public void AddNewParticleSystem(Primitive.ParticleSystem pSystem, bool expire)
- {
- if(expire && pSystem.MaxAge > 0.0001)
- m_particleSystemExpire = Util.GetTimeStamp() + pSystem.MaxAge + 0.1;
- else
- m_particleSystemExpire = -1;
- m_particleSystem = pSystem.GetBytes();
- }
- public void RemoveParticleSystem()
- {
- m_particleSystem = new byte[0];
- }
- public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
- {
- byte[] data;
- if (pTexAnim.Flags == Primitive.TextureAnimMode.ANIM_OFF)
- {
- data = Utils.EmptyBytes;
- }
- else
- {
- data = new byte[16];
- data[0] = (byte)pTexAnim.Flags;
- data[1] = (byte)pTexAnim.Face;
- data[2] = (byte)pTexAnim.SizeX;
- data[3] = (byte)pTexAnim.SizeY;
- Utils.FloatToBytesSafepos(pTexAnim.Start, data, 4);
- Utils.FloatToBytesSafepos(pTexAnim.Length, data, 8);
- Utils.FloatToBytesSafepos(pTexAnim.Rate, data, 12);
- }
- m_TextureAnimation = data;
- }
- public void AdjustSoundGain(double volume)
- {
- if (volume > 1)
- volume = 1;
- if (volume < 0)
- volume = 0;
- ParentGroup.Scene.ForEachRootClient(delegate(IClientAPI client)
- {
- client.SendAttachedSoundGainChange(UUID, (float)volume);
- });
- }
- /// <summary>
- /// hook to the physics scene to apply impulse
- /// This is sent up to the group, which then finds the root prim
- /// and applies the force on the root prim of the group
- /// </summary>
- /// <param name="impulsei">Vector force</param>
- /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
- public void ApplyImpulse(Vector3 impulse, bool localGlobalTF)
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return;
- if (localGlobalTF)
- impulse *= GetWorldRotation();
- ParentGroup.applyImpulse(impulse);
- }
- // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
- public void SetVelocity(Vector3 pVel, bool localGlobalTF)
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return;
- if (ParentGroup.IsAttachment)
- return; // don't work on attachments (for now ??)
- SceneObjectPart root = ParentGroup.RootPart;
- if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
- return;
- PhysicsActor pa = root.PhysActor;
- if (pa == null || !pa.IsPhysical)
- return;
- if (localGlobalTF)
- pVel *= GetWorldRotation();
- ParentGroup.Velocity = pVel;
- }
- // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
- public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return;
- if (ParentGroup.IsAttachment)
- return; // don't work on attachments (for now ??)
- SceneObjectPart root = ParentGroup.RootPart;
- if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
- return;
- PhysicsActor pa = root.PhysActor;
- if (pa == null || !pa.IsPhysical)
- return;
- if (localGlobalTF)
- pAngVel *= GetWorldRotation();
- root.AngularVelocity = pAngVel;
- }
- /// <summary>
- /// hook to the physics scene to apply angular impulse
- /// This is sent up to the group, which then finds the root prim
- /// and applies the force on the root prim of the group
- /// </summary>
- /// <param name="impulsei">Vector force</param>
- /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
- public void ApplyAngularImpulse(Vector3 impulse, bool localGlobalTF)
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return;
- if (localGlobalTF)
- ParentGroup.ApplyAngularImpulse(impulse * GetWorldRotation());
- else
- ParentGroup.ApplyAngularImpulse(impulse);
- }
- /// <summary>
- /// hook to the physics scene to apply angular impulse
- /// This is sent up to the group, which then finds the root prim
- /// and applies the force on the root prim of the group
- /// </summary>
- /// <param name="impulsei">Vector force</param>
- /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
- // this is actualy Set Torque.. keeping naming so not to edit lslapi also
- public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF)
- {
- Vector3 torque = torquei;
- if (localGlobalTF)
- torque *= GetWorldRotation();
- Torque = torque;
- }
- /// <summary>
- /// Apply physics to this part.
- /// </summary>
- /// <param name="rootObjectFlags"></param>
- /// <param name="VolumeDetectActive"></param>
- /// <param name="building"></param>
- public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
- {
- VolumeDetectActive = _VolumeDetectActive;
- if (!ParentGroup.Scene.CollidablePrims)
- return;
- if (PhysicsShapeType == (byte)PhysShapeType.none)
- {
- if(ParentID == 0)
- m_physicsShapeType = DefaultPhysicsShapeType();
- else
- return;
- }
- bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
- bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
- if (_VolumeDetectActive)
- isPhantom = true;
- if (IsJoint())
- {
- DoPhysicsPropertyUpdate(isPhysical, true);
- }
- else
- {
- if ((!isPhantom || isPhysical || _VolumeDetectActive)
- && !ParentGroup.IsAttachmentCheckFull()
- && !(Shape.PathCurve == (byte)Extrusion.Flexible))
- {
- AddToPhysics(isPhysical, isPhantom, building, isPhysical);
- UpdatePhysicsSubscribedEvents(); // not sure if appliable here
- }
- else
- {
- PhysActor = null; // just to be sure
- RemFlag(PrimFlags.CameraDecoupled);
- }
- }
- }
- /// <summary>
- /// Duplicates this part.
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="AgentID"></param>
- /// <param name="GroupID"></param>
- /// <param name="linkNum"></param>
- /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
- /// <returns></returns>
- public SceneObjectPart Copy(uint plocalID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed)
- {
- // FIXME: This is dangerous since it's easy to forget to reset some references when necessary and end up
- // with bugs that only occur in some circumstances (e.g. crossing between regions on the same simulator
- // but not between regions on different simulators). Really, all copying should be done explicitly.
- SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone();
- dupe.m_shape = m_shape.Copy();
- dupe.m_regionHandle = m_regionHandle;
- if (userExposed)
- dupe.UUID = UUID.Random();
- dupe.PhysActor = null;
- dupe.OwnerID = AgentID;
- dupe.GroupID = GroupID;
- dupe.GroupPosition = GroupPosition;
- dupe.OffsetPosition = OffsetPosition;
- dupe.RotationOffset = RotationOffset;
- dupe.Velocity = Velocity;
- dupe.Acceleration = Acceleration;
- dupe.AngularVelocity = AngularVelocity;
- dupe.m_flags = m_flags;
- dupe.OwnershipCost = OwnershipCost;
- dupe.ObjectSaleType = ObjectSaleType;
- dupe.SalePrice = SalePrice;
- dupe.Category = Category;
- dupe.m_rezzed = m_rezzed;
- dupe.m_UndoRedo = null;
- dupe.m_isSelected = false;
- dupe.IgnoreUndoUpdate = false;
- dupe.Undoing = false;
- dupe.m_inventory = new SceneObjectPartInventory(dupe);
- dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
- if (userExposed)
- {
- dupe.ResetIDs(linkNum);
- dupe.m_inventory.HasInventoryChanged = true;
- }
- else
- {
- dupe.m_inventory.HasInventoryChanged = m_inventory.HasInventoryChanged;
- }
- // Move afterwards ResetIDs as it clears the localID
- dupe.LocalId = plocalID;
- // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
- if(OwnerID != GroupID)
- dupe.LastOwnerID = OwnerID;
- else
- dupe.LastOwnerID = LastOwnerID; // redundant ?
- dupe.RezzerID = RezzerID;
- byte[] extraP = new byte[Shape.ExtraParams.Length];
- Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
- dupe.Shape.ExtraParams = extraP;
- dupe.m_sittingAvatars = new HashSet<ScenePresence>();
- dupe.SitTargetAvatar = UUID.Zero;
- // safeguard actual copy is done in sog.copy
- dupe.KeyframeMotion = null;
- dupe.PayPrice = (int[])PayPrice.Clone();
- if(DynAttrs != null)
- dupe.DynAttrs.CopyFrom(DynAttrs);
- if (userExposed)
- {
- bool UsePhysics = ((dupe.m_flags & PrimFlags.Physics) != 0);
- dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
- }
- if (dupe.PhysActor != null)
- dupe.PhysActor.LocalID = plocalID;
- dupe.PseudoCRC = (int)(DateTime.UtcNow.Ticks);
- ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
- // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
- return dupe;
- }
- /// <summary>
- /// Do a physics property update for a NINJA joint.
- /// </summary>
- /// <param name="UsePhysics"></param>
- /// <param name="isNew"></param>
- protected void DoPhysicsPropertyUpdateForNinjaJoint(bool UsePhysics, bool isNew)
- {
- if (UsePhysics)
- {
- // by turning a joint proxy object physical, we cause creation of a joint in the ODE scene.
- // note that, as a special case, joints have no bodies or geoms in the physics scene, even though they are physical.
- PhysicsJointType jointType;
- if (IsHingeJoint())
- {
- jointType = PhysicsJointType.Hinge;
- }
- else if (IsBallJoint())
- {
- jointType = PhysicsJointType.Ball;
- }
- else
- {
- jointType = PhysicsJointType.Ball;
- }
- List<string> bodyNames = new List<string>();
- string RawParams = Description;
- string[] jointParams = RawParams.Split(" ".ToCharArray(), System.StringSplitOptions.RemoveEmptyEntries);
- string trackedBodyName = null;
- if (jointParams.Length >= 2)
- {
- for (int iBodyName = 0; iBodyName < 2; iBodyName++)
- {
- string bodyName = jointParams[iBodyName];
- bodyNames.Add(bodyName);
- if (bodyName != "NULL")
- {
- if (trackedBodyName == null)
- {
- trackedBodyName = bodyName;
- }
- }
- }
- }
- SceneObjectPart trackedBody = ParentGroup.Scene.GetSceneObjectPart(trackedBodyName); // FIXME: causes a sequential lookup
- Quaternion localRotation = Quaternion.Identity;
- if (trackedBody != null)
- {
- localRotation = Quaternion.Inverse(trackedBody.RotationOffset) * this.RotationOffset;
- }
- else
- {
- // error, output it below
- }
- PhysicsJoint joint;
- joint = ParentGroup.Scene.PhysicsScene.RequestJointCreation(Name, jointType,
- AbsolutePosition,
- this.RotationOffset,
- Description,
- bodyNames,
- trackedBodyName,
- localRotation);
- if (trackedBody == null)
- {
- ParentGroup.Scene.jointErrorMessage(joint, "warning: tracked body name not found! joint location will not be updated properly. joint: " + Name);
- }
- }
- else
- {
- if (isNew)
- {
- // if the joint proxy is new, and it is not physical, do nothing. There is no joint in ODE to
- // delete, and if we try to delete it, due to asynchronous processing, the deletion request
- // will get processed later at an indeterminate time, which could cancel a later-arriving
- // joint creation request.
- }
- else
- {
- // here we turn off the joint object, so remove the joint from the physics scene
- ParentGroup.Scene.PhysicsScene.RequestJointDeletion(Name); // FIXME: what if the name changed?
- // make sure client isn't interpolating the joint proxy object
- Stop();
- }
- }
- }
- /// <summary>
- /// Do a physics propery update for this part.
- /// now also updates phantom and volume detector
- /// </summary>
- /// <param name="UsePhysics"></param>
- /// <param name="isNew"></param>
- public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
- {
- if (ParentGroup.Scene == null)
- return;
- if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
- return;
- if (IsJoint())
- {
- DoPhysicsPropertyUpdateForNinjaJoint(UsePhysics, isNew);
- }
- else
- {
- PhysicsActor pa = PhysActor;
- if (pa != null)
- {
- if (UsePhysics != pa.IsPhysical)
- ClampScale(UsePhysics);
- if (UsePhysics != pa.IsPhysical || isNew)
- {
- if (pa.IsPhysical) // implies UsePhysics==false for this block
- {
- if (!isNew) // implies UsePhysics==false for this block
- {
- ParentGroup.Scene.RemovePhysicalPrim(1);
- Stop();
- if (pa.Phantom && !VolumeDetectActive)
- {
- RemoveFromPhysics();
- return;
- }
- pa.IsPhysical = UsePhysics;
- pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
- pa.OnOutOfBounds -= PhysicsOutOfBounds;
- pa.delink();
- if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
- {
- // destroy all joints connected to this now deactivated body
- ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
- }
- }
- }
- if (pa.IsPhysical != UsePhysics)
- pa.IsPhysical = UsePhysics;
- if (UsePhysics)
- {
- if (ParentGroup.RootPart.KeyframeMotion != null)
- ParentGroup.RootPart.KeyframeMotion.Stop();
- ParentGroup.RootPart.KeyframeMotion = null;
- ParentGroup.Scene.AddPhysicalPrim(1);
- PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
- PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
- if (_parentID != 0 && _parentID != LocalId)
- {
- PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
- if (parentPa != null)
- {
- pa.link(parentPa);
- }
- }
- }
- }
- bool phan = ((m_flags & PrimFlags.Phantom) != 0);
- if (pa.Phantom != phan)
- pa.Phantom = phan;
- // some engines dont' have this check still
- // if (VolumeDetectActive != pa.IsVolumeDtc)
- {
- if (VolumeDetectActive)
- pa.SetVolumeDetect(1);
- else
- pa.SetVolumeDetect(0);
- }
- // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
- // mesh data.
- // if (Shape.SculptEntry)
- // CheckSculptAndLoad();
- // else
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
- }
- }
- }
- /// <summary>
- /// Restore this part from the serialized xml representation.
