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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net.Sockets;
- using System.Runtime.Remoting;
- using System.Runtime.Remoting.Channels;
- using System.Runtime.Remoting.Channels.Tcp;
- using OpenSim.Region.ScriptEngine.Common;
- namespace OpenSim.Region.ScriptEngine.RemoteServer
- {
- class RemoteServer
- {
- // Handles connections to servers
- // Create and returns server object
- public RemoteServer()
- {
- TcpChannel chan = new TcpChannel();
- ChannelServices.RegisterChannel(chan, true);
- }
- /// <summary>
- /// Create a channel for communicating w/ the remote object
- /// Notice no port is specified on the client
- /// </summary>
- public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
- {
- ScriptServerInterfaces.ServerRemotingObject obj = null;
- try
- {
- // Create an instance of the remote object
- obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
- typeof(ScriptServerInterfaces.ServerRemotingObject),
- "tcp://" + hostname + ":" + port + "/DotNetEngine");
- if (obj == null)
- {
- Console.WriteLine("Error: unable to locate server");
- }
- }
- catch (SocketException)
- {
- Console.WriteLine("Error: unable to connect to server");
- }
- catch (RemotingException)
- {
- Console.WriteLine("Error: unable to connect to server");
- }
- return obj;
- }
- }
- }
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