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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Net;
- using System.Net.Sockets;
- namespace OpenSim.Region.ScriptEngine.Common.TRPC
- {
- public class TCPServer: TCPCommon.ServerInterface
- {
- public readonly int LocalPort;
- public TCPServer(int localPort)
- {
- LocalPort = localPort;
- }
- private Socket server;
- /// <summary>
- /// Starts listening for new connections
- /// </summary>
- public void StartListen()
- {
- server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
- server.Bind(ipe);
- server.Listen(10);
- server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
- }
- /// <summary>
- /// Stops listening for new connections
- /// </summary>
- public void StopListen()
- {
- server.Close();
- server = null;
- }
- private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
- private int ClientCount = 0;
- public event TCPCommon.ClientConnectedDelegate ClientConnected;
- public event TCPCommon.DataReceivedDelegate DataReceived;
- public event TCPCommon.DataSentDelegate DataSent;
- public event TCPCommon.CloseDelegate Close;
- /// <summary>
- /// Async callback for new connections
- /// </summary>
- /// <param name="ar"></param>
- private void AsyncAcceptConnections(IAsyncResult ar)
- {
- int id = ClientCount++;
- Socket oldserver = (Socket)ar.AsyncState;
- Socket client = oldserver.EndAccept(ar);
- TCPSocket S = new TCPSocket(id, client);
- // Add to dictionary
- Clients.Add(id, S);
- // Add event handlers
- S.Close += new TCPSocket.CloseDelegate(S_Close);
- S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
- S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
- // Start it
- S.Start();
- Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
- // Fire Connected-event
- if (ClientConnected != null)
- ClientConnected(id, client.RemoteEndPoint);
- }
- void S_DataSent(int ID, int length)
- {
- if (DataSent != null)
- DataSent(ID, length);
- }
- void S_DataReceived(int ID, byte[] data, int offset, int length)
- {
- if (DataReceived != null)
- DataReceived(ID, data, offset, length);
- }
- void S_Close(int ID)
- {
- if (Close != null)
- Close(ID);
- Clients.Remove(ID);
- }
- public void Send(int clientID, byte[] data, int offset, int len)
- {
- Clients[clientID].Send(