- /// </summary>
- /// <param name="xmlReader"></param>
- /// <returns></returns>
- public static SceneObjectPart FromXml(XmlReader xmlReader)
- {
- SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
- // for tempOnRez objects, we have to fix the Expire date.
- if ((part.m_flags & PrimFlags.TemporaryOnRez) != 0)
- part.ResetExpire();
- return part;
- }
- public bool GetDieAtEdge()
- {
- if (ParentGroup.IsDeleted)
- return false;
- return ParentGroup.RootPart.DIE_AT_EDGE;
- }
- public bool GetReturnAtEdge()
- {
- if (ParentGroup.IsDeleted)
- return false;
- return ParentGroup.RootPart.RETURN_AT_EDGE;
- }
- public void SetReturnAtEdge(bool p)
- {
- if (ParentGroup.IsDeleted)
- return;
- ParentGroup.RootPart.RETURN_AT_EDGE = p;
- }
- public void SetStatusSandbox(bool p)
- {
- if (ParentGroup.IsDeleted)
- return;
- StatusSandboxPos = ParentGroup.RootPart.AbsolutePosition;
- ParentGroup.RootPart.StatusSandbox = p;
- }
- public bool GetStatusSandbox()
- {
- if (ParentGroup.IsDeleted)
- return false;
- return ParentGroup.RootPart.StatusSandbox;
- }
- public int GetAxisRotation(int axis)
- {
- if (!ParentGroup.IsDeleted)
- return ParentGroup.GetAxisRotation(axis);
- return 0;
- }
- public uint GetEffectiveObjectFlags()
- {
- uint eff = (uint)(m_flags | m_localFlags);
- if(m_inventory == null || m_inventory.Count == 0)
- eff |= (uint)PrimFlags.InventoryEmpty;
- return eff;
- }
- // some of this lines need be moved to other place later
- // effective permitions considering only this part inventory contents perms
- public uint AggregatedInnerOwnerPerms {get; private set; }
- public uint AggregatedInnerGroupPerms {get; private set; }
- public uint AggregatedInnerEveryonePerms {get; private set; }
- private readonly object InnerPermsLock = new object();
- public void AggregateInnerPerms()
- {
- // assuming child prims permissions masks are irrelevant on a linkset
- // root part is handle at SOG since its masks are the sog masks
- const uint mask = (uint)PermissionMask.AllEffective;
- uint owner = mask;
- uint group = mask;
- uint everyone = mask;
- lock(InnerPermsLock) // do we really need this?
- {
- if(Inventory != null)
- Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
-
- AggregatedInnerOwnerPerms = owner & mask;
- AggregatedInnerGroupPerms = group & mask;
- AggregatedInnerEveryonePerms = everyone & mask;
- }
- if(ParentGroup != null)
- ParentGroup.InvalidateEffectivePerms();
- }
- // same as above but called during group Effective Permission validation
- public void AggregatedInnerPermsForGroup()
- {
- // assuming child prims permissions masks are irrelevant on a linkset
- // root part is handle at SOG since its masks are the sog masks
- const uint mask = (uint)PermissionMask.AllEffective;
- uint owner = mask;
- uint group = mask;
- uint everyone = mask;
- lock(InnerPermsLock) // do we really need this?
- {
- if(Inventory != null)
- Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
-
- AggregatedInnerOwnerPerms = owner & mask;
- AggregatedInnerGroupPerms = group & mask;
- AggregatedInnerEveryonePerms = everyone & mask;
- }
- }
- public Vector3 GetGeometricCenter()
- {
- // this is not real geometric center but a average of positions relative to root prim acording to
- // http://wiki.secondlife.com/wiki/llGetGeometricCenter
- // ignoring tortured prims details since sl also seems to ignore
- // so no real use in doing it on physics
- if (ParentGroup.IsDeleted)
- return new Vector3(0, 0, 0);
- return ParentGroup.GetGeometricCenter();
- }
- public float GetMass()
- {
- PhysicsActor pa = PhysActor;
- if (pa != null)
- return pa.Mass;
- else
- return 0;
- }
- public Vector3 GetCenterOfMass()
- {
- if (ParentGroup.RootPart == this)
- {
- if (ParentGroup.IsDeleted)
- return AbsolutePosition;
- return ParentGroup.GetCenterOfMass();
- }
- PhysicsActor pa = PhysActor;
- if (pa != null)
- {
- Vector3 tmp = pa.CenterOfMass;
- return tmp;
- }
- else
- return AbsolutePosition;
- }
- public Vector3 GetPartCenterOfMass()
- {
- PhysicsActor pa = PhysActor;
- if (pa != null)
- {
- Vector3 tmp = pa.CenterOfMass;
- return tmp;
- }
- else
- return AbsolutePosition;
- }
- public Vector3 GetForce()
- {
- return Force;
- }
- /// <summary>
- /// Method for a prim to get it's world position from the group.
- /// </summary>
- /// <remarks>
- /// Remember, the Group Position simply gives the position of the group itself
- /// </remarks>
- /// <returns>A Linked Child Prim objects position in world</returns>
- public Vector3 GetWorldPosition()
- {
- if (_parentID == 0)
- return GroupPosition;
- // If a child SOP, my position is relative to the root SOP so take
- // my info and add the root's position and rotation to
- // get my world position.
- return ParentGroup.AbsolutePosition + OffsetPosition * ParentGroup.RootPart.RotationOffset;
- }
- /// <summary>
- /// Gets the rotation of this prim offset by the group rotation
- /// </summary>
- /// <returns></returns>
- public Quaternion GetWorldRotation()
- {
- if (_parentID == 0)
- return RotationOffset;
- // A child SOP's rotation is relative to the root SOP's rotation.
- // Combine them to get my absolute rotation.
- return ParentGroup.RootPart.RotationOffset * RotationOffset;
- }
- /// <summary>
- /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
- /// </summary>
- /// <param name="height">Height to hover. Height of zero disables hover.</param>
- /// <param name="hoverType">Determines what the height is relative to </param>
- /// <param name="tau">Number of seconds over which to reach target</param>
- public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
- {
- ParentGroup.SetHoverHeight(height, hoverType, tau);
- }
- public void StopHover()
- {
- ParentGroup.SetHoverHeight(0f, PIDHoverType.Ground, 0f);
- }
- public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient)
- {
- }
- public bool CollisionFilteredOut(UUID objectID, string objectName)
- {
- if(CollisionFilter.Count == 0)
- return false;
- if (CollisionFilter.ContainsValue(objectID.ToString()) ||
- CollisionFilter.ContainsValue(objectID.ToString() + objectName) ||
- CollisionFilter.ContainsValue(UUID.Zero.ToString() + objectName))
- {
- if (CollisionFilter.ContainsKey(1))
- return false;
- return true;
- }
- if (CollisionFilter.ContainsKey(1))
- return true;
- return false;
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- private DetectedObject CreateDetObject(SceneObjectPart obj)
- {
- return new DetectedObject()
- {
- keyUUID = obj.UUID,
- nameStr = obj.Name,
- ownerUUID = obj.OwnerID,
- posVector = obj.AbsolutePosition,
- rotQuat = obj.GetWorldRotation(),
- velVector = obj.Velocity,
- colliderType = 0,
- groupUUID = obj.GroupID,
- linkNumber = LinkNum
- };
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- private DetectedObject CreateDetObject(ScenePresence av)
- {
- DetectedObject detobj = new DetectedObject()
- {
- keyUUID = av.UUID,
- nameStr = av.ControllingClient.Name,
- ownerUUID = av.UUID,
- posVector = av.AbsolutePosition,
- rotQuat = av.Rotation,
- velVector = av.Velocity,
- colliderType = av.IsNPC ? 0x20 : 0x1, // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
- groupUUID = av.ControllingClient.ActiveGroupId,
- linkNumber = LinkNum
- };
- if(av.IsSatOnObject)
- detobj.colliderType |= 0x4; //passive
- else if(detobj.velVector != Vector3.Zero)
- detobj.colliderType |= 0x2; //active
- return detobj;
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- private DetectedObject CreateDetObjectForGround()
- {
- return new DetectedObject()
- {
- keyUUID = UUID.Zero,
- nameStr = "",
- ownerUUID = UUID.Zero,
- posVector = ParentGroup.RootPart.AbsolutePosition,
- rotQuat = Quaternion.Identity,
- velVector = Vector3.Zero,
- colliderType = 0,
- groupUUID = UUID.Zero,
- linkNumber = LinkNum
- };
- }
- private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
- {
- ColliderArgs colliderArgs = new ColliderArgs();
- List<DetectedObject> colliding = new List<DetectedObject>();
- Scene parentScene = ParentGroup.Scene;
- foreach (uint localId in colliders)
- {
- if (localId == 0)
- continue;
- SceneObjectPart obj = parentScene.GetSceneObjectPart(localId);
- if (obj != null)
- {
- if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
- colliding.Add(CreateDetObject(obj));
- }
- else
- {
- ScenePresence av = parentScene.GetScenePresence(localId);
- if (av != null && (!av.IsChildAgent))
- {
- if (!dest.CollisionFilteredOut(av.UUID, av.Name))
- colliding.Add(CreateDetObject(av));
- }
- }
- }
- colliderArgs.Colliders = colliding;
- return colliderArgs;
- }
- private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
- private void SendCollisionEvent(scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
- {
- if (colliders.Count > 0)
- {
- ColliderArgs CollidingMessage;
- if ((ScriptEvents & ev) != 0)
- {
- CollidingMessage = CreateColliderArgs(this, colliders);
- if (CollidingMessage.Colliders.Count > 0)
- notify(LocalId, CollidingMessage);
- if (!PassCollisions)
- return;
- }
- SceneObjectPart root = ParentGroup.RootPart;
- uint rootID = root.LocalId;
- if (rootID != LocalId && (root.ScriptEvents & ev) != 0)
- {
- CollidingMessage = CreateColliderArgs(root, colliders);
- if (CollidingMessage.Colliders.Count > 0)
- notify(rootID, CollidingMessage);
- }
- }
- }
- private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
- {
- ColliderArgs LandCollidingMessage = new ColliderArgs();
- LandCollidingMessage.Colliders = new List<DetectedObject>()
- {
- CreateDetObjectForGround()
- };
- if ((ScriptEvents & ev) != 0)
- {
- notify(LocalId, LandCollidingMessage);
- if(!PassCollisions)
- return;
- }
- SceneObjectPart root = ParentGroup.RootPart;
- if(LocalId != root.LocalId && (root.ScriptEvents & ev) != 0)
- notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
- }
- public void PhysicsCollision(EventArgs e)
- {
- if (ParentGroup.Scene == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return;
- CollisionEventUpdate a = (CollisionEventUpdate)e;
- Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
- EventManager eventManager;
- scriptEvents combinedEvents = ScriptEvents | ParentGroup.RootPart.ScriptEvents;
- int ncollisions = collissionswith.Count;
- if (ncollisions == 0)
- {
- if (m_lastColliders.Count == 0 && !m_lastLandCollide)
- return; // nothing to do
- eventManager = ParentGroup.Scene.EventManager;
- combinedEvents = ScriptEvents | ParentGroup.RootPart.ScriptEvents;
- if (m_lastColliders.Count > 0 && (combinedEvents & scriptEvents.collision_end) != 0)
- SendCollisionEvent(scriptEvents.collision_end, m_lastColliders, eventManager.TriggerScriptCollidingEnd);
- if (m_lastLandCollide && !VolumeDetectActive && (combinedEvents & scriptEvents.land_collision_end) != 0)
- SendLandCollisionEvent(scriptEvents.land_collision_end, eventManager.TriggerScriptLandCollidingEnd);
- m_lastColliders.Clear();
- m_lastLandCollide = false;
- return;
- }
- bool thisHitLand = false;
- bool startLand = false;
- List<uint> thisHitColliders = new List<uint>(ncollisions);
- List<uint> endedColliders = new List<uint>(m_lastColliders.Count);
- List<uint> startedColliders = new List<uint>(ncollisions);
- // calculate things that started colliding this time
- // and build up list of colliders this time
- if (!VolumeDetectActive && CollisionSoundType >= 0)
- {
- List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
- CollisionForSoundInfo soundinfo;
- ContactPoint curcontact;
- foreach (uint id in collissionswith.Keys)
- {
- if(id == 0)
- {
- thisHitLand = true;
- startLand = !m_lastLandCollide;
- if (startLand)
- {
- curcontact = collissionswith[id];
- if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
- {
- soundinfo = new CollisionForSoundInfo()
- {
- colliderID = id,
- position = curcontact.Position,
- relativeVel = curcontact.RelativeSpeed
- };
- soundinfolist.Add(soundinfo);
- }
- }
- }
- else
- {
- thisHitColliders.Add(id);
- if (!m_lastColliders.Contains(id))
- {
- startedColliders.Add(id);
- curcontact = collissionswith[id];
- if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
- {
- soundinfo = new CollisionForSoundInfo()
- {
- colliderID = id,
- position = curcontact.Position,
- relativeVel = curcontact.RelativeSpeed
- };
- soundinfolist.Add(soundinfo);
- }
- }
- }
- }
- // play sounds.
