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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.CodeDom.Compiler;
- using System.Collections.Generic;
- using System.Globalization;
- using System.IO;
- using Microsoft.CSharp;
- using Microsoft.JScript;
- using Microsoft.VisualBasic;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
- {
- public class Compiler
- {
- private static readonly log4net.ILog m_log
- = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- // * Uses "LSL2Converter" to convert LSL to C# if necessary.
- // * Compiles C#-code into an assembly
- // * Returns assembly name ready for AppDomain load.
- //
- // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
- //
- internal enum enumCompileType
- {
- lsl = 0,
- cs = 1,
- vb = 2,
- js = 3
- }
- /// <summary>
- /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
- /// </summary>
- public int LinesToRemoveOnError = 3;
- private enumCompileType DefaultCompileLanguage;
- private bool WriteScriptSourceToDebugFile;
- private bool CompileWithDebugInformation;
- private bool CleanUpOldScriptsOnStartup;
- private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
- private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
- private string FilePrefix;
- private string ScriptEnginesPath = "ScriptEngines";
- private static LSL2CSConverter LSL_Converter = new LSL2CSConverter();
- private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
- private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
- private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
- private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
- private static UInt64 scriptCompileCounter = 0; // And a counter
- public Common.ScriptEngineBase.ScriptEngine m_scriptEngine;
- public Compiler(Common.ScriptEngineBase.ScriptEngine scriptEngine)
- {
- m_scriptEngine = scriptEngine;
- ReadConfig();
- }
- public bool in_startup = true;
- public void ReadConfig()
- {
- // Get some config
- WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true);
- CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true);
- CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true);
- // Get file prefix from scriptengine name and make it file system safe:
- FilePrefix = m_scriptEngine.ScriptEngineName;
- foreach (char c in Path.GetInvalidFileNameChars())
- {
- FilePrefix = FilePrefix.Replace(c, '_');
- }
- // First time we start? Delete old files
- if (in_startup)
- {
- in_startup = false;
- DeleteOldFiles();
- }
- // Map name and enum type of our supported languages
- LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
- LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
- LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
- LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
- // Allowed compilers
- string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js");
- AllowedCompilers.Clear();
- #if DEBUG
- m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Allowed languages: " + allowComp);
- #endif
- foreach (string strl in allowComp.Split(','))
- {
- string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
- if (!LanguageMapping.ContainsKey(strlan))
- {
- m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
- }
- else
- {
- #if DEBUG
- //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
- #endif
- }
- AllowedCompilers.Add(strlan, true);
- }
- if (AllowedCompilers.Count == 0)
- m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
- // Default language
- string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower();
- // Is this language recognized at all?
- if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
- {
- m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
- "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
- defaultCompileLanguage = "lsl";
- }
- // Is this language in allow-list?
- if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
- {
- m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
- "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
- }
- else
- {
- #if DEBUG
- // m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
- // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
- #endif
- // LANGUAGE IS IN ALLOW-LIST
- DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
- }
- // We now have an allow-list, a mapping list, and a default language
- }
- /// <summary>
- /// Delete old script files
- /// </summary>
- private void DeleteOldFiles()
- {
- // CREATE FOLDER IF IT DOESNT EXIST
- if (!Directory.Exists(ScriptEnginesPath))
- {
- try
- {
- Directory.CreateDirectory(ScriptEnginesPath);
- }
- catch (Exception ex)
- {
- m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
- }
- }
- foreach (string file in Directory.GetFiles(ScriptEnginesPath))
- {
- //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: FILE FOUND: " + file);
- if (file.ToLower().StartsWith(FilePrefix + "_compiled_") ||
- file.ToLower().StartsWith(FilePrefix + "_source_"))
- {
- try
- {
- File.Delete(file);
- }
- catch (Exception ex)
- {
- m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
- }
- }
- }
- }
- ////private ICodeCompiler icc = codeProvider.CreateCompiler();
- //public string CompileFromFile(string LSOFileName)
- //{
- // switch (Path.GetExtension(LSOFileName).ToLower())
- // {
- // case ".txt":
- // case ".lsl":
- // Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS");
- // return CompileFromLSLText(File.ReadAllText(LSOFileName));
- // case ".cs":
- // Common.ScriptEngineBase.Common.SendToDebug("Source code is CS");
- // return CompileFromCSText(File.ReadAllText(LSOFileName));
- // default:
- // throw new Exception("Unknown script type.");
- // }
- //}
- /// <summary>
- /// Converts script from LSL to CS and calls CompileFromCSText
- /// </summary>
- /// <param name="Script">LSL script</param>
- /// <returns>Filename to .dll assembly</returns>
- public string PerformScriptCompile(string Script)
- {
- enumCompileType l = DefaultCompileLanguage;
- if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
- l = enumCompileType.cs;
- if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
- {
- l = enumCompileType.vb;
- // We need to remove //vb, it won't compile with that
- Script = Script.Substring(4, Script.Length - 4);
- }
- if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
- l = enumCompileType.lsl;
- if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
- l = enumCompileType.js;
- if (!AllowedCompilers.ContainsKey(l.ToString()))
- {
- // Not allowed to compile to this language!
