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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Threading;
- using libsecondlife;
- using libsecondlife.Packets;
- using log4net;
- using Mono.Addins;
- using Nwc.XmlRpc;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.ClientStack;
- using OpenSim.Region.ClientStack.LindenUDP;
- using OpenSim.Region.Environment.Scenes;
- [assembly : Addin]
- [assembly : AddinDependency("OpenSim", "0.5")]
- [assembly : AddinDependency("RegionProxy", "0.1")]
- namespace OpenSim.ApplicationPlugins.LoadBalancer
- {
- [Extension("/OpenSim/Startup")]
- public class LoadBalancerPlugin : IApplicationPlugin
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private BaseHttpServer commandServer;
- private bool[] isLocalNeighbour;
- private bool isSplit;
- private TcpServer mTcpServer;
- private readonly object padlock = new object();
- private int proxyOffset;
- private string proxyURL;
- private List<RegionInfo> regionData;
- private int[] regionPortList;
- private SceneManager sceneManager;
- private string[] sceneURL;
- private string serializeDir;
- private OpenSimMain simMain;
- private TcpClient[] tcpClientList;
- private List<IClientNetworkServer> m_clientServers;
- #region IApplicationPlugin Members
- public void Initialise(OpenSimMain openSim)
- {
- m_log.Info("[BALANCER] " + "Entering Initialize()");
- proxyURL = openSim.ConfigSource.Configs["Network"].GetString("proxy_url", "");
- if (proxyURL.Length == 0) return;
- StartTcpServer();
- LLClientView.SynchronizeClient = SynchronizePackets;
- AsynchronousSocketListener.PacketHandler = SynchronizePacketRecieve;
- sceneManager = openSim.SceneManager;
- m_clientServers = openSim.ClientServers;
- regionData = openSim.RegionData;
- simMain = openSim;
- commandServer = openSim.HttpServer;
- proxyOffset = Int32.Parse(openSim.ConfigSource.Configs["Network"].GetString("proxy_offset", "0"));
- serializeDir = openSim.ConfigSource.Configs["Network"].GetString("serialize_dir", "/tmp/");
- commandServer.AddXmlRPCHandler("SerializeRegion", SerializeRegion);
- commandServer.AddXmlRPCHandler("DeserializeRegion_Move", DeserializeRegion_Move);
- commandServer.AddXmlRPCHandler("DeserializeRegion_Clone", DeserializeRegion_Clone);
- commandServer.AddXmlRPCHandler("TerminateRegion", TerminateRegion);
- commandServer.AddXmlRPCHandler("SplitRegion", SplitRegion);
- commandServer.AddXmlRPCHandler("MergeRegions", MergeRegions);
- commandServer.AddXmlRPCHandler("UpdatePhysics", UpdatePhysics);
- commandServer.AddXmlRPCHandler("GetStatus", GetStatus);
- m_log.Info("[BALANCER] " + "Exiting Initialize()");
- }
- public void Close()
- {
- }
- #endregion
- private void StartTcpServer()
- {
- Thread server_thread = new Thread(new ThreadStart(
- delegate
- {
- mTcpServer = new TcpServer(10001);
- mTcpServer.start();
- }));
- server_thread.Start();
- }
- private XmlRpcResponse GetStatus(XmlRpcRequest request)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- try
- {
- m_log.Info("[BALANCER] " + "Entering RegionStatus()");
- int src_port = (int) request.Params[0];
- Scene scene;
- // try to get the scene object
- RegionInfo src_region = SearchRegionFromPortNum(src_port);
- if (sceneManager.TryGetScene(src_region.RegionID, out scene) == false)
- {
- m_log.Error("[BALANCER] " + "The Scene is not found");
- return response;
- }
- // serialization of client's informations
- List<ScenePresence> presences = scene.GetScenePresences();
- int get_scene_presence = presences.Count;
- int get_scene_presence_filter = 0;
- foreach (ScenePresence pre in presences)
- {
- IClientAPI client = pre.ControllingClient;