- if (soundinfolist.Count > 0)
- CollisionSounds.PartCollisionSound(this, soundinfolist);
- }
- else
- {
- foreach (uint id in collissionswith.Keys)
- {
- if(id == 0)
- {
- thisHitLand = true;
- startLand = !m_lastLandCollide;
- }
- else
- {
- thisHitColliders.Add(id);
- if (!m_lastColliders.Contains(id))
- startedColliders.Add(id);
- }
- }
- }
- // calculate things that ended colliding
- foreach (uint localID in m_lastColliders)
- {
- if (!thisHitColliders.Contains(localID))
- endedColliders.Add(localID);
- }
- eventManager = ParentGroup.Scene.EventManager;
- combinedEvents = ScriptEvents | ParentGroup.RootPart.ScriptEvents;
- if ((combinedEvents & scriptEvents.anyobjcollision) != 0)
- {
- if ((combinedEvents & scriptEvents.collision_start) != 0)
- SendCollisionEvent(scriptEvents.collision_start, startedColliders, eventManager.TriggerScriptCollidingStart);
- if ((combinedEvents & scriptEvents.collision_end) != 0)
- SendCollisionEvent(scriptEvents.collision_end , endedColliders , eventManager.TriggerScriptCollidingEnd);
- }
- if (!VolumeDetectActive)
- {
- if ((combinedEvents & scriptEvents.collision) != 0)
- SendCollisionEvent(scriptEvents.collision, m_lastColliders, eventManager.TriggerScriptColliding);
- if ((combinedEvents & scriptEvents.anylandcollision) != 0)
- {
- if (thisHitLand)
- {
- if (startLand && (combinedEvents & scriptEvents.land_collision_start) != 0)
- SendLandCollisionEvent(scriptEvents.land_collision_start, eventManager.TriggerScriptLandCollidingStart);
- if ((combinedEvents & scriptEvents.land_collision) != 0)
- SendLandCollisionEvent(scriptEvents.land_collision, eventManager.TriggerScriptLandColliding);
- }
- else if(m_lastLandCollide && (combinedEvents & scriptEvents.land_collision_end) != 0)
- SendLandCollisionEvent(scriptEvents.land_collision_end, eventManager.TriggerScriptLandCollidingEnd);
- }
- }
- m_lastColliders = thisHitColliders;
- m_lastLandCollide = thisHitLand;
- }
- // The Collision sounds code calls this
- public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
- {
- if (soundID == UUID.Zero)
- return;
- ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
- if (soundModule == null)
- return;
- if (volume > 1)
- volume = 1;
- if (volume < 0)
- volume = 0;
- int now = Util.EnvironmentTickCount();
- if(Util.EnvironmentTickCountSubtract(now, LastColSoundSentTime) < 200)
- return;
- LastColSoundSentTime = now;
- UUID ownerID = OwnerID;
- UUID objectID = ParentGroup.RootPart.UUID;
- UUID parentID = ParentGroup.UUID;
- ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
- soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
- }
- public void PhysicsOutOfBounds(Vector3 pos)
- {
- // Note: This is only being called on the root prim at this time.
- m_log.ErrorFormat(
- "[SCENE OBJECT PART]: Physical object {0}, localID {1} went out of bounds at {2} in {3}. Stopping at {4} and making non-physical.",
- Name, LocalId, pos, ParentGroup.Scene.Name, AbsolutePosition);
- RemFlag(PrimFlags.Physics);
- DoPhysicsPropertyUpdate(false, true);
- }
- public void PhysicsRequestingTerseUpdate()
- {
- PhysicsActor pa = PhysActor;
- if (pa != null)
- {
- Vector3 newpos = pa.Position;
- if (!ParentGroup.Scene.PositionIsInCurrentRegion(newpos))
- {
- // Setting position outside current region will start region crossing
- ParentGroup.AbsolutePosition = newpos;
- return;
- }
- //ParentGroup.RootPart.m_groupPosition = newpos;
- }
- ScheduleTerseUpdate();
- }
- public void RemFlag(PrimFlags flag)
- {
- // PrimFlags prevflag = Flags;
- if ((m_flags & flag) != 0)
- {
- //m_log.Debug("Removing flag: " + ((PrimFlags)flag).ToString());
- m_flags &= ~flag;
- }
- //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
- //ScheduleFullUpdate();
- }
- public void RemoveScriptEvents(UUID scriptid)
- {
- lock (m_scriptEvents)
- {
- if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
- {
- if((ev & (scriptEvents.anyTarget)) != 0 && ParentGroup != null)
- ParentGroup.RemoveScriptTargets(scriptid);
- m_scriptEvents.Remove(scriptid);
- aggregateScriptEvents();
- }
- }
- }
- public void RemoveScriptTargets(UUID scriptid)
- {
- if(ParentGroup != null)
- ParentGroup.RemoveScriptTargets(scriptid);
- }
- /// <summary>
- /// Reset UUIDs for this part. This involves generate this part's own UUID and
- /// generating new UUIDs for all the items in the inventory.
- /// </summary>
- /// <param name="linkNum">Link number for the part</param>
- public void ResetIDs(int linkNum)
- {
- UUID = UUID.Random();
- LinkNum = linkNum;
- LocalId = 0;
- Inventory.ResetInventoryIDs();
- ++PseudoCRC;
- }
- private void ClampScale(bool isPhysical)
- {
- float minsize = isPhysical ? ParentGroup.Scene.m_minPhys : ParentGroup.Scene.m_minNonphys;
- float maxsize = isPhysical ? ParentGroup.Scene.m_maxPhys : ParentGroup.Scene.m_maxNonphys;
- Vector3 scale = Scale;
- bool changed = false;
- if (scale.X < minsize)
- {
- scale.X = minsize;
- changed = true;
- }
- else if (scale.X > maxsize)
- {
- scale.X = maxsize;
- changed = true;
- }
- if (scale.Y < minsize)
- {
- scale.Y = minsize;
- changed = true;
- }
- else if (scale.Y > maxsize)
- {
- scale.Y = maxsize;
- changed = true;
- }
- if (scale.Z < minsize)
- {
- scale.Z = minsize;
- changed = true;
- }
- else if (scale.Z > maxsize)
- {
- scale.Z = maxsize;
- changed = true;
- }
- if (changed)
- Scale = scale;
- }
- /// <summary>
- /// Set the scale of this part.
- /// </summary>
- /// <remarks>
- /// Unlike the scale property, this checks the new size against scene limits and schedules a full property
- /// update to viewers.
- /// </remarks>
- /// <param name="scale"></param>
- public void Resize(Vector3 scale)
- {
- PhysicsActor pa = PhysActor;
- if (ParentGroup.Scene != null)
- {
- float minsize = ParentGroup.Scene.m_minNonphys;
- float maxsize = ParentGroup.Scene.m_maxNonphys;
- if (pa != null && pa.IsPhysical)
- {
- minsize = ParentGroup.Scene.m_minPhys;
- maxsize = ParentGroup.Scene.m_maxPhys;
- }
- scale.X = Util.Clamp(scale.X, minsize, maxsize);
- scale.Y = Util.Clamp(scale.Y, minsize, maxsize);
- scale.Z = Util.Clamp(scale.Z, minsize, maxsize);
- }
- // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale);
- Scale = scale;
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- public void RotLookAt(Quaternion target, float strength, float damping)
- {
- if(ParentGroup.IsDeleted)
- return;
- // for now we only handle physics case
- if(!ParentGroup.UsesPhysics || ParentGroup.IsAttachment)
- return;
- // physical is SOG
- if(ParentGroup.RootPart != this)
- {
- ParentGroup.RotLookAt(target, strength, damping);
- return;
- }
- APIDDamp = damping;
- APIDStrength = strength;
- APIDTarget = target;
- if (APIDStrength <= 0)
- {
- m_log.WarnFormat("[SceneObjectPart] Invalid rotation strength {0}",APIDStrength);
- return;
- }
- APIDActive = true;
- // Necessary to get the lookat deltas applied
- ParentGroup.QueueForUpdateCheck();
- }
- public void StartLookAt(Quaternion target, float strength, float damping)
- {
- if(ParentGroup.IsDeleted)
- return;
- // non physical is done on LSL
- if(ParentGroup.IsAttachment || !ParentGroup.UsesPhysics)
- return;
- // physical is SOG
- if(ParentGroup.RootPart != this)
- ParentGroup.RotLookAt(target, strength, damping);
- else
- RotLookAt(target,strength,damping);
- }
- public void StopLookAt()
- {
- if(ParentGroup.IsDeleted)
- return;
- if(ParentGroup.RootPart != this && ParentGroup.UsesPhysics)
- ParentGroup.StopLookAt();
- // just in case do this always
- if(APIDActive)
- AngularVelocity = Vector3.Zero;
- APIDActive = false;
- }
- /// <summary>
- /// Schedules this prim for a full update
- /// </summary>
- public void ScheduleFullUpdate()
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
- return;
- ++PseudoCRC;
- if (ParentGroup.Scene.GetNumberOfClients() == 0)
- return;
- ParentGroup.QueueForUpdateCheck(); // just in case
- lock(UpdateFlagLock)
- UpdateFlag |= PrimUpdateFlags.FullUpdate;
- ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
- }
- public void ScheduleFullAnimUpdate()
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
- return;
- ++PseudoCRC;
- if (ParentGroup.Scene.GetNumberOfClients() == 0)
- return;
- PrimUpdateFlags update = PrimUpdateFlags.FullUpdatewithAnim;
- if (Animations == null || !ParentGroup.RootPart.Shape.MeshFlagEntry)
- update = PrimUpdateFlags.FullUpdate;
- ParentGroup.QueueForUpdateCheck(); // just in case
- lock (UpdateFlagLock)
- UpdateFlag |= update;
- ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
- }
- /// <summary>
- /// Schedule a terse update for this prim. Terse updates only send position,
- /// rotation, velocity and rotational velocity information.
- /// </summary>
- public void ScheduleTerseUpdate()
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
- return;
- ++PseudoCRC;
- ParentGroup.HasGroupChanged = true;
- if(ParentGroup.Scene.GetNumberOfClients() == 0)
- return;
- ParentGroup.QueueForUpdateCheck();
- bool isfull = false;
- PrimUpdateFlags update;
- if (ParentGroup.IsAttachment)
- {
- update = PrimUpdateFlags.FullUpdate;
- isfull = true;
- }
- else
- update = PrimUpdateFlags.TerseUpdate;
- lock (UpdateFlagLock)
- UpdateFlag |= update;
- ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, isfull);
- }
- public void ScheduleUpdate(PrimUpdateFlags update)
- {
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
- return;
- if (Animations == null)
- update &= ~PrimUpdateFlags.Animations;
- if (update == PrimUpdateFlags.None)
- return;
- ++PseudoCRC;
- ParentGroup.HasGroupChanged = true;
- if (ParentGroup.Scene.GetNumberOfClients() == 0)
- return;
- bool isfull = false;
- if (ParentGroup.IsAttachment)
- {
- update |= PrimUpdateFlags.FullUpdate;
- isfull = true;
- }
- lock (UpdateFlagLock)
- UpdateFlag |= update;
- ParentGroup.QueueForUpdateCheck();
- ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, isfull);
- }
- public void ScriptSetPhysicsStatus(bool UsePhysics)
- {
- ParentGroup.ScriptSetPhysicsStatus(UsePhysics);
- }
- /// <summary>
- /// Send a full update to the client for the given part
- /// </summary>
- /// <param name="remoteClient"></param>
- protected internal void SendFullUpdate(IClientAPI remoteClient)
- {
- if (ParentGroup == null)
- return;
- if (ParentGroup.IsAttachment)
- {
- ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
- if (sp != null)
- sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
- }
- else
- {
- SendUpdateToClient(remoteClient, PrimUpdateFlags.FullUpdate);
- }
- }
- protected internal void SendUpdate(IClientAPI remoteClient, PrimUpdateFlags update)
- {
- if (ParentGroup == null)
- return;
- if (ParentGroup.IsAttachment)
- {
- ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
- if (sp != null)
- sp.SendAttachmentUpdate(this, update);
- }
- else
- {
- SendUpdateToClient(remoteClient, update);
- }
- }
- /// <summary>
- /// Send a full update for this part to all clients.
