/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate void ScriptRemoved(UUID script);
public delegate void ObjectRemoved(UUID prim);
public class ScriptTopStatsData
{
public uint localID;
public float time;
public int memory;
};
public interface IScriptModule: INonSharedRegionModule
{
///
/// Triggered when a script is removed from the script module.
///
event ScriptRemoved OnScriptRemoved;
///
/// Triggered when an object is removed via the script module.
///
event ObjectRemoved OnObjectRemoved;
string ScriptEngineName { get; }
string GetXMLState(UUID itemID);
bool SetXMLState(UUID itemID, string xml);
///
/// Post a script event to a single script.
///
/// true if the post suceeded, false if it did not
/// The item ID of the script.
/// The name of the event.
///
/// The arguments of the event. These are in the order in which they appear.
/// e.g. for http_request this will be an object array of key request_id, string method, string body
///
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);
///
/// Suspends a script.
///
/// The item ID of the script.
bool SuspendScript(UUID itemID);
///
/// Resumes a script.
///
/// The item ID of the script.
bool ResumeScript(UUID itemID);
ArrayList GetScriptErrors(UUID itemID);
bool HasScript(UUID itemID, out bool running);
///
/// Returns true if a script is running.
///
/// The item ID of the script.
bool GetScriptState(UUID itemID);
void SaveAllState();
///
/// Starts the processing threads.
///
void StartProcessing();
///
/// Get the execution times of all scripts in the given array if they are currently running.
///
///
/// A float the value is a representative execution time in milliseconds of all scripts in that Array.
///
float GetScriptExecutionTime(List itemIDs);
int GetScriptsMemory(List itemIDs);
///
/// Get the execution times of all scripts in each object.
///
///
/// A dictionary where the key is the root object ID of a linkset
/// and the value is a representative execution time in milliseconds of all scripts in that linkset.
///
Dictionary GetObjectScriptsExecutionTimes();
///
/// Get the used memory and exec time of all scripts in each object.
/// if time or memory is higher than min values;
///
///
/// A dictionary where the key is the root object ID of a linkset
/// and the value is a class with amount of bytes being used by the script
///
ICollection GetTopObjectStats(float mintime, int minmemory, out float totaltime, out float totalmemory);
}
}