- //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
- if (client.IsActive)
- {
- get_scene_presence_filter++;
- }
- }
- List<ScenePresence> avatars = scene.GetAvatars();
- int get_avatar = avatars.Count;
- int get_avatar_filter = 0;
- string avatar_names = "";
- foreach (ScenePresence pre in avatars)
- {
- IClientAPI client = pre.ControllingClient;
- //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
- if (client.IsActive)
- {
- get_avatar_filter++;
- avatar_names += pre.Firstname + " " + pre.Lastname + "; ";
- }
- }
- Hashtable responseData = new Hashtable();
- responseData["get_scene_presence_filter"] = get_scene_presence_filter;
- responseData["get_scene_presence"] = get_scene_presence;
- responseData["get_avatar_filter"] = get_avatar_filter;
- responseData["get_avatar"] = get_avatar;
- responseData["avatar_names"] = avatar_names;
- response.Value = responseData;
- m_log.Info("[BALANCER] " + "Exiting RegionStatus()");
- }
- catch (Exception e)
- {
- m_log.Error("[BALANCER] " + e);
- m_log.Error("[BALANCER] " + e.StackTrace);
- }
- return response;
- }
- private XmlRpcResponse SerializeRegion(XmlRpcRequest request)
- {
- try
- {
- m_log.Info("[BALANCER] " + "Entering SerializeRegion()");
- string src_url = (string) request.Params[0];
- int src_port = (int) request.Params[1];
- SerializeRegion(src_url, src_port);
- m_log.Info("[BALANCER] " + "Exiting SerializeRegion()");
- }
- catch (Exception e)
- {
- m_log.Error("[BALANCER] " + e);
- m_log.Error("[BALANCER] " + e.StackTrace);
- }
- return new XmlRpcResponse();
- }
- private XmlRpcResponse DeserializeRegion_Move(XmlRpcRequest request)
- {
- try
- {
- m_log.Info("[BALANCER] " + "Entering DeserializeRegion_Move()");
- string src_url = (string) request.Params[0];
- int src_port = (int) request.Params[1];
- string dst_url = (string) request.Params[2];
- int dst_port = (int) request.Params[3];
- DeserializeRegion_Move(src_port, dst_port, src_url, dst_url);
- m_log.Info("[BALANCER] " + "Exiting DeserializeRegion_Move()");
- }
- catch (Exception e)
- {
- m_log.Error("[BALANCER] " + e);
- m_log.Error("[BALANCER] " + e.StackTrace);
- }
- return new XmlRpcResponse();
- }
- private XmlRpcResponse DeserializeRegion_Clone(XmlRpcRequest request)
- {
- try
- {
- m_log.Info("[BALANCER] " + "Entering DeserializeRegion_Clone()");
- string src_url = (string) request.Params[0];
- int src_port = (int) request.Params[1];
- string dst_url = (string) request.Params[2];
- int dst_port = (int) request.Params[3];
- DeserializeRegion_Clone(src_port, dst_port, src_url, dst_url);
- m_log.Info("[BALANCER] " + "Exiting DeserializeRegion_Clone()");
- }
- catch (Exception e)
- {
- m_log.Error("[BALANCER] " + e);
- m_log.Error("[BALANCER] " + e.StackTrace);
- throw;
- }
- return new XmlRpcResponse();
- }
- private XmlRpcResponse TerminateRegion(XmlRpcRequest request)
- {
- try
- {
- m_log.Info("[BALANCER] " + "Entering TerminateRegion()");
- int src_port = (int) request.Params[0];
- // backgroud
- WaitCallback callback = TerminateRegion;
- ThreadPool.QueueUserWorkItem(callback, src_port);
- m_log.Info("[BALANCER] " + "Exiting TerminateRegion()");
- }
- catch (Exception e)
- {
- m_log.Error("[BALANCER] " + e);
- m_log.Error("[BALANCER] " + e.StackTrace);
- }
- return new XmlRpcResponse();
- }
- // internal functions
- private void SerializeRegion(string src_url, int src_port)
- {
- //------------------------------------------
- // Processing of origin region
- //------------------------------------------
- // search origin region
- RegionInfo src_region = SearchRegionFromPortNum(src_port);