- /// </summary>
- public void SendFullUpdateToAllClientsNoAttachment()
- {
- if (ParentGroup == null)
- return;
- ++PseudoCRC;
- // Update the "last" values
- lock (UpdateFlagLock)
- {
- m_lastPosition = AbsolutePosition;
- m_lastRotation = RotationOffset;
- m_lastVelocity = Velocity;
- m_lastAcceleration = Acceleration;
- m_lastAngularVelocity = AngularVelocity;
- m_lastUpdateSentTime = Util.GetTimeStampMS();
- UpdateFlag &= ~PrimUpdateFlags.FullUpdate;
- }
- ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
- {
- SendUpdateToClient(avatar.ControllingClient, PrimUpdateFlags.FullUpdate);
- });
- }
- public void SendFullUpdateToAllClients()
- {
- if (ParentGroup == null)
- return;
- ++PseudoCRC;
- // Update the "last" values
- lock (UpdateFlagLock)
- {
- m_lastPosition = AbsolutePosition;
- m_lastRotation = RotationOffset;
- m_lastVelocity = Velocity;
- m_lastAcceleration = Acceleration;
- m_lastAngularVelocity = AngularVelocity;
- m_lastUpdateSentTime = Util.GetTimeStampMS();
- UpdateFlag &= ~PrimUpdateFlags.FullUpdate;
- }
- if (ParentGroup.IsAttachment)
- {
- ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
- if (sp != null)
- sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
- }
- else
- {
- ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
- {
- SendUpdateToClient(avatar.ControllingClient, PrimUpdateFlags.FullUpdate);
- });
- }
- }
- private const float ROTATION_TOLERANCE = 0.01f;
- private const float VELOCITY_TOLERANCE = 0.1f;
- private const float ANGVELOCITY_TOLERANCE = 0.005f;
- private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
- private const double TIME_MS_TOLERANCE = 250.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
- private Vector3 ClampVectorForTerseUpdate(Vector3 v, float max)
- {
- float a, b;
- a = Math.Abs(v.X);
- b = Math.Abs(v.Y);
- if (b > a)
- a = b;
- b = Math.Abs(v.Z);
- if (b > a)
- a = b;
- if (a > max)
- {
- a = max / a;
- v.X *= a;
- v.Y *= a;
- v.Z *= a;
- }
- return v;
- }
- /// <summary>
- /// Tell all the prims which have had updates scheduled
- /// </summary>
- public void SendScheduledUpdates(double now)
- {
- PrimUpdateFlags current;
- lock (UpdateFlagLock)
- {
- current = UpdateFlag;
- if (current == PrimUpdateFlags.None)
- return;
- if(current == PrimUpdateFlags.TerseUpdate)
- {
- while(true) // just to avoid ugly goto
- {
- double elapsed = now - m_lastUpdateSentTime;
- if (elapsed > TIME_MS_TOLERANCE)
- break;
- if ( !Acceleration.ApproxEquals(m_lastAcceleration, VELOCITY_TOLERANCE))
- break;
- Vector3 curvel = ClampVectorForTerseUpdate(Velocity, 128f);
- Vector3 tmp = ClampVectorForTerseUpdate(m_lastVelocity, 128f);
- if (!curvel.ApproxEquals(tmp, VELOCITY_TOLERANCE))
- break;
- if (Math.Abs(curvel.X) < 1e-4 && Math.Abs(curvel.Y) < 1e-4 && Math.Abs(curvel.Z) < 1e-4)
- {
- if (!AbsolutePosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
- break;
- if ( Math.Abs(m_lastVelocity.X) > 1e-4 ||
- Math.Abs(m_lastVelocity.Y) > 1e-4 ||
- Math.Abs(m_lastVelocity.Z) > 1e-4
- )
- break;
- }
- Vector3 angvel = ClampVectorForTerseUpdate(AngularVelocity, 64f);
- tmp = ClampVectorForTerseUpdate(m_lastAngularVelocity, 64f);
- if (!angvel.ApproxEquals(tmp, ANGVELOCITY_TOLERANCE))
- break;
- if ( Math.Abs(AngularVelocity.X) < 1e-4 &&
- Math.Abs(AngularVelocity.Y) < 1e-4 &&
- Math.Abs(AngularVelocity.Z) < 1e-4 &&
- !RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
- )
- break;
- return;
- }
- }
- if((current & PrimUpdateFlags.TerseUpdate) != 0)
- {
- m_lastPosition = AbsolutePosition;
- m_lastRotation = RotationOffset;
- m_lastVelocity = Velocity;
- m_lastAcceleration = Acceleration;
- m_lastAngularVelocity = AngularVelocity;
- m_lastUpdateSentTime = now;
- }
- UpdateFlag = PrimUpdateFlags.None;
- }
- ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
- {
- SendUpdateToClient(avatar.ControllingClient, current);
- });
- }
- /// <summary>
- /// Send a terse update to all clients
- /// </summary>
- public void SendTerseUpdateToAllClientsInternal()
- {
- if (ParentGroup == null || ParentGroup.Scene == null)
- return;
- lock(UpdateFlagLock)
- {
- UpdateFlag &= ~PrimUpdateFlags.TerseUpdate;
- // Update the "last" values
- m_lastPosition = AbsolutePosition;
- m_lastRotation = RotationOffset;
- m_lastVelocity = Velocity;
- m_lastAcceleration = Acceleration;
- m_lastAngularVelocity = AngularVelocity;
- m_lastUpdateSentTime = Util.GetTimeStampMS();
- }
- ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
- {
- SendTerseUpdateToClient(client);
- });
- }
- public void SendTerseUpdateToAllClients()
- {
- if (ParentGroup == null || ParentGroup.Scene == null)
- return;
- lock(UpdateFlagLock)
- {
- UpdateFlag &= ~PrimUpdateFlags.TerseUpdate;
- // Update the "last" values
- m_lastPosition = AbsolutePosition;
- m_lastRotation = RotationOffset;
- m_lastVelocity = Velocity;
- m_lastAcceleration = Acceleration;
- m_lastAngularVelocity = AngularVelocity;
- m_lastUpdateSentTime = Util.GetTimeStampMS();
- }
- if (ParentGroup.IsAttachment)
- {
- ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
- if (sp != null)
- {
- sp.SendAttachmentUpdate(this, PrimUpdateFlags.TerseUpdate);
- }
- }
- else
- {
- ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
- {
- SendTerseUpdateToClient(client);
- });
- }
- }
- public void SetAxisRotation(int axis, int rotate)
- {
- ParentGroup.SetAxisRotation(axis, rotate);
- //Cannot use ScriptBaseClass constants as no referance to it currently.
- if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0)
- STATUS_ROTATE_X = rotate;
- if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0)
- STATUS_ROTATE_Y = rotate;
- if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0)
- STATUS_ROTATE_Z = rotate;
- }
- public void SetBuoyancy(float fvalue)
- {
- Buoyancy = fvalue;
- }
- public void SetDieAtEdge(bool p)
- {
- if (ParentGroup.IsDeleted)
- return;
- ParentGroup.RootPart.DIE_AT_EDGE = p;
- }
- public void SetFloatOnWater(int floatYN)
- {
- PhysicsActor pa = PhysActor;
- if (pa != null)
- pa.FloatOnWater = (floatYN == 1);
- }
- public void SetForce(Vector3 force)
- {
- Force = force;
- }
- public PhysicsInertiaData PhysicsInertia
- {
- get
- {
- return m_physicsInertia;
- }
- set
- {
- m_physicsInertia = value;
- }
- }
- public SOPVehicle VehicleParams
- {
- get
- {
- return m_vehicleParams;
- }
- set
- {
- m_vehicleParams = value;
- }
- }
- public int VehicleType
- {
- get
- {
- if (m_vehicleParams == null)
- return (int)Vehicle.TYPE_NONE;
- else
- return (int)m_vehicleParams.Type;
- }
- set
- {
- SetVehicleType(value);
- }
- }
- public void SetVehicleType(int type)
- {
- m_vehicleParams = null;
- if (type == (int)Vehicle.TYPE_NONE)
- {
- if (_parentID ==0 && PhysActor != null)
- PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
- return;
- }
- m_vehicleParams = new SOPVehicle();
- m_vehicleParams.ProcessTypeChange((Vehicle)type);
- {
- if (_parentID ==0 && PhysActor != null)
- PhysActor.VehicleType = type;
- return;
- }
- }
- public void SetVehicleFlags(int param, bool remove)
- {
- if (m_vehicleParams == null)
- return;
- m_vehicleParams.ProcessVehicleFlags(param, remove);
- if (_parentID == 0 && PhysActor != null)
- {
- PhysActor.VehicleFlags(param, remove);
- }
- }
- public void SetVehicleFloatParam(int param, float value)
- {
- if (m_vehicleParams == null)
- return;
- m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
- if (_parentID == 0 && PhysActor != null)
- {
- PhysActor.VehicleFloatParam(param, value);
- }
- }
- public void SetVehicleVectorParam(int param, Vector3 value)
- {
- if (m_vehicleParams == null)
- return;
- m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
- if (_parentID == 0 && PhysActor != null)
- {
- PhysActor.VehicleVectorParam(param, value);
- }
- }
- public void SetVehicleRotationParam(int param, Quaternion rotation)
- {
- if (m_vehicleParams == null)
- return;
- m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
- if (_parentID == 0 && PhysActor != null)
- {
- PhysActor.VehicleRotationParam(param, rotation);
- }
- }
- /// <summary>
- /// Set the color & alpha of prim faces
- /// </summary>
- /// <param name="face"></param>
- /// <param name="color"></param>
- /// <param name="alpha"></param>
- public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha)
- {
- Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f);
- float clippedAlpha = alpha.HasValue ?
- Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0;
- // The only way to get a deep copy/ If we don't do this, we can
- // never detect color changes further down.
- Byte[] buf = Shape.Textures.GetBytes();
- Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
- Color4 texcolor;
- int nsides = GetNumberOfSides();
- if (face >= 0 && face < nsides)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.R = clippedColor.X;
- texcolor.G = clippedColor.Y;
- texcolor.B = clippedColor.Z;
- if (alpha.HasValue)
- {
- texcolor.A = clippedAlpha;
- }
- tex.FaceTextures[face].RGBA = texcolor;
- UpdateTextureEntry(tex);
- return;
- }
- else if (face == ALL_SIDES)
- {
- for (uint i = 0; i < nsides; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.R = clippedColor.X;
- texcolor.G = clippedColor.Y;
- texcolor.B = clippedColor.Z;
- if (alpha.HasValue)
- {
- texcolor.A = clippedAlpha;
- }
- tex.FaceTextures[i].RGBA = texcolor;
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.R = clippedColor.X;
- texcolor.G = clippedColor.Y;
- texcolor.B = clippedColor.Z;
- if (alpha.HasValue)
- {
- texcolor.A = clippedAlpha;
- }
- tex.DefaultTexture.RGBA = texcolor;
- }
- UpdateTextureEntry(tex);
- return;
- }
- }
- /// <summary>
- /// Get the number of sides that this part has.
- /// </summary>
- /// <returns></returns>
- public int GetNumberOfSides()
- {
- int ret = 0;
- int cut;
- if(Shape.SculptEntry)
- {
- if (Shape.SculptType != (byte)SculptType.Mesh)
- return 1; // sculp
- //hack to detect new upload with faces data enconded on pbs
- if ((Shape.ProfileCurve & 0xf0) != (byte)HollowShape.Triangle)
- // old broken upload TODO
- return 8;
- }
- PrimType primType = GetPrimType(true);
- switch (primType)
- {
- case PrimType.BOX:
- ret = 6;
- if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
- {
- // removed sides
- if (Shape.ProfileBegin > 0)
- {
- cut = Shape.ProfileBegin;
- cut /= 12500;
- ret -= cut;
- }
- if (Shape.ProfileEnd > 0)
- {
- cut = Shape.ProfileEnd;
- cut /= 12500;
- ret -= cut;
- }
- ret += 2;
- }
- break;
- case PrimType.PRISM:
- ret = 5;
- if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
- {
- // removed sides
- if (Shape.ProfileBegin > 0)
- {
- cut = (Shape.ProfileBegin);
- if(cut >= 16667 )
- ret--;
- if(cut >= 33333 )
- ret--;
- }
- if (Shape.ProfileEnd > 0)
- {
- cut = (Shape.ProfileEnd);
- if(cut >= 16667 )
- ret--;
- if(cut >= 33333 )
- ret--;
- }
- ret += 2; // both cut faces
- }
- break;
- case PrimType.CYLINDER:
- ret = 3;
- if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut
- ret += 2;
- break;
- case PrimType.SPHERE:
- ret = 1;
- // cut faces exist if cut or skew or unequal twist limits
- if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
- ret += 2;
- if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple also if hollow
- ret += 2;
- break;
- case PrimType.TORUS:
- ret = 1;
- if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0
- || Shape.PathTaperX != 0 || Shape.PathTaperY != 0 || Shape.PathRevolutions > 0
- || Shape.PathRadiusOffset != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
- ret += 2;
- if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
- ret += 2;
- break;
- case PrimType.TUBE:
- ret = 4;
- if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0
- || Shape.PathTaperX != 0 || Shape.PathTaperY != 0 || Shape.PathRevolutions > 0
- || Shape.PathRadiusOffset != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
- ret += 2;
- if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
- {
- if (Shape.ProfileBegin > 0)
- {
- cut = Shape.ProfileBegin;
- cut /= 12500;
- ret -= cut;
- }
- if (Shape.ProfileEnd > 0)
- {
- cut = Shape.ProfileEnd;
- cut /= 12500;
- ret -= cut;
- }
- ret += 2;
- }
- break;
- case PrimType.RING:
- ret = 3;
- if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0
- || Shape.PathTaperX != 0 || Shape.PathTaperY != 0 || Shape.PathRevolutions > 0
- || Shape.PathRadiusOffset != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
- ret += 2;
- if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
- {
- if (Shape.ProfileBegin > 0)
- {
- cut = Shape.ProfileBegin;
- if(cut >= 16667 )
- ret--;
- if(cut >= 33333 )
- ret--;
- }
- if (Shape.ProfileEnd > 0)
- {
- cut = Shape.ProfileEnd;
- if(cut >= 16667 )
- ret--;
- if(cut >= 33333 )
- ret--;
- }
- ret += 2;
- }
- break;
- }
- // hollow face commum to all
- if (Shape.ProfileHollow > 0)
- ret += 1;
- return ret;
- }
- /// <summary>
- /// Tell us what type this prim is
- /// </summary>
- /// <param name="primShape"></param>
- /// <returns></returns>
- public PrimType GetPrimType(bool ignoreSculpt = false)
- {
- if (Shape.SculptEntry && !ignoreSculpt)
- return PrimType.SCULPT;
- ProfileShape ps = (ProfileShape)(Shape.ProfileCurve & 0x07);
- if (ps == ProfileShape.Square)
- {
- if (Shape.PathCurve == (byte)Extrusion.Straight)
- return PrimType.BOX;
- else if (Shape.PathCurve == (byte)Extrusion.Curve1)
- return PrimType.TUBE;
- }
- else if (ps == ProfileShape.Circle)
- {
- if (Shape.PathCurve == (byte)Extrusion.Straight || Shape.PathCurve == (byte)Extrusion.Flexible)
- return PrimType.CYLINDER;
- // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
- else if (Shape.PathCurve == (byte)Extrusion.Curve1)
- return PrimType.TORUS;
- }
- else if (ps == ProfileShape.HalfCircle)
- {
- if (Shape.PathCurve == (byte)Extrusion.Curve1 || Shape.PathCurve == (byte)Extrusion.Curve2)
- return PrimType.SPHERE;
- }
- else if (ps == ProfileShape.EquilateralTriangle)
- {
- if (Shape.PathCurve == (byte)Extrusion.Straight || Shape.PathCurve == (byte)Extrusion.Flexible)
- return PrimType.PRISM;
- else if (Shape.PathCurve == (byte)Extrusion.Curve1)
- return PrimType.RING;
- }
- return PrimType.BOX;
- }
- public void SetGroup(UUID groupID, IClientAPI client)
- {
- // Scene.AddNewPrims() calls with client == null so can't use this.
