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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface IAgentStatefulModule
- {
- /// <summary>
- /// Returns a list of all the formats (by UUID) that this module
- /// can render agent state in.
- /// </summary>
- List<UUID> GetRenderStateFormats();
- /// <summary>
- /// Returns a list (by UUID) of all formats this module can decode
- /// to populate it's internal agent-related state.
- /// </summary>
- List<UUID> GetAcceptStateFormats();
- /// <summary>
- /// Render all internally held state for the given agent in the
- /// requested format.
- /// </summary>
- string RenderState(UUID agentID, UUID format);
- /// <summary>
- /// Populate the internal state for the given agent from the
- /// data argument, which is in the specified format. All prior
- /// state relating to this agent is removed by this operation.
- /// </summary>
- bool ReceiveState(UUID agentID, UUID format, string data);
- }
- }
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