- if (src_region == null)
- {
- m_log.Error("[BALANCER] " + "Region not found");
- return;
- }
- Util.XmlRpcCommand(src_region.proxyUrl, "BlockClientMessages", src_url, src_port + proxyOffset);
- // serialization of origin region's data
- SerializeRegion(src_region, serializeDir);
- }
- private void DeserializeRegion_Move(int src_port, int dst_port, string src_url, string dst_url)
- {
- //------------------------------------------
- // Processing of destination region
- //------------------------------------------
- // import the source region's data
- RegionInfo dst_region = DeserializeRegion(dst_port, serializeDir);
- Util.XmlRpcCommand(dst_region.proxyUrl, "ChangeRegion", src_port + proxyOffset, src_url, dst_port + proxyOffset, dst_url);
- Util.XmlRpcCommand(dst_region.proxyUrl, "UnblockClientMessages", dst_url, dst_port + proxyOffset);
- }
- private void DeserializeRegion_Clone(int src_port, int dst_port, string src_url, string dst_url)
- {
- //------------------------------------------
- // Processing of destination region
- //------------------------------------------
- // import the source region's data
- RegionInfo dst_region = DeserializeRegion(dst_port, serializeDir);
- // Decide who is in charge for each section
- int[] port = new int[] {src_port, dst_port};
- string[] url = new string[] {"http://" + src_url + ":" + commandServer.Port, "http://" + dst_url + ":" + commandServer.Port};
- for (int i = 0; i < 2; i++) Util.XmlRpcCommand(url[i], "SplitRegion", i, 2, port[0], port[1], url[0], url[1]);
- // Enable the proxy
- Util.XmlRpcCommand(dst_region.proxyUrl, "AddRegion", src_port + proxyOffset, src_url, dst_port + proxyOffset, dst_url);
- Util.XmlRpcCommand(dst_region.proxyUrl, "UnblockClientMessages", dst_url, dst_port + proxyOffset);
- }
- private void TerminateRegion(object param)
- {
- int src_port = (int) param;
- //------------------------------------------
- // Processing of remove region
- //------------------------------------------
- // search origin region
- RegionInfo src_region = SearchRegionFromPortNum(src_port);
- if (src_region == null)
- {
- m_log.Error("[BALANCER] " + "Region not found");
- return;
- }
- isSplit = false;
- // remove client resources
- RemoveAllClientResource(src_region);
- // remove old region
- RemoveRegion(src_region.RegionID, src_region.InternalEndPoint.Port);
- m_log.Info("[BALANCER] " + "Region terminated");
- }
- private RegionInfo SearchRegionFromPortNum(int portnum)
- {
- RegionInfo result = null;
- foreach (RegionInfo rinfo in regionData)
- {
- if (rinfo.InternalEndPoint.Port == portnum)
- {
- // m_log.Info("BALANCER",
- // "Region found. Internal Port = {0}, Handle={1}",
- // rinfo.InternalEndPoint.Port, rinfo.RegionHandle);
- result = rinfo;
- break;
- }
- }
- return result;
- }
- private IClientNetworkServer SearchClientServerFromPortNum(int portnum)
- {
- return m_clientServers.Find(
- delegate(IClientNetworkServer server)
- {
- // ReSharper disable PossibleNullReferenceException
- return (portnum + proxyOffset == ((IPEndPoint) server.Server.LocalEndPoint).Port);
- // ReSharper restore PossibleNullReferenceException
- }
- );
- }
- private void SerializeRegion(RegionInfo src_region, string export_dir)
- {
- Scene scene;
- int i = 0;
- // try to get the scene object
- if (sceneManager.TryGetScene(src_region.RegionID, out scene) == false)
- {
- m_log.Error("[BALANCER] " + "The Scene is not found");
- return;
- }
- // create export directory
- DirectoryInfo dirinfo = new DirectoryInfo(export_dir);
- if (!dirinfo.Exists)
- {
- dirinfo.Create();
- }
- // serialization of client's informations