- // m_log.DebugFormat(
- // "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}",
- // Name, groupID, OwnerID);
- ++PseudoCRC;
- GroupID = groupID;
- // if (client != null)
- // SendPropertiesToClient(client);
- lock(UpdateFlagLock)
- UpdateFlag |= PrimUpdateFlags.FullUpdate;
- }
- /// <summary>
- /// Set the parent group of this prim.
- /// </summary>
- public void SetParent(SceneObjectGroup parent)
- {
- ParentGroup = parent;
- }
- // Use this for attachments! LocalID should be avatar's localid
- public void SetParentLocalId(uint localID)
- {
- ParentID = localID;
- }
- public void SetPhysicsAxisRotation()
- {
- PhysicsActor pa = PhysActor;
- if (pa != null)
- {
- pa.LockAngularMotion(RotationAxisLocks);
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
- }
- }
- /// <summary>
- /// Set the events that this part will pass on to listeners.
- /// </summary>
- /// <param name="scriptid"></param>
- /// <param name="events"></param>
- public void SetScriptEvents(UUID scriptid, ulong events)
- {
- // m_log.DebugFormat(
- // "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}",
- // scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name);
- // scriptEvents oldparts;
- lock (m_scriptEvents)
- {
- if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
- {
- if (ev == (scriptEvents)events)
- return;
- }
- m_scriptEvents[scriptid] = (scriptEvents) events;
- }
- aggregateScriptEvents();
- }
- /// <summary>
- /// Set the text displayed for this part.
- /// </summary>
- /// <param name="text"></param>
- public void SetText(string text)
- {
- osUTF8 old = osUTF8Text;
- if(string.IsNullOrEmpty(text))
- {
- osUTF8Text = null;
- if (old != null && ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- }
- else
- {
- osUTF8Text = new osUTF8(text, 254);
- if (ParentGroup != null && !osUTF8Text.Equals(old))
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- }
- }
- /// <summary>
- /// Set the text displayed for this part.
- /// </summary>
- /// <param name="text"></param>
- /// <param name="color"></param>
- /// <param name="alpha"></param>
- public void SetText(string text, Vector3 color, double alpha)
- {
- Color oldcolor = Color;
- Color = Color.FromArgb((int) (alpha * 0xff),
- (int) (color.X * 0xff),
- (int) (color.Y * 0xff),
- (int) (color.Z * 0xff));
- osUTF8 old = osUTF8Text;
- if(string.IsNullOrEmpty(text))
- {
- osUTF8Text = null;
- if (ParentGroup != null && (oldcolor != Color || old != null))
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- }
- else
- {
- osUTF8Text = new osUTF8(text, 254);
- if (ParentGroup != null && (oldcolor != Color || !osUTF8Text.Equals(old)))
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- }
- }
- public void StoreUndoState(ObjectChangeType change)
- {
- lock (m_UndoLock)
- {
- if (m_UndoRedo == null)
- m_UndoRedo = new UndoRedoState(5);
- if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
- {
- m_UndoRedo.StoreUndo(this, change);
- }
- }
- }
- /// <summary>
- /// Return number of undos on the stack. Here temporarily pending a refactor.
- /// </summary>
- public int UndoCount
- {
- get
- {
- if (m_UndoRedo == null)
- return 0;
- return m_UndoRedo.Count;
- }
- }
- public void Undo()
- {
- lock (m_UndoLock)
- {
- if (m_UndoRedo == null || Undoing || ParentGroup == null)
- return;
- Undoing = true;
- m_UndoRedo.Undo(this);
- Undoing = false;
- }
- }
- public void Redo()
- {
- lock (m_UndoLock)
- {
- if (m_UndoRedo == null || Undoing || ParentGroup == null)
- return;
- Undoing = true;
- m_UndoRedo.Redo(this);
- Undoing = false;
- }
- }
- public void ClearUndoState()
- {
- lock (m_UndoLock)
- {
- if (m_UndoRedo == null || Undoing)
- return;
- m_UndoRedo.Clear();
- }
- }
- public EntityIntersection TestIntersectionOBB(Ray iray, Quaternion parentrot, bool frontFacesOnly, bool faceCenters)
- {
- // In this case we're using a rectangular prism, which has 6 faces and therefore 6 planes
- // This breaks down into the ray---> plane equation.
- // TODO: Change to take shape into account
- Vector3[] vertexes = new Vector3[8];
- // float[] distance = new float[6];
- Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
- Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
- Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
- Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
- Vector3[] normals = new Vector3[6]; // Normal for Facei
- Vector3[] AAfacenormals = new Vector3[6]; // Axis Aligned face normals
- AAfacenormals[0] = new Vector3(1, 0, 0);
- AAfacenormals[1] = new Vector3(0, 1, 0);
- AAfacenormals[2] = new Vector3(-1, 0, 0);
- AAfacenormals[3] = new Vector3(0, -1, 0);
- AAfacenormals[4] = new Vector3(0, 0, 1);
- AAfacenormals[5] = new Vector3(0, 0, -1);
- Vector3 AmBa = new Vector3(0, 0, 0); // Vertex A - Vertex B
- Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C
- Vector3 cross = new Vector3();
- Vector3 pos = GetWorldPosition();
- Quaternion rot = GetWorldRotation();
- Quaternion AXrot = rot;
- AXrot.Normalize();
- Vector3 AXpos = pos;
- // tScale is the offset to derive the vertex based on the scale.
- // it's different for each vertex because we've got to rotate it
- // to get the world position of the vertex to produce the Oriented Bounding Box
- Vector3 tScale = Vector3.Zero;
- Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f);
- //Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale));
- //Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1));
- // rScale is the rotated offset to find a vertex based on the scale and the world rotation.
- Vector3 rScale = new Vector3();
- // Get Vertexes for Faces Stick them into ABCD for each Face
- // Form: Face<vertex>[face] that corresponds to the below diagram
- #region ABCD Face Vertex Map Comment Diagram
- // A _________ B
- // | |
- // | 4 top |
- // |_________|
- // C D
- // A _________ B
- // | Back |
- // | 3 |
- // |_________|
- // C D
- // A _________ B B _________ A
- // | Left | | Right |
- // | 0 | | 2 |
- // |_________| |_________|
- // C D D C
- // A _________ B
- // | Front |
- // | 1 |
- // |_________|
- // C D
- // C _________ D
- // | |
- // | 5 bot |
- // |_________|
- // A B
- #endregion
- #region Plane Decomposition of Oriented Bounding Box
- tScale = new Vector3(AXscale.X, -AXscale.Y, AXscale.Z);
- rScale = tScale * AXrot;
- vertexes[0] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- // vertexes[0].X = pos.X + vertexes[0].X;
- //vertexes[0].Y = pos.Y + vertexes[0].Y;
- //vertexes[0].Z = pos.Z + vertexes[0].Z;
- FaceA[0] = vertexes[0];
- FaceB[3] = vertexes[0];
- FaceA[4] = vertexes[0];
- tScale = AXscale;
- rScale = tScale * AXrot;
- vertexes[1] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- // vertexes[1].X = pos.X + vertexes[1].X;
- // vertexes[1].Y = pos.Y + vertexes[1].Y;
- //vertexes[1].Z = pos.Z + vertexes[1].Z;
- FaceB[0] = vertexes[1];
- FaceA[1] = vertexes[1];
- FaceC[4] = vertexes[1];
- tScale = new Vector3(AXscale.X, -AXscale.Y, -AXscale.Z);
- rScale = tScale * AXrot;
- vertexes[2] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- //vertexes[2].X = pos.X + vertexes[2].X;
- //vertexes[2].Y = pos.Y + vertexes[2].Y;
- //vertexes[2].Z = pos.Z + vertexes[2].Z;
- FaceC[0] = vertexes[2];
- FaceD[3] = vertexes[2];
- FaceC[5] = vertexes[2];
- tScale = new Vector3(AXscale.X, AXscale.Y, -AXscale.Z);
- rScale = tScale * AXrot;
- vertexes[3] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- //vertexes[3].X = pos.X + vertexes[3].X;
- // vertexes[3].Y = pos.Y + vertexes[3].Y;
- // vertexes[3].Z = pos.Z + vertexes[3].Z;
- FaceD[0] = vertexes[3];
- FaceC[1] = vertexes[3];
- FaceA[5] = vertexes[3];
- tScale = new Vector3(-AXscale.X, AXscale.Y, AXscale.Z);
- rScale = tScale * AXrot;
- vertexes[4] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- // vertexes[4].X = pos.X + vertexes[4].X;
- // vertexes[4].Y = pos.Y + vertexes[4].Y;
- // vertexes[4].Z = pos.Z + vertexes[4].Z;
- FaceB[1] = vertexes[4];
- FaceA[2] = vertexes[4];
- FaceD[4] = vertexes[4];
- tScale = new Vector3(-AXscale.X, AXscale.Y, -AXscale.Z);
- rScale = tScale * AXrot;
- vertexes[5] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- // vertexes[5].X = pos.X + vertexes[5].X;
- // vertexes[5].Y = pos.Y + vertexes[5].Y;
- // vertexes[5].Z = pos.Z + vertexes[5].Z;
- FaceD[1] = vertexes[5];
- FaceC[2] = vertexes[5];
- FaceB[5] = vertexes[5];
- tScale = new Vector3(-AXscale.X, -AXscale.Y, AXscale.Z);
- rScale = tScale * AXrot;
- vertexes[6] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- // vertexes[6].X = pos.X + vertexes[6].X;
- // vertexes[6].Y = pos.Y + vertexes[6].Y;
- // vertexes[6].Z = pos.Z + vertexes[6].Z;
- FaceB[2] = vertexes[6];
- FaceA[3] = vertexes[6];
- FaceB[4] = vertexes[6];
- tScale = new Vector3(-AXscale.X, -AXscale.Y, -AXscale.Z);
- rScale = tScale * AXrot;
- vertexes[7] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z)));
- // vertexes[7].X = pos.X + vertexes[7].X;
- // vertexes[7].Y = pos.Y + vertexes[7].Y;
- // vertexes[7].Z = pos.Z + vertexes[7].Z;
- FaceD[2] = vertexes[7];
- FaceC[3] = vertexes[7];
- FaceD[5] = vertexes[7];
- #endregion
- // Get our plane normals
- for (int i = 0; i < 6; i++)
- {
- //m_log.Info("[FACECALCULATION]: FaceA[" + i + "]=" + FaceA[i] + " FaceB[" + i + "]=" + FaceB[i] + " FaceC[" + i + "]=" + FaceC[i] + " FaceD[" + i + "]=" + FaceD[i]);
- // Our Plane direction
- AmBa = FaceA[i] - FaceB[i];
- AmBb = FaceB[i] - FaceC[i];
- cross = Vector3.Cross(AmBb, AmBa);
- // normalize the cross product to get the normal.
