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ScriptEngine.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. /* Original code: Tedd Hansen */
  28. using System;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Region.Environment.Interfaces;
  33. using OpenSim.Region.Environment.Scenes;
  34. namespace OpenSim.Region.ScriptEngine.RemoteServer
  35. {
  36. /// <summary>
  37. /// This is the root object for RemoteServer. Objects access each other trough this class.
  38. /// </summary>
  39. ///
  40. [Serializable]
  41. public class ScriptEngine : IRegionModule
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. internal Scene World;
  45. internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
  46. internal RemoteServer m_RemoteServer; // Handles connections to remote servers
  47. public ScriptEngine()
  48. {
  49. Common.mySE = this;
  50. }
  51. public ILog Log
  52. {
  53. get { return m_log; }
  54. }
  55. public void InitializeEngine(Scene Sceneworld)
  56. {
  57. World = Sceneworld;
  58. m_log.Info("[ScriptEngine]: RemoteEngine (Remote Script Server) initializing");
  59. // Create all objects we'll be using
  60. m_EventManager = new EventManager(this);
  61. m_RemoteServer = new RemoteServer();
  62. m_RemoteServer.Connect("localhost", 1234);
  63. }
  64. public void Shutdown()
  65. {
  66. // We are shutting down
  67. }
  68. #region IRegionModule
  69. public void Initialise(Scene scene, IConfigSource config)
  70. {
  71. InitializeEngine(scene);
  72. }
  73. public void PostInitialise()
  74. {
  75. }
  76. public void Close()
  77. {
  78. }
  79. public string Name
  80. {
  81. get { return "RemoteServerScriptingModule"; }
  82. }
  83. public bool IsSharedModule
  84. {
  85. get { return false; }
  86. }
  87. #endregion
  88. }
  89. }