- List<ScenePresence> presences = scene.GetScenePresences();
- foreach (ScenePresence pre in presences)
- {
- SerializeClient(i, scene, pre, export_dir);
- i++;
- }
- // serialization of region data
- SerializableRegionInfo dst_region = new SerializableRegionInfo(src_region);
- string filename = export_dir + "RegionInfo_" + src_region.RegionID + ".bin";
- Util.SerializeToFile(filename, dst_region);
- // backup current scene's entities
- //scene.Backup();
- m_log.InfoFormat("[BALANCER] " + "region serialization completed [{0}]",
- src_region.RegionID.ToString());
- }
- private static void SerializeClient(int idx, IScene scene, EntityBase pre, string export_dir)
- {
- string filename;
- IClientAPI controller;
- m_log.InfoFormat("[BALANCER] " + "agent id : {0}", pre.UUID);
- uint[] circuits = scene.ClientManager.GetAllCircuits(pre.UUID);
- foreach (uint code in circuits)
- {
- m_log.InfoFormat("[BALANCER] " + "circuit code : {0}", code);
- if (scene.ClientManager.TryGetClient(code, out controller))
- {
- ClientInfo info = controller.GetClientInfo();
- filename = export_dir + "ClientInfo-" + String.Format("{0:0000}", idx) + "_" + controller.CircuitCode + ".bin";
- Util.SerializeToFile(filename, info);
- m_log.InfoFormat("[BALANCER] " + "client info serialized [filename={0}]", filename);
- }
- }
- //filename = export_dir + "Presence_" + controller.AgentId.ToString() + ".bin";
- filename = export_dir + "Presence_" + String.Format("{0:0000}", idx) + ".bin";
- Util.SerializeToFile(filename, pre);
- m_log.InfoFormat("[BALANCER] " + "scene presence serialized [filename={0}]", filename);
- }
- private RegionInfo DeserializeRegion(int dst_port, string import_dir)
- {
- RegionInfo dst_region = null;
- try
- {
- // deserialization of region data
- string[] files = Directory.GetFiles(import_dir, "RegionInfo_*.bin");
- foreach (string filename in files)
- {
- m_log.InfoFormat("[BALANCER] RegionInfo filename = [{0}]", filename);
- dst_region = new RegionInfo((SerializableRegionInfo) Util.DeserializeFromFile(filename));
- m_log.InfoFormat("[BALANCER] " + "RegionID = [{0}]", dst_region.RegionID.ToString());
- m_log.InfoFormat("[BALANCER] " + "RegionHandle = [{0}]", dst_region.RegionHandle);
- m_log.InfoFormat("[BALANCER] " + "ProxyUrl = [{0}]", dst_region.proxyUrl);
- m_log.InfoFormat("[BALANCER] " + "OriginRegionID = [{0}]", dst_region.originRegionID.ToString());
- CreateCloneRegion(dst_region, dst_port, true);
- File.Delete(filename);
- m_log.InfoFormat("[BALANCER] " + "region deserialized [{0}]", dst_region.RegionID);
- }
- if (dst_region != null)
- {
- // deserialization of client data
- DeserializeClient(dst_region, import_dir);
- m_log.InfoFormat("[BALANCER] " + "region deserialization completed [{0}]",
- dst_region.ToString());
- }
- }
- catch (Exception e)
- {
- m_log.Error("[BALANCER] " + e);
- m_log.Error("[BALANCER] " + e.StackTrace);
- throw;
- }
- return dst_region;
- }
- private void DeserializeClient(SimpleRegionInfo dst_region, string import_dir)
- {
- ScenePresence sp;
- ClientInfo data;
- Scene scene;
- IClientAPI controller;
- if (sceneManager.TryGetScene(dst_region.RegionID, out scene))
- {
- IClientNetworkServer clientserv = SearchClientServerFromPortNum(scene.RegionInfo.InternalEndPoint.Port);
- // restore the scene presence
- for (int i = 0;; i++)
- {
- string filename = import_dir + "Presence_" + String.Format("{0:0000}", i) + ".bin";
- if (!File.Exists(filename))
- {
- break;
- }
- sp = (ScenePresence) Util.DeserializeFromFile(filename);
- Console.WriteLine("agent id = {0}", sp.UUID);
- scene.m_restorePresences.Add(sp.UUID, sp);