- normals[i] = cross / cross.Length();
- //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString());
- //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1;
- }
- EntityIntersection result = new EntityIntersection()
- {
- distance = 1024
- };
- float c = 0;
- float a = 0;
- float d = 0;
- Vector3 q = new Vector3();
- #region OBB Version 2 Experiment
- //float fmin = 999999;
- //float fmax = -999999;
- //float s = 0;
- //for (int i=0;i<6;i++)
- //{
- //s = iray.Direction.Dot(normals[i]);
- //d = normals[i].Dot(FaceB[i]);
- //if (s == 0)
- //{
- //if (iray.Origin.Dot(normals[i]) > d)
- //{
- //return result;
- //}
- // else
- //{
- //continue;
- //}
- //}
- //a = (d - iray.Origin.Dot(normals[i])) / s;
- //if (iray.Direction.Dot(normals[i]) < 0)
- //{
- //if (a > fmax)
- //{
- //if (a > fmin)
- //{
- //return result;
- //}
- //fmax = a;
- //}
- //}
- //else
- //{
- //if (a < fmin)
- //{
- //if (a < 0 || a < fmax)
- //{
- //return result;
- //}
- //fmin = a;
- //}
- //}
- //}
- //if (fmax > 0)
- // a= fmax;
- //else
- // a=fmin;
- //q = iray.Origin + a * iray.Direction;
- #endregion
- // Loop over faces (6 of them)
- for (int i = 0; i < 6; i++)
- {
- AmBa = FaceA[i] - FaceB[i];
- AmBb = FaceB[i] - FaceC[i];
- d = Vector3.Dot(normals[i], FaceB[i]);
- //if (faceCenters)
- //{
- // c = normals[i].Dot(normals[i]);
- //}
- //else
- //{
- c = Vector3.Dot(iray.Direction, normals[i]);
- //}
- if (c == 0)
- continue;
- a = (d - Vector3.Dot(iray.Origin, normals[i])) / c;
- if (a < 0)
- continue;
- // If the normal is pointing outside the object
- if (Vector3.Dot(iray.Direction, normals[i]) < 0 || !frontFacesOnly)
- {
- //if (faceCenters)
- //{ //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f;
- // q = iray.Origin + a * normals[i];
- //}
- //else
- //{
- q = iray.Origin + iray.Direction * a;
- //}
- float distance2 = Vector3.Distance(q, AXpos);
- // Is this the closest hit to the object's origin?
- //if (faceCenters)
- //{
- // distance2 = (float)GetDistanceTo(q, iray.Origin);
- //}
- if (distance2 < result.distance)
- {
- result.distance = distance2;
- result.HitTF = true;
- result.ipoint = q;
- result.face = i;
- //m_log.Info("[FACE]:" + i.ToString());
- //m_log.Info("[POINT]: " + q.ToString());
- //m_log.Info("[DIST]: " + distance2.ToString());
- if (faceCenters)
- {
- result.normal = AAfacenormals[i] * AXrot;
- Vector3 scaleComponent = AAfacenormals[i];
- float ScaleOffset = 0.5f;
- if (scaleComponent.X != 0) ScaleOffset = AXscale.X;
- if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y;
- if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z;
- ScaleOffset = Math.Abs(ScaleOffset);
- Vector3 offset = result.normal * ScaleOffset;
- result.ipoint = AXpos + offset;
- ///pos = (intersectionpoint + offset);
- }
- else
- {
- result.normal = normals[i];
- }
- result.AAfaceNormal = AAfacenormals[i];
- }
- }
- }
- return result;
- }
- /// <summary>
- /// Serialize this part to xml.
- /// </summary>
- /// <param name="xmlWriter"></param>
- public void ToXml(XmlTextWriter xmlWriter)
- {
- SceneObjectSerializer.SOPToXml2(xmlWriter, this, new Dictionary<string, object>());
- }
- public void TriggerScriptChangedEvent(Changed val, object data = null)
- {
- //if (ParentGroup != null && ParentGroup.Scene != null && (ScriptEvents & scriptEvents.changed) != 0)
- if ((ScriptEvents & scriptEvents.changed) != 0)
- ParentGroup.Scene.EventManager.TriggerOnScriptChangedEvent(LocalId, (uint)val, data);
- }
- public void TrimPermissions()
- {
- BaseMask &= (uint)(PermissionMask.All | PermissionMask.Export);
- OwnerMask &= (uint)(PermissionMask.All | PermissionMask.Export);
- GroupMask &= (uint)PermissionMask.All;
- EveryoneMask &= (uint)(PermissionMask.All | PermissionMask.Export);
- NextOwnerMask &= (uint)PermissionMask.All;
- }
- public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
- {
- m_shape.ReadInUpdateExtraParam(type, inUse, data);
- if (ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullAnimUpdate();
- }
- }
- public void UpdateGroupPosition(Vector3 newPos)
- {
- Vector3 oldPos = GroupPosition;
- if ((newPos.X != oldPos.X) ||
- (newPos.Y != oldPos.Y) ||
- (newPos.Z != oldPos.Z))
- {
- GroupPosition = newPos;
- ScheduleTerseUpdate();
- }
- }
- /// <summary>
- /// Update this part's offset position.
- /// </summary>
- /// <param name="pos"></param>
- public void UpdateOffSet(Vector3 newPos)
- {
- Vector3 oldPos = OffsetPosition;
- if ((newPos.X != oldPos.X) ||
- (newPos.Y != oldPos.Y) ||
- (newPos.Z != oldPos.Z))
- {
- if (ParentGroup.RootPart.GetStatusSandbox())
- {
- if (Vector3.DistanceSquared(ParentGroup.RootPart.StatusSandboxPos, newPos) > 100)
- {
- ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
- newPos = OffsetPosition;
- ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
- ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
- }
- }
- OffsetPosition = newPos;
- ScheduleTerseUpdate();
- }
- }
- /// <summary>
- /// Update permissions on the SOP. Should only be called from SOG.UpdatePermissions because the SOG
- /// will handle the client notifications once all of its parts are updated.
- /// </summary>
- /// <param name="AgentID"></param>
- /// <param name="field"></param>
- /// <param name="localID"></param>
- /// <param name="mask"></param>
- /// <param name="addRemTF"></param>
- public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
- {
- bool set = addRemTF == 1;
- bool god = ParentGroup.Scene.Permissions.IsGod(AgentID);
- uint baseMask = BaseMask;
- if (god)
- baseMask = 0x7ffffff0;
- bool canChange = (AgentID == OwnerID) || god;
- if(!canChange)
- canChange = ParentGroup.Scene.Permissions.CanEditObjectPermissions(ParentGroup, AgentID);
- if (canChange)
- {
- switch (field)
- {
- case 1:
- if (god)
- {
- BaseMask = ApplyMask(BaseMask, set, mask);
- Inventory.ApplyGodPermissions(BaseMask);
- }
- break;
- case 2:
- OwnerMask = ApplyMask(OwnerMask, set, mask) &
- baseMask;
- break;
- case 4:
- GroupMask = ApplyMask(GroupMask, set, mask) &
- baseMask;
- break;
- case 8:
- // Trying to set export permissions - extra checks
- if (set && (mask & (uint)PermissionMask.Export) != 0)
- {
- if ((OwnerMask & (uint)PermissionMask.Export) == 0 || (BaseMask & (uint)PermissionMask.Export) == 0 || (NextOwnerMask & (uint)PermissionMask.All) != (uint)PermissionMask.All)
- mask &= ~(uint)PermissionMask.Export;
- }
- EveryoneMask = ApplyMask(EveryoneMask, set, mask) &
- baseMask;
- break;
- case 16:
- // Force full perm if export
- if ((EveryoneMask & (uint)PermissionMask.Export) != 0)
- {
- NextOwnerMask = (uint)PermissionMask.All;
- break;
- }
- NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
- baseMask;
- // Prevent the client from creating no copy, no transfer
- // objects
- if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
- NextOwnerMask |= (uint)PermissionMask.Transfer;
- NextOwnerMask |= (uint)PermissionMask.Move;
- break;
- }
- AggregateInnerPerms();
- SendFullUpdateToAllClients();
- }
- }
- public void ClonePermissions(SceneObjectPart source)
- {
- uint prevOwnerMask = OwnerMask;
- uint prevGroupMask = GroupMask;
- uint prevEveryoneMask = EveryoneMask;
- uint prevNextOwnerMask = NextOwnerMask;
- OwnerMask = source.OwnerMask & BaseMask;
- GroupMask = source.GroupMask & BaseMask;
- EveryoneMask = source.EveryoneMask & BaseMask;
- NextOwnerMask = source.NextOwnerMask & BaseMask;
- AggregateInnerPerms();
- if (OwnerMask != prevOwnerMask || GroupMask != prevGroupMask ||
- EveryoneMask != prevEveryoneMask || NextOwnerMask != prevNextOwnerMask)
- SendFullUpdateToAllClients();
- }
- public bool IsHingeJoint()
- {
- // For now, we use the NINJA naming scheme for identifying joints.
- // In the future, we can support other joint specification schemes such as a
- // custom checkbox in the viewer GUI.
- if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
- {
- string hingeString = "hingejoint";
- return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
- }
- else
- {
- return false;
- }
- }
- public bool IsBallJoint()
- {
- // For now, we use the NINJA naming scheme for identifying joints.
- // In the future, we can support other joint specification schemes such as a
- // custom checkbox in the viewer GUI.
- if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
- {
- string ballString = "balljoint";
- return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
- }
- else
- {
- return false;
- }
- }
- public bool IsJoint()
- {
- // For now, we use the NINJA naming scheme for identifying joints.
- // In the future, we can support other joint specification schemes such as a
- // custom checkbox in the viewer GUI.
- if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
- {
- return IsHingeJoint() || IsBallJoint();
- }
- else
- {
- return false;
- }
- }
- public void UpdateExtraPhysics(ExtraPhysicsData physdata)
- {
- if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
- return;
- byte newtype = (byte)physdata.PhysShapeType;
- if (PhysicsShapeType != newtype)
- PhysicsShapeType = newtype;
- if(Density != physdata.Density)
- Density = physdata.Density;
- if(GravityModifier != physdata.GravitationModifier)
- GravityModifier = physdata.GravitationModifier;
- if(Friction != physdata.Friction)
- Friction = physdata.Friction;
- if(Restitution != physdata.Bounce)
- Restitution = physdata.Bounce;
- }
- /// <summary>
- /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
- /// </summary>
- /// <param name="UsePhysics"></param>
- /// <param name="SetTemporary"></param>
- /// <param name="SetPhantom"></param>
- /// <param name="SetVD"></param>
- public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
- {
- bool wasUsingPhysics = ((m_flags & PrimFlags.Physics) != 0);
- bool wasTemporary = ((m_flags & PrimFlags.TemporaryOnRez) != 0);
- bool wasPhantom = ((m_flags & PrimFlags.Phantom) != 0);
- bool wasVD = VolumeDetectActive;
- if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
- {
- UpdatePhysicsSubscribedEvents();
- return;
- }
- VolumeDetectActive = SetVD;
- // volume detector implies phantom we need to decouple this mess
- if (SetVD)
- SetPhantom = true;
- else if(wasVD)
- SetPhantom = false;
- if (UsePhysics)
- AddFlag(PrimFlags.Physics);
- else
- RemFlag(PrimFlags.Physics);
- if (SetPhantom)
- AddFlag(PrimFlags.Phantom);
- else
- RemFlag(PrimFlags.Phantom);
- if (SetTemporary)
- AddFlag(PrimFlags.TemporaryOnRez);
- else
- RemFlag(PrimFlags.TemporaryOnRez);
- if (ParentGroup.Scene == null)
- return;
- PhysicsActor pa = PhysActor;
- if (pa != null && building && pa.Building != building)
- pa.Building = building;
- if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
- || (Shape.PathCurve == (byte)Extrusion.Flexible))
- {
- Stop();
- if (pa != null)
- {
- if(wasUsingPhysics)
- ParentGroup.Scene.RemovePhysicalPrim(1);
- RemoveFromPhysics();
- }
- }
- else
- {
- if (ParentGroup.Scene.CollidablePrims)
- {
- if (pa == null)
- {
- AddToPhysics(UsePhysics, SetPhantom, building, false);
- pa = PhysActor;
- if (pa != null)
- {
- pa.SetMaterial(Material);
- DoPhysicsPropertyUpdate(UsePhysics, true);
- }
- }
- else // it already has a physical representation
- {
- DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
- if(UsePhysics && !SetPhantom && m_localId == ParentGroup.RootPart.LocalId &&
- m_vehicleParams != null && m_vehicleParams.CameraDecoupled)
- AddFlag(PrimFlags.CameraDecoupled);
- else
- RemFlag(PrimFlags.CameraDecoupled);
- if (pa.Building != building)
- pa.Building = building;
- }
- UpdatePhysicsSubscribedEvents();
- }
- }
- // and last in case we have a new actor and not building
- if (ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleFullUpdate();
- }
- // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
- }
- /// <summary>
- /// Adds this part to the physics scene.