- string errtext = String.Empty;
- errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
- throw new Exception(errtext);
- }
- string compileScript = Script;
- if (l == enumCompileType.lsl)
- {
- // Its LSL, convert it to C#
- compileScript = LSL_Converter.Convert(Script);
- l = enumCompileType.cs;
- }
- // Insert additional assemblies here
- //ADAM: Disabled for the moment until it's working right.
- bool enableCommanderLSL = false;
- if (enableCommanderLSL == true && l == enumCompileType.cs)
- {
- foreach (KeyValuePair<string,
- ICommander> com
- in m_scriptEngine.World.GetCommanders())
- {
- compileScript = com.Value.GenerateRuntimeAPI() + compileScript;
- }
- }
- // End of insert
- switch (l)
- {
- case enumCompileType.cs:
- compileScript = CreateCSCompilerScript(compileScript);
- break;
- case enumCompileType.vb:
- compileScript = CreateVBCompilerScript(compileScript);
- break;
- case enumCompileType.js:
- compileScript = CreateJSCompilerScript(compileScript);
- break;
- }
- m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code");
- m_log.Debug("");
- m_log.Debug(compileScript);
- return CompileFromDotNetText(compileScript, l);
- }
- private static string CreateJSCompilerScript(string compileScript)
- {
- compileScript = String.Empty +
- "import OpenSim.Region.ScriptEngine.Common; import System.Collections.Generic;\r\n" +
- "package SecondLife {\r\n" +
- "class Script extends OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
- compileScript +
- "} }\r\n";
- return compileScript;
- }
- private static string CreateCSCompilerScript(string compileScript)
- {
- compileScript = String.Empty +
- "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
- String.Empty + "namespace SecondLife { " +
- String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
- @"public Script() { } " +
- compileScript +
- "} }\r\n";
- return compileScript;
- }
- private static string CreateVBCompilerScript(string compileScript)
- {
- compileScript = String.Empty +
- "Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " +
- String.Empty + "NameSpace SecondLife:" +
- String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass: " +
- "\r\nPublic Sub New()\r\nEnd Sub: " +
- compileScript +
- ":End Class :End Namespace\r\n";
- return compileScript;
- }
- /// <summary>
- /// Compile .NET script to .Net assembly (.dll)
- /// </summary>
- /// <param name="Script">CS script</param>
- /// <returns>Filename to .dll assembly</returns>
- internal string CompileFromDotNetText(string Script, enumCompileType lang)
- {
- string ext = "." + lang.ToString();
- // Output assembly name
- scriptCompileCounter++;
- string OutFile =
- Path.Combine("ScriptEngines",
- FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll");
- #if DEBUG
- m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\".");
- #endif
- try
- {
- File.Delete(OutFile);
- }
- catch (Exception e) // NOTLEGIT - Should be just catching FileIOException
- {
- //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
- throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
- }
- //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
- // DEBUG - write source to disk
- if (WriteScriptSourceToDebugFile)
- {
- string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext;
- try
- {
- File.WriteAllText(
- Path.Combine("ScriptEngines", srcFileName),
- Script);
- }
- catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException
- {
- m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString());
- }
- }
- // Do actual compile
- CompilerParameters parameters = new CompilerParameters();
- parameters.IncludeDebugInformation = true;
- // Add all available assemblies
- // foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
- // {
- // Console.WriteLine("Adding assembly: " + asm.Location);
- // parameters.ReferencedAssemblies.Add(asm.Location);
- // }
- string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
- string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
- //Console.WriteLine("Assembly location: " + rootPath);
- parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
- parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
- //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
- parameters.GenerateExecutable = false;
- parameters.OutputAssembly = OutFile;
- parameters.IncludeDebugInformation = CompileWithDebugInformation;
- //parameters.WarningLevel = 1; // Should be 4?
- parameters.TreatWarningsAsErrors = false;
- CompilerResults results;
- switch (lang)
- {
- case enumCompileType.vb:
- results = VBcodeProvider.CompileAssemblyFromSource(parameters, Script);
- break;
- case enumCompileType.cs:
- results = CScodeProvider.CompileAssemblyFromSource(parameters, Script);
- break;
- case enumCompileType.js:
- results = JScodeProvider.CompileAssemblyFromSource(parameters, Script);
- break;
- default:
- throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\"");
- }
- // Check result
- // Go through errors
- //
- // WARNINGS AND ERRORS
- //
- if (results.Errors.Count > 0)
- {
- string errtext = String.Empty;
- foreach (CompilerError CompErr in results.Errors)
- {
- errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
- ", Error Number: " + CompErr.ErrorNumber +
- ", '" + CompErr.ErrorText + "'\r\n";
- }
- if (!File.Exists(OutFile))
- {
- throw new Exception(errtext);
- }
- }
- //
- // NO ERRORS, BUT NO COMPILED FILE
- //
- if (!File.Exists(OutFile))
- {
- string errtext = String.Empty;
- errtext += "No compile error. But not able to locate compiled file.";
- throw new Exception(errtext);
- }
- return OutFile;
- }
- }
- }
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