- File.Delete(filename);
- m_log.InfoFormat("[BALANCER] " + "scene presence deserialized [{0}]", sp.UUID);
- // restore the ClientView
- string[] files = Directory.GetFiles(import_dir, "ClientInfo-" + String.Format("{0:0000}", i) + "_*.bin");
- foreach (string fname in files)
- {
- int start = fname.IndexOf('_');
- int end = fname.LastIndexOf('.');
- uint circuit_code = uint.Parse(fname.Substring(start + 1, end - start - 1));
- m_log.InfoFormat("[BALANCER] " + "client circuit code = {0}", circuit_code);
- data = (ClientInfo) Util.DeserializeFromFile(fname);
- AgentCircuitData agentdata = new AgentCircuitData(data.agentcircuit);
- scene.AuthenticateHandler.AddNewCircuit(circuit_code, agentdata);
- // TODO: This needs to be abstracted and converted into IClientNetworkServer
- if (clientserv is LLUDPServer)
- {
- ((LLUDPServer) clientserv).RestoreClient(agentdata, data.userEP, data.proxyEP);
- }
- // waiting for the scene-presense restored
- lock (scene.m_restorePresences)
- {
- Monitor.Wait(scene.m_restorePresences, 3000);
- }
- if (scene.ClientManager.TryGetClient(circuit_code, out controller))
- {
- m_log.InfoFormat("[BALANCER] " + "get client [{0}]", circuit_code);
- controller.SetClientInfo(data);
- }
- File.Delete(fname);
- m_log.InfoFormat("[BALANCER] " + "client info deserialized [{0}]", circuit_code);
- }
- // backup new scene's entities
- //scene.Backup();
- }
- }
- }
- private void CreateCloneRegion(RegionInfo dst_region, int dst_port, bool createID_flag)
- {
- if (createID_flag)
- {
- dst_region.RegionID = LLUUID.Random();
- }
- // change RegionInfo (memory only)
- dst_region.InternalEndPoint.Port = dst_port;
- dst_region.ExternalHostName = proxyURL.Split(new char[] {'/', ':'})[3];
- // Create new region
- simMain.CreateRegion(dst_region, false);
- }
- private void RemoveRegion(LLUUID regionID, int port)
- {
- Scene killScene;
- if (sceneManager.TryGetScene(regionID, out killScene))
- {
- Console.WriteLine("scene found.");
- if ((sceneManager.CurrentScene != null)
- && (sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID))
- {
- sceneManager.TrySetCurrentScene("..");
- }
- m_log.Info("Removing region : " + killScene.RegionInfo.RegionName);
- regionData.Remove(killScene.RegionInfo);
- sceneManager.CloseScene(killScene);
- }
- // Shutting down the UDP server
- IClientNetworkServer clientsvr = SearchClientServerFromPortNum(port);
- if (clientsvr != null)
- {
- clientsvr.Server.Close();
- m_clientServers.Remove(clientsvr);
- }
- }
- private void RemoveAllClientResource(SimpleRegionInfo src_region)
- {
- Scene scene;
- IClientAPI controller;
- // try to get the scene object
- if (sceneManager.TryGetScene(src_region.RegionID, out scene) == false)
- {
- m_log.Error("[BALANCER] " + "The Scene is not found");
- return;
- }
- // serialization of client's informations
- List<ScenePresence> presences = scene.GetScenePresences();
- // remove all scene presences
- foreach (ScenePresence pre in presences)
- {
- uint[] circuits = scene.ClientManager.GetAllCircuits(pre.UUID);
- foreach (uint code in circuits)
- {
- m_log.InfoFormat("[BALANCER] " + "circuit code : {0}", code);
- if (scene.ClientManager.TryGetClient(code, out controller))
- {
- // stopping clientview thread
- if ((controller).IsActive)
- {
- controller.Stop();
- (controller).IsActive = false;
- }
- // teminateing clientview thread
- controller.Terminate();
- m_log.Info("[BALANCER] " + "client thread stopped");
- }
- }
- // remove scene presence
- scene.RemoveClient(pre.UUID);
- }
- }
- /*
- * This section implements scene splitting and synchronization
- */