- /// and sets the PhysActor property
- /// </summary>
- /// <param name="isPhysical">Add this prim as physical.</param>
- /// <param name="isPhantom">Add this prim as phantom.</param>
- /// <param name="building">tells physics to delay full construction of object</param>
- /// <param name="applyDynamics">applies velocities, force and torque</param>
- private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
- {
- if (ParentGroup.Scene != null)
- ClampScale(isPhysical);
- PhysicsActor pa;
- Vector3 velocity = Velocity;
- Vector3 rotationalVelocity = AngularVelocity; ;
- try
- {
- pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
- string.Format("{0}/{1}", Name, UUID),
- Shape,
- AbsolutePosition,
- Scale,
- GetWorldRotation(),
- isPhysical,
- isPhantom,
- PhysicsShapeType,
- m_localId);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
- pa = null;
- }
- if (pa != null)
- {
- pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
- pa.SetMaterial(Material);
- pa.Density = Density;
- pa.GravModifier = GravityModifier;
- pa.Friction = Friction;
- pa.Restitution = Restitution;
- pa.Buoyancy = Buoyancy;
- if(LocalId == ParentGroup.RootPart.LocalId)
- {
- pa.LockAngularMotion(RotationAxisLocks);
- }
- if (VolumeDetectActive) // change if not the default only
- pa.SetVolumeDetect(1);
-
- bool isroot = (m_localId == ParentGroup.RootPart.LocalId);
- if(isroot && m_physicsInertia != null)
- pa.SetInertiaData(m_physicsInertia);
- if (isroot && m_vehicleParams != null )
- {
- m_vehicleParams.SetVehicle(pa);
- if(isPhysical && !isPhantom && m_vehicleParams.CameraDecoupled)
- AddFlag(PrimFlags.CameraDecoupled);
- else
- RemFlag(PrimFlags.CameraDecoupled);
- }
- else
- RemFlag(PrimFlags.CameraDecoupled);
- // we are going to tell rest of code about physics so better have this here
- PhysActor = pa;
- // DoPhysicsPropertyUpdate(isPhysical, true);
- // lets expand it here just with what it really needs to do
- if (isPhysical)
- {
- if (ParentGroup.RootPart.KeyframeMotion != null)
- ParentGroup.RootPart.KeyframeMotion.Stop();
- ParentGroup.RootPart.KeyframeMotion = null;
- ParentGroup.Scene.AddPhysicalPrim(1);
- pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
- pa.OnOutOfBounds += PhysicsOutOfBounds;
- if (_parentID != 0 && _parentID != LocalId)
- {
- PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
- if (parentPa != null)
- {
- pa.link(parentPa);
- }
- }
- }
- if (applyDynamics && LocalId == ParentGroup.RootPart.LocalId)
- // do independent of isphysical so parameters get setted (at least some)
- {
- Velocity = velocity;
- AngularVelocity = rotationalVelocity;
- // if not vehicle and root part apply force and torque
- if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE))
- {
- pa.Force = Force;
- pa.Torque = Torque;
- }
- }
- // if (Shape.SculptEntry)
- // CheckSculptAndLoad();
- // else
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
- if (!building)
- pa.Building = false;
- }
- PhysActor = pa;
- ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this);
- }
- /// <summary>
- /// This removes the part from the physics scene.
- /// </summary>
- /// <remarks>
- /// This isn't the same as turning off physical, since even without being physical the prim has a physics
- /// representation for collision detection.
- /// </remarks>
- public void RemoveFromPhysics()
- {
- PhysicsActor pa = PhysActor;
- if (pa != null)
- {
- pa.OnCollisionUpdate -= PhysicsCollision;
- pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
- pa.OnOutOfBounds -= PhysicsOutOfBounds;
- ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
- ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this);
- }
- RemFlag(PrimFlags.CameraDecoupled);
- PhysActor = null;
- }
- /// <summary>
- /// This updates the part's rotation and sends out an update to clients if necessary.
- /// </summary>
- /// <param name="rot"></param>
- public void UpdateRotation(Quaternion rot)
- {
- if (rot != RotationOffset)
- {
- RotationOffset = rot;
- if (ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- ScheduleTerseUpdate();
- }
- }
- }
- /// <summary>
- /// Update the shape of this part.
- /// </summary>
- /// <param name="shapeBlock"></param>
- public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
- {
- m_shape.PathBegin = shapeBlock.PathBegin;
- m_shape.PathEnd = shapeBlock.PathEnd;
- m_shape.PathScaleX = shapeBlock.PathScaleX;
- m_shape.PathScaleY = shapeBlock.PathScaleY;
- m_shape.PathShearX = shapeBlock.PathShearX;
- m_shape.PathShearY = shapeBlock.PathShearY;
- m_shape.PathSkew = shapeBlock.PathSkew;
- m_shape.ProfileBegin = shapeBlock.ProfileBegin;
- m_shape.ProfileEnd = shapeBlock.ProfileEnd;
- m_shape.PathCurve = shapeBlock.PathCurve;
- m_shape.ProfileCurve = shapeBlock.ProfileCurve;
- m_shape.ProfileHollow = shapeBlock.ProfileHollow;
- m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
- m_shape.PathRevolutions = shapeBlock.PathRevolutions;
- m_shape.PathTaperX = shapeBlock.PathTaperX;
- m_shape.PathTaperY = shapeBlock.PathTaperY;
- m_shape.PathTwist = shapeBlock.PathTwist;
- m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
- PhysicsActor pa = PhysActor;
- if (pa != null)
- {
- pa.Shape = m_shape;
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
- }
- // This is what makes vehicle trailers work
- // A script in a child prim re-issues
- // llSetPrimitiveParams(PRIM_TYPE) every few seconds. That
- // prevents autoreturn. This is not well known. It also works
- // in SL.
- //
- if (ParentGroup.RootPart != this)
- ParentGroup.RootPart.Rezzed = DateTime.UtcNow;
- ParentGroup.HasGroupChanged = true;
- TriggerScriptChangedEvent(Changed.SHAPE);
- ScheduleFullUpdate();
- }
- public void UpdateSlice(float begin, float end)
- {
- if (end < begin)
- {
- float temp = begin;
- begin = end;
- end = temp;
- }
- end = Math.Min(1f, Math.Max(0f, end));
- begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f);
- if (begin < 0.02f && end < 0.02f)
- {
- begin = 0f;
- end = 0.02f;
- }
- ushort uBegin = (ushort)(50000.0 * begin);
- ushort uEnd = (ushort)(50000.0 * (1f - end));
- bool updatePossiblyNeeded = false;
- PrimType primType = GetPrimType();
- if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING)
- {
- if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd)
- {
- m_shape.ProfileBegin = uBegin;
- m_shape.ProfileEnd = uEnd;
- updatePossiblyNeeded = true;
- }
- }
- else if (m_shape.PathBegin != uBegin || m_shape.PathEnd != uEnd)
- {
- m_shape.PathBegin = uBegin;
- m_shape.PathEnd = uEnd;
- updatePossiblyNeeded = true;
- }
- if (updatePossiblyNeeded && ParentGroup != null)
- {
- ParentGroup.HasGroupChanged = true;
- }
- if (updatePossiblyNeeded && PhysActor != null)
- {
- PhysActor.Shape = m_shape;
- ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
- }
- if (updatePossiblyNeeded)
- {
- ScheduleFullUpdate();
- }
- }
- /// <summary>
- /// Update the texture entry for this part.
- /// </summary>
- /// <param name="serializedTextureEntry"></param>
- public void UpdateTextureEntry(byte[] serializedTextureEntry)
- {
- Primitive.TextureEntry newTex = new Primitive.TextureEntry(serializedTextureEntry, 0, serializedTextureEntry.Length);
- Primitive.TextureEntry oldTex = Shape.Textures;
- Changed changeFlags = 0;
- Primitive.TextureEntryFace defaultNewFace = newTex.DefaultTexture;
- Primitive.TextureEntryFace defaultOldFace = oldTex.DefaultTexture;
- // On Incoming packets, sometimes newText.DefaultTexture is null. The assumption is that all
- // other prim-sides are set, but apparently that's not always the case. Lets assume packet/data corruption at this point.
- if (defaultNewFace == null)
- {
- defaultNewFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
- newTex.DefaultTexture = defaultNewFace;
- }
- if (defaultOldFace == null)
- {
- defaultOldFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
- oldTex.DefaultTexture = defaultOldFace;
- }
- // Materials capable viewers can send a ObjectImage packet
- // when nothing in TE has changed. MaterialID should be updated
- // by the RenderMaterials CAP handler, so updating it here may cause a
- // race condtion. Therefore, if no non-materials TE fields have not changed,
- // we should ignore any changes and not update Shape.TextureEntry
- bool otherFieldsChanged = false;
- int nsides = GetNumberOfSides();
- for (int i = 0; i < nsides; i++)
- {
- Primitive.TextureEntryFace newFace = defaultNewFace;
- Primitive.TextureEntryFace oldFace = defaultOldFace;
- if (oldTex.FaceTextures[i] != null)
- oldFace = oldTex.FaceTextures[i];
- if (newTex.FaceTextures[i] != null)
- newFace = newTex.FaceTextures[i];
- if (oldFace.TextureID != newFace.TextureID)
- changeFlags |= Changed.TEXTURE;
- Color4 oldRGBA = oldFace.RGBA;
- Color4 newRGBA = newFace.RGBA;
- if (oldRGBA.R != newRGBA.R ||
- oldRGBA.G != newRGBA.G ||
- oldRGBA.B != newRGBA.B ||
- oldRGBA.A != newRGBA.A)
- changeFlags |= Changed.COLOR;
- // Max change, skip the rest of testing
- if (changeFlags == (Changed.TEXTURE | Changed.COLOR))
- break;
- if (!otherFieldsChanged)
- {
- if (oldFace.Bump != newFace.Bump) otherFieldsChanged = true;
- if (oldFace.Fullbright != newFace.Fullbright) otherFieldsChanged = true;
- if (oldFace.Glow != newFace.Glow) otherFieldsChanged = true;
- if (oldFace.MediaFlags != newFace.MediaFlags) otherFieldsChanged = true;
- if (oldFace.OffsetU != newFace.OffsetU) otherFieldsChanged = true;
- if (oldFace.OffsetV != newFace.OffsetV) otherFieldsChanged = true;
- if (oldFace.RepeatU != newFace.RepeatU) otherFieldsChanged = true;
- if (oldFace.RepeatV != newFace.RepeatV) otherFieldsChanged = true;
- if (oldFace.Rotation != newFace.Rotation) otherFieldsChanged = true;
- if (oldFace.Shiny != newFace.Shiny) otherFieldsChanged = true;
- if (oldFace.TexMapType != newFace.TexMapType) otherFieldsChanged = true;
- if (otherFieldsChanged)
- changeFlags |= Changed.TEXTURE;
- }
- }
- if (changeFlags == 0)
- return;
- // we do need better compacter do just the trivial case
- if(nsides == 1 && newTex.FaceTextures[0] != null)
- {
- newTex.DefaultTexture = newTex.GetFace(0);
- newTex.FaceTextures[0] = null;
- }
- m_shape.TextureEntry = newTex.GetBytes(nsides);
- TriggerScriptChangedEvent(changeFlags);
- ParentGroup.HasGroupChanged = true;
- ScheduleUpdate(PrimUpdateFlags.Textures);
- }
- /// <summary>
- /// Update the texture entry for this part.
- /// </summary>
- /// <param name="newTex"></param>
- public void UpdateTextureEntry(Primitive.TextureEntry newTex)
- {
- TextureAttributes dirty = newTex.GetDirtyFlags(32, true);
- dirty &= ~TextureAttributes.MaterialID;
- if(dirty == TextureAttributes.None)
- return;
- Changed changeFlags = 0;
- if((dirty & TextureAttributes.RGBA) != 0)
- {
- changeFlags = Changed.COLOR;
- dirty &= ~TextureAttributes.RGBA;
- }
- if (dirty != TextureAttributes.None)
- changeFlags |= Changed.TEXTURE;
- if (changeFlags == 0)
- return;
- m_shape.TextureEntry = newTex.GetBytes(9);
- TriggerScriptChangedEvent(changeFlags);
- ParentGroup.HasGroupChanged = true;
- ScheduleUpdate(PrimUpdateFlags.Textures);
- }
- internal void UpdatePhysicsSubscribedEvents()
- {
- PhysicsActor pa = PhysActor;
- if (pa == null)
- return;
- pa.OnCollisionUpdate -= PhysicsCollision;
- bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((m_flags & PrimFlags.Physics) != 0));
- scriptEvents CombinedEvents = AggregatedScriptEvents;
- // merge with root part
- if (ParentGroup != null && ParentGroup.RootPart != null)
- CombinedEvents |= ParentGroup.RootPart.AggregatedScriptEvents;
- // submit to this part case
- if (VolumeDetectActive)
- CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
- else if ((m_flags & PrimFlags.Phantom) != 0)
- CombinedEvents &= PhyscicsPhantonSubsEvents;
- else
- CombinedEvents &= PhysicsNeededSubsEvents;
- if (hassound || CombinedEvents != 0)
- {
- // subscribe to physics updates.
- pa.OnCollisionUpdate += PhysicsCollision;
- pa.SubscribeEvents(50); // 20 reports per second
- }
- else
- {
- pa.UnSubscribeEvents();
- }
- }
- public void aggregateScriptEvents()
- {
- if (ParentGroup == null || ParentGroup.RootPart == null)
- return;
- AggregatedScriptEvents = 0;
- // Aggregate script events
- lock (m_scriptEvents)
- {
- foreach (scriptEvents s in m_scriptEvents.Values)
- {
- AggregatedScriptEvents |= s;
- }
- }
- uint objectflagupdate = 0;
- if ((AggregatedScriptEvents & scriptEvents.anytouch) != 0 )
- {
- objectflagupdate |= (uint) PrimFlags.Touch;
- }
- if ((AggregatedScriptEvents & scriptEvents.money) != 0)
- {
- objectflagupdate |= (uint) PrimFlags.Money;
- }
- if (AllowedDrop)
- {
- objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
- }
- m_localFlags = (PrimFlags)objectflagupdate;
- if (ParentGroup != null && ParentGroup.RootPart == this)
- {
- ParentGroup.aggregateScriptEvents();
- }
- else
- {
- // m_log.DebugFormat(
- // "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
- UpdatePhysicsSubscribedEvents();
- ScheduleFullUpdate();
- }
- }
- public void SetCameraAtOffset(Vector3 v)
- {
- m_cameraAtOffset = v;
- }
- public void SetCameraEyeOffset(Vector3 v)
- {
- m_cameraEyeOffset = v;
- }
- public void SetForceMouselook(bool force)
- {
- m_forceMouselook = force;
- }
- public Vector3 GetCameraAtOffset()
- {
- return m_cameraAtOffset;
- }
- public Vector3 GetCameraEyeOffset()
- {
- return m_cameraEyeOffset;
- }
- public bool GetForceMouselook()
- {
- return m_forceMouselook;
- }
- public override string ToString()
- {
- return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup);
- }
- #endregion Public Methods
- public void SendUpdateToClient(IClientAPI remoteClient, PrimUpdateFlags update)
- {
- if (ParentGroup.IsDeleted || !remoteClient.IsActive)
- return;
- if (Animations == null)
- {
- update &= ~PrimUpdateFlags.Animations;
- if (update == PrimUpdateFlags.None)
- return;
- }
- if (ParentGroup.IsAttachment &&
- (ParentGroup.RootPart != this || ParentGroup.AttachedAvatar != remoteClient.AgentId && ParentGroup.HasPrivateAttachmentPoint))
- return;
-
- remoteClient.SendEntityUpdate(this, update);
- ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
- }
- public void SendTerseUpdateToClient(IClientAPI remoteClient)
- {
- if (ParentGroup.IsDeleted)
- return;
- if (ParentGroup.IsAttachment
- && (ParentGroup.RootPart != this
- || ParentGroup.AttachedAvatar != remoteClient.AgentId && ParentGroup.HasPrivateAttachmentPoint))
- return;
- // Causes this thread to dig into the Client Thread Data.
