123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public delegate void ScriptRemoved(UUID script);
- public delegate void ObjectRemoved(UUID prim);
- public class ScriptTopStatsData
- {
- public uint localID;
- public float time;
- public int memory;
- };
- public interface IScriptModule: INonSharedRegionModule
- {
- /// <summary>
- /// Triggered when a script is removed from the script module.
- /// </summary>
- event ScriptRemoved OnScriptRemoved;
- /// <summary>
- /// Triggered when an object is removed via the script module.
- /// </summary>
- event ObjectRemoved OnObjectRemoved;
- string ScriptEngineName { get; }
- string GetXMLState(UUID itemID);
- bool SetXMLState(UUID itemID, string xml);
- /// <summary>
- /// Post a script event to a single script.
- /// </summary>
- /// <returns>true if the post suceeded, false if it did not</returns>
- /// <param name='itemID'>The item ID of the script.</param>
- /// <param name='name'>The name of the event.</param>
- /// <param name='args'>
- /// The arguments of the event. These are in the order in which they appear.
- /// e.g. for http_request this will be an object array of key request_id, string method, string body
- /// </param>
- bool PostScriptEvent(UUID itemID, string name, Object[] args);
- bool PostObjectEvent(UUID itemID, string name, Object[] args);
- /// <summary>
- /// Suspends a script.
- /// </summary>
- /// <param name="itemID">The item ID of the script.</param>
- bool SuspendScript(UUID itemID);
- /// <summary>
- /// Resumes a script.
- /// </summary>
- /// <param name="itemID">The item ID of the script.</param>
- bool ResumeScript(UUID itemID);
- ArrayList GetScriptErrors(UUID itemID);
- bool HasScript(UUID itemID, out bool running);
- /// <summary>
- /// Returns true if a script is running.
- /// </summary>
- /// <param name="itemID">The item ID of the script.</param>
- bool GetScriptState(UUID itemID);
- void SaveAllState();
- /// <summary>
- /// Starts the processing threads.
- /// </summary>
- void StartProcessing();
- /// <summary>
- /// Get the execution times of all scripts in the given array if they are currently running.
- /// </summary>
- /// <returns>
- /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
- /// </returns>
- float GetScriptExecutionTime(List<UUID> itemIDs);
- int GetScriptsMemory(List<UUID> itemIDs);
- /// <summary>
- /// Get the execution times of all scripts in each object.
- /// </summary>
- /// <returns>
- /// A dictionary where the key is the root object ID of a linkset
- /// and the value is a representative execution time in milliseconds of all scripts in that linkset.
- /// </returns>
- Dictionary<uint, float> GetObjectScriptsExecutionTimes();
- /// <summary>
- /// Get the used memory and exec time of all scripts in each object.
- /// if time or memory is higher than min values;
- /// </summary>
- /// <returns>
- /// A dictionary where the key is the root object ID of a linkset
- /// and the value is a class with amount of bytes being used by the script
- /// </returns>
- ICollection<ScriptTopStatsData> GetTopObjectStats(float mintime, int minmemory, out float totaltime, out float totalmemory);
- }
- }
|