- private XmlRpcResponse SplitRegion(XmlRpcRequest request)
- {
- try
- {
- int myID = (int) request.Params[0];
- int numRegions = (int) request.Params[1];
- regionPortList = new int[numRegions];
- sceneURL = new string[numRegions];
- tcpClientList = new TcpClient[numRegions];
- for (int i = 0; i < numRegions; i++)
- {
- regionPortList[i] = (int) request.Params[i + 2];
- sceneURL[i] = (string) request.Params[i + 2 + numRegions];
- }
- for (int i = 0; i < numRegions; i++)
- {
- string hostname = sceneURL[i].Split(new char[] {'/', ':'})[3];
- m_log.InfoFormat("[SPLITSCENE] " + "creating tcp client host:{0}", hostname);
- tcpClientList[i] = new TcpClient(hostname, 10001);
- }
- bool isMaster = (myID == 0);
- isLocalNeighbour = new bool[numRegions];
- for (int i = 0; i < numRegions; i++) isLocalNeighbour[i] = (sceneURL[i] == sceneURL[myID]);
- RegionInfo region = SearchRegionFromPortNum(regionPortList[myID]);
- //Console.WriteLine("\n === SplitRegion {0}\n", region.RegionID);
- Scene scene;
- if (sceneManager.TryGetScene(region.RegionID, out scene))
- {
- // Disable event updates, backups etc in the slave(s)
- scene.Region_Status = isMaster ? RegionStatus.Up : RegionStatus.SlaveScene;
- //Console.WriteLine("=== SplitRegion {0}: Scene found, status {1}", region.RegionID, scene.Region_Status);
- // Disabling half of the avatars in master, and the other half in slave
- int i = 0;
- List<uint> circuits = scene.ClientManager.GetAllCircuitCodes();
- circuits.Sort();
- foreach (uint code in circuits)
- {
- m_log.InfoFormat("[BALANCER] " + "circuit code : {0}", code);
- IClientAPI controller;
- if (scene.ClientManager.TryGetClient(code, out controller))
- {
- // Divide the presences evenly over the set of subscenes
- LLClientView client = (LLClientView) controller;
- client.IsActive = (((i + myID) % sceneURL.Length) == 0);
- m_log.InfoFormat("[SPLITSCENE] === SplitRegion {0}: SP.PacketEnabled {1}", region.RegionID, client.IsActive);
- if (!client.IsActive)
- {
- // stopping clientview thread
- client.Stop();
- }
- ++i;
- }
- }
- scene.splitID = myID;
- scene.SynchronizeScene = SynchronizeScenes;
- isSplit = true;
- }
- else
- {
- m_log.Error("[SPLITSCENE] " + String.Format("Scene not found {0}", region.RegionID));
- }
- }
- catch (Exception e)
- {
- m_log.Error("[SPLITSCENE] " + e);
- m_log.Error("[SPLITSCENE] " + e.StackTrace);
- }
- return new XmlRpcResponse();
- }
- private XmlRpcResponse MergeRegions(XmlRpcRequest request)
- {
- // This should only be called for the master scene
- try
- {
- m_log.Info("[BALANCER] " + "Entering MergeRegions()");
- string src_url = (string) request.Params[0];
- int src_port = (int) request.Params[1];
- RegionInfo region = SearchRegionFromPortNum(src_port);
- Util.XmlRpcCommand(region.proxyUrl, "BlockClientMessages", src_url, src_port + proxyOffset);
- Scene scene;
- if (sceneManager.TryGetScene(region.RegionID, out scene))
- {
- isSplit = false;
- scene.SynchronizeScene = null;
- scene.Region_Status = RegionStatus.Up;
- List<ScenePresence> presences = scene.GetScenePresences();
- foreach (ScenePresence pre in presences)
- {
- LLClientView client = (LLClientView) pre.ControllingClient;
- if (!client.IsActive)
- {
- client.Restart();
- client.IsActive = true;
- }
- }
- }
- // Delete the slave scenes
- for (int i = 1; i < sceneURL.Length; i++)
- {
- string url = (sceneURL[i].Split('/')[2]).Split(':')[0]; // get URL part from EP
- Util.XmlRpcCommand(region.proxyUrl, "DeleteRegion", regionPortList[i] + proxyOffset, url);
- Thread.Sleep(1000);
- Util.XmlRpcCommand(sceneURL[i], "TerminateRegion", regionPortList[i]); // TODO: need + proxyOffset?