- // Remember your locking here!
- remoteClient.SendEntityUpdate(this, PrimUpdateFlags.TerseUpdate);
- ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
- }
- public void AddScriptLPS(int count)
- {
- ParentGroup.AddScriptLPS(count);
- }
- /// <summary>
- /// Sets a prim's owner and permissions when it's rezzed.
- /// </summary>
- /// <param name="item">The inventory item from which the item was rezzed</param>
- /// <param name="userInventory">True: the item is being rezzed from the user's inventory. False: from a prim's inventory.</param>
- /// <param name="scene">The scene the prim is being rezzed into</param>
- public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene)
- {
- if ((OwnerID != item.Owner) || ((item.CurrentPermissions & (uint)PermissionMask.Slam) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0))
- {
- if (scene.Permissions.PropagatePermissions())
- {
- if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
- {
- // Apply the item's permissions to the object
- //LogPermissions("Before applying item permissions");
- if (userInventory)
- {
- EveryoneMask = item.EveryOnePermissions;
- NextOwnerMask = item.NextPermissions;
- }
- else
- {
- if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
- EveryoneMask = item.EveryOnePermissions;
- if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
- NextOwnerMask = item.NextPermissions;
- if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
- GroupMask = item.GroupPermissions;
- }
- //LogPermissions("After applying item permissions");
- }
- }
- GroupMask = 0; // DO NOT propagate here
- }
- if (OwnerID != item.Owner)
- {
- if(OwnerID != GroupID)
- LastOwnerID = OwnerID;
- OwnerID = item.Owner;
- Inventory.ChangeInventoryOwner(item.Owner);
- if (scene.Permissions.PropagatePermissions())
- ApplyNextOwnerPermissions();
- }
- }
- /// <summary>
- /// Logs the prim's permissions. Useful when debugging permission problems.
- /// </summary>
- /// <param name="message"></param>
- private void LogPermissions(String message)
- {
- PermissionsUtil.LogPermissions(Name, message, BaseMask, OwnerMask, NextOwnerMask);
- }
- public void ApplyNextOwnerPermissions()
- {
- // Export needs to be preserved in the base and everyone
- // mask, but removed in the owner mask as a next owner
- // can never change the export status
- BaseMask &= (NextOwnerMask | (uint)PermissionMask.Export);
- OwnerMask &= NextOwnerMask;
- EveryoneMask &= (NextOwnerMask | (uint)PermissionMask.Export);
- GroupMask = 0; // Giving an object zaps group permissions
- Inventory.ApplyNextOwnerPermissions();
- AggregateInnerPerms();
- }
- public void UpdateLookAt()
- {
- try
- {
- if (APIDActive)
- {
- PhysicsActor pa = ParentGroup.RootPart.PhysActor;
- if (pa == null || !pa.IsPhysical || APIDStrength < 0.04)
- {
- StopLookAt();
- return;
- }
- Quaternion currRot = GetWorldRotation();
- currRot.Normalize();
- // difference between current orientation and desired orientation
- Quaternion dR = currRot / APIDTarget;
- // find axis and angle of rotation to rotate to desired orientation
- dR.GetAxisAngle(out Vector3 axis, out float angle);
- axis = axis * currRot;
- // clamp strength to avoid overshoot
- float strength = 1.0f / APIDStrength;
- if (strength > 1.0) strength = 1.0f;
- // set angular velocity to rotate to desired orientation
- // with velocity proportional to strength and angle
- AngularVelocity = axis * angle * strength * (float)Math.PI;
- // This ensures that we'll check this object on the next iteration
- ParentGroup.QueueForUpdateCheck();
- }
- }
- catch (Exception ex)
- {
- m_log.Error("[Physics] " + ex);
- }
- }
- public Color4 GetTextColor()
- {
- Color color = Color;
- return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
- }
- public void ResetOwnerChangeFlag()
- {
- List<UUID> inv = Inventory.GetInventoryList();
- foreach (UUID itemID in inv)
- {
- TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
- item.OwnerChanged = false;
- Inventory.UpdateInventoryItem(item, false, false);
- }
- AggregateInnerPerms();
- }
- /// <summary>
- /// Record an avatar sitting on this part.
- /// </summary>
- /// <remarks>This is called for all the sitting avatars whether there is a sit target set or not.</remarks>
- /// <returns>
- /// true if the avatar was not already recorded, false otherwise.
- /// </returns>
- /// <param name='avatarId'></param>
- protected internal bool AddSittingAvatar(ScenePresence sp)
- {
- lock (ParentGroup.m_sittingAvatars)
- {
- if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
- SitTargetAvatar = sp.UUID;
- if (m_sittingAvatars == null)
- m_sittingAvatars = new HashSet<ScenePresence>();
- if (m_sittingAvatars.Add(sp))
- {
- if(!ParentGroup.m_sittingAvatars.Contains(sp))
- ParentGroup.m_sittingAvatars.Add(sp);
- return true;
- }
- return false;
- }
- }
- /// <summary>
- /// Remove an avatar recorded as sitting on this part.
- /// </summary>
- /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
- /// <returns>
- /// true if the avatar was present and removed, false if it was not present.
- /// </returns>
- /// <param name='avatarId'></param>
- protected internal bool RemoveSittingAvatar(ScenePresence sp)
- {
- lock (ParentGroup.m_sittingAvatars)
- {
- if (SitTargetAvatar == sp.UUID)
- SitTargetAvatar = UUID.Zero;
- if (m_sittingAvatars == null)
- return false;
- if (m_sittingAvatars.Remove(sp))
- {
- if (m_sittingAvatars.Count == 0)
- m_sittingAvatars = null;
- if(ParentGroup.m_sittingAvatars.Remove(sp))
- ParentGroup.InvalidatePartsLinkMaps(false);
- return true;
- }
- return false;
- }
- }
- /// <summary>
- /// Get a copy of the list of sitting avatars.
- /// </summary>
- /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
- /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
- public HashSet<ScenePresence> GetSittingAvatars()
- {
- lock (ParentGroup.m_sittingAvatars)
- {
- if (m_sittingAvatars == null)
- return null;
- else
- return new HashSet<ScenePresence>(m_sittingAvatars);
- }
- }
- /// <summary>
- /// Gets the number of sitting avatars.
- /// </summary>
- /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
- /// <returns></returns>
- public int GetSittingAvatarsCount()
- {
- lock (ParentGroup.m_sittingAvatars)
- {
- if (m_sittingAvatars == null)
- return 0;
- else
- return m_sittingAvatars.Count;
- }
- }
- public void Stop()
- {
- Velocity = Vector3.Zero;
- AngularVelocity = Vector3.Zero;
- Acceleration = Vector3.Zero;
- APIDActive = false;
- }
- // handle osVolumeDetect
- public void ScriptSetVolumeDetect(bool makeVolumeDetect)
- {
- if(ParentGroup.IsDeleted)
- return;
- if(_parentID == 0)
- {
- // if root prim do it is like llVolumeDetect
- ParentGroup.ScriptSetVolumeDetect(makeVolumeDetect);
- return;
- }
- if(ParentGroup.IsVolumeDetect)
- return; // entire linkset is phantom already
- bool wasUsingPhysics = ParentGroup.UsesPhysics;
- bool wasTemporary = ParentGroup.IsTemporary;
- bool wasPhantom = ParentGroup.IsPhantom;
- if(PhysActor != null)
- PhysActor.Building = true;
- UpdatePrimFlags(wasUsingPhysics, wasTemporary, wasPhantom, makeVolumeDetect, false);
- }
- protected static int m_animationSequenceNumber = (int)(Util.GetTimeStampTicks() & 0x5fffafL);
- public static int NextObjectAnimationSequenceNumber
- {
- get
- {
- int ret = Interlocked.Increment(ref m_animationSequenceNumber);
- if (ret <= 0)
- {
- m_animationSequenceNumber = (int)(Util.GetTimeStampTicks() & 0xafff5fL);
- ret = Interlocked.Increment(ref m_animationSequenceNumber);
- }
- return ret;
- }
- }
- private readonly object animsLock = new object();
- public Dictionary<UUID, int> Animations = null;
- public Dictionary<UUID, string> AnimationsNames = null;
- public bool AddAnimation(UUID animId, string animName)
- {
- if (animId == UUID.Zero || string.IsNullOrEmpty(animName) ||
- ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return false;
- lock (animsLock)
- {
- if (Animations == null)
- Animations = new Dictionary<UUID, int>(1);
- if (AnimationsNames == null)
- AnimationsNames = new Dictionary<UUID, string>(1);
- if (Animations.ContainsKey(animId))
- return false;
- Animations[animId] = NextObjectAnimationSequenceNumber;
- AnimationsNames[animId] = animName;
- ScheduleUpdate(PrimUpdateFlags.Animations);
- }
- return true;
- }
- public bool RemoveAnimation(UUID animId)
- {
- if (animId == UUID.Zero || ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return false;
- lock (animsLock)
- {
- if (Animations == null)
- return false;
- if (Animations.ContainsKey(animId))
- {
- Animations.Remove(animId);
- if(AnimationsNames!=null)
- AnimationsNames.Remove(animId);
- ScheduleUpdate(PrimUpdateFlags.Animations);
- return true;
- }
- }
- return false;
- }
- public int ClearObjectAnimations()
- {
- int ret = 0;
- if(Animations != null)
- {
- ret = Animations.Count;
- Animations.Clear();
- AnimationsNames.Clear();
- }
- else
- {
- Animations = new Dictionary<UUID, int>();
- AnimationsNames = new Dictionary<UUID, string>();
- }
- ScheduleUpdate(PrimUpdateFlags.Animations);
- return ret;
- }
- public int GetAnimations(out UUID[] ids, out int[] seqs)
- {
- ids = null;
- seqs = null;
- if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
- return -1;
- lock (animsLock)
- {
- if (Animations == null)
- return -1;
- if(Animations.Count == 0)
- return 0;
- ids = new UUID[Animations.Count];
- Animations.Keys.CopyTo(ids, 0);
- seqs = new int[Animations.Count];
- Animations.Values.CopyTo(seqs, 0);
- return Animations.Count;
- }
- }
- public Byte[] SerializeAnimations()
- {
- if (AnimationsNames == null)
- return null;
- lock (animsLock)
- {
- if (AnimationsNames.Count == 0)
- return new byte[] { 0 };
- using (MemoryStream ms = new MemoryStream())
- {
- byte[] tmp = Utils.UInt16ToBytes((ushort)Animations.Count);
- ms.Write(tmp, 0, 2);
- foreach(KeyValuePair<UUID,string> kvp in AnimationsNames)
- {
- tmp = kvp.Key.GetBytes();
- ms.Write(tmp, 0, 16);
- if(string.IsNullOrEmpty(kvp.Value))
- ms.WriteByte(0);
- else
- {
- byte[] str = Util.StringToBytes(kvp.Value, 64);
- int len = str.Length - 1;
- ms.WriteByte((byte)len);
- ms.Write(str, 0 , len);
- }
- }
- return ms.ToArray();
- }
- }
- }
- public void DeSerializeAnimations(Byte[] data)
- {
- if(data == null)
- {
- Animations = null;
- AnimationsNames = null;
- return;
- }
- if (data.Length < 2)
- {
- Animations = new Dictionary<UUID, int>();
- AnimationsNames = new Dictionary<UUID, string>();
- return;
- }
- try
- {
- int count = (int)Utils.BytesToUInt16(data, 0);
- if(count == 0)
- return;
- Animations = new Dictionary<UUID, int>(count);
- AnimationsNames = new Dictionary<UUID, string>(count);
- int pos = 2;
- while(--count >= 0)
- {
- UUID id = new UUID(data, pos);
- if(id == UUID.Zero)
- break;
- pos += 16;
- int strlen = data[pos++];
- string name = UTF8Encoding.UTF8.GetString(data, pos, strlen);
- if(string.IsNullOrEmpty(name))
- break;
- pos += strlen;
- Animations[id] = NextObjectAnimationSequenceNumber;
- AnimationsNames[id] = name;
- }
- return;
- }
- catch { }
- Animations = null;
- AnimationsNames = null;
- }
- }
- }
|