- }
- Util.XmlRpcCommand(region.proxyUrl, "UnblockClientMessages", src_url, src_port + proxyOffset);
- }
- catch (Exception e)
- {
- m_log.Error("[BALANCER] " + e);
- m_log.Error("[BALANCER] " + e.StackTrace);
- throw;
- }
- return new XmlRpcResponse();
- }
- private XmlRpcResponse UpdatePhysics(XmlRpcRequest request)
- {
- // this callback receives physic scene updates from the other sub-scenes (in split mode)
- int regionPort = (int) request.Params[0];
- LLUUID scenePresenceID = new LLUUID((byte[]) request.Params[1], 0);
- LLVector3 position = new LLVector3((byte[]) request.Params[2], 0);
- LLVector3 velocity = new LLVector3((byte[]) request.Params[3], 0);
- bool flying = (bool) request.Params[4];
- LocalUpdatePhysics(regionPort, scenePresenceID, position, velocity, flying);
- return new XmlRpcResponse();
- }
- private void LocalUpdatePhysics(int regionPort, LLUUID scenePresenceID, LLVector3 position, LLVector3 velocity, bool flying)
- {
- //m_log.Info("[SPLITSCENE] "+String.Format("UpdatePhysics called {0}", regionID));
- //m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]",
- // regionPort, scenePresenceID.ToString(), position.ToString(),
- // velocity.ToString(), flying);
- RegionInfo region = SearchRegionFromPortNum(regionPort);
- // Find and update the scene precense
- Scene scene;
- if (sceneManager.TryGetScene(region.RegionID, out scene))
- {
- ScenePresence pre = scene.GetScenePresences().Find(delegate(ScenePresence x) { return x.UUID == scenePresenceID; });
- if (pre == null)
- {
- m_log.ErrorFormat("[SPLITSCENE] [LocalUpdatePhysics] ScenePresence is missing... ({0})", scenePresenceID.ToString());
- return;
- }
- // m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region:{0}, client:{1}]",
- // regionID.ToString(), pre.UUID.ToString());
- pre.AbsolutePosition = position; // will set PhysicsActor.Position
- pre.Velocity = velocity; // will set PhysicsActor.Velocity
- pre.PhysicsActor.Flying = flying;
- }
- }
- private void SynchronizeScenes(Scene scene)
- {
- if (!isSplit)
- {
- return;
- }
- lock (padlock)
- {
- // Callback activated after a physics scene update
- // int i = 0;
- List<ScenePresence> presences = scene.GetScenePresences();
- foreach (ScenePresence pre in presences)
- {
- LLClientView client = (LLClientView) pre.ControllingClient;
- // Because data changes by the physics simulation when the client doesn't move,
- // if MovementFlag is false, It is necessary to synchronize.
- //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
- if (client.IsActive)
- {
- //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));
- for (int i = 0; i < sceneURL.Length; i++)
- {
- if (i == scene.splitID)
- {
- continue;
- }
- if (isLocalNeighbour[i])
- {
- //m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Local) [region:{0}=>{1}, client:{2}]",
- // scene.RegionInfo.RegionID, regionPortList[i], pre.UUID.ToString());
- LocalUpdatePhysics(regionPortList[i], pre.UUID, pre.AbsolutePosition, pre.Velocity, pre.PhysicsActor.Flying);
- }
- else
- {
- //m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Remote) [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]",
- // regionPortList[i], pre.UUID.ToString(), pre.AbsolutePosition.ToString(),
- // pre.Velocity.ToString(), pre.PhysicsActor.Flying);
- Util.XmlRpcCommand(sceneURL[i], "UpdatePhysics",
- regionPortList[i], pre.UUID.GetBytes(),
- pre.AbsolutePosition.GetBytes(), pre.Velocity.GetBytes(),
- pre.PhysicsActor.Flying);
- /*
- byte[] buff = new byte[12+12+1];
- Buffer.BlockCopy(pre.AbsolutePosition.GetBytes(), 0, buff, 0, 12);
- Buffer.BlockCopy(pre.Velocity.GetBytes(), 0, buff, 12, 12);
- buff[24] = (byte)((pre.PhysicsActor.Flying)?1:0);
- // create header
- InternalPacketHeader header = new InternalPacketHeader();
- header.type = 1;
- header.throttlePacketType = 0;
- header.numbytes = buff.Length;
- header.agent_id = pre.UUID.UUID;
- header.region_port = regionPortList[i];
- //Send
- tcpClientList[i].send(header, buff);
- */
- }
- }
- }
- // ++i;
- }
- }
- }
- public bool SynchronizePackets(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType)
- {
- if (!isSplit)
- {
- return false;
- }
- Scene localScene = (Scene) scene;
- for (int i = 0; i < sceneURL.Length; i++)
- {
- if (i == localScene.splitID)
- {
- continue;
- }
- if (isLocalNeighbour[i])
- {
- //m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Local) [type:{0}, client:{1}]",
- // packet.Type.ToString(), agentID.ToString());
- LocalUpdatePacket(regionPortList[i], agentID, packet, throttlePacketType);
- }
- else
- {
- //m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Remote) [type:{0}, client:{1}]",
- // packet.Type.ToString(), agentID.ToString());
- // to bytes
- byte[] buff = packet.ToBytes();
- // create header
- InternalPacketHeader header = new InternalPacketHeader();
- header.type = 0;
- header.throttlePacketType = (int) throttlePacketType;
- header.numbytes = buff.Length;
- header.agent_id = agentID.UUID;
- header.region_port = regionPortList[i];
- //Send
- tcpClientList[i].send(header, buff);
- PacketPool.Instance.ReturnPacket(packet);
- }
- }
- return true;
- }
- private void LocalUpdatePacket(int regionPort, LLUUID agentID, Packet packet, ThrottleOutPacketType throttlePacketType)
- {
- Scene scene;
- RegionInfo region = SearchRegionFromPortNum(regionPort);
- // m_log.Info("[SPLITSCENE] "+"LocalUpdatePacket [region port:{0}, client:{1}, packet type:{2}]",
- // regionPort, agentID.ToString(), packet.GetType().ToString());
- if (sceneManager.TryGetScene(region.RegionID, out scene))
- {
- ScenePresence pre = scene.GetScenePresences().Find(delegate(ScenePresence x) { return x.UUID == agentID; });
- if (pre == null)
- {
- m_log.ErrorFormat("[SPLITSCENE] [LocalUpdatePacket] ScenePresence is missing... ({0})", agentID.ToString());
- return;
- }
- if (pre.ControllingClient is LLClientView)
- {
- if (((LLClientView)pre.ControllingClient).IsActive)
- {
- ((LLClientView)pre.ControllingClient).OutPacket(packet, throttlePacketType);
- }
- else
- {
- PacketPool.Instance.ReturnPacket(packet);
- }
- }
- else
- {
- PacketPool.Instance.ReturnPacket(packet);
- }
- }
- }
- public void SynchronizePacketRecieve(InternalPacketHeader header, byte[] buff)
- {
- // m_log.Info("[SPLITSCENE] "+"entering SynchronizePacketRecieve[type={0}]", header.type);
- if (!isSplit)
- {
- return;
- }
- switch (header.type)
- {
- case 0:
- byte[] zero = new byte[3000];
- // deserialize packet
- int packetEnd = buff.Length - 1;
- // packetEnd = buff.Length;
- try
- {
- //m_log.Info("[SPLITSCENE] "+"PacketPool.Instance : {0}", (PacketPool.Instance == null)?"null":"not null");
- //m_log.Info("[SPLITSCENE] "+"buff length={0}", buff.Length);
- Packet packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
- LocalUpdatePacket(header.region_port, new LLUUID(header.agent_id),
- packet, (ThrottleOutPacketType) header.throttlePacketType);
- }
- catch (Exception e)
- {
- m_log.Error("[SPLITSCENE] " + e);
- m_log.Error("[SPLITSCENE] " + e.StackTrace);
- }
- break;
- case 1:
- int regionPort = header.region_port;
- LLUUID scenePresenceID = new LLUUID(header.agent_id);
- LLVector3 position = new LLVector3(buff, 0);
- LLVector3 velocity = new LLVector3(buff, 12);
- bool flying = ((buff[24] == 1) ? true : false);
- LocalUpdatePhysics(regionPort, scenePresenceID, position, velocity, flying);
- break;
- default:
- m_log.Info("[SPLITSCENE] " + "Invalid type");
- break;
- }
- // m_log.Info("[SPLITSCENE] "+"exiting SynchronizePacketRecieve");
- }
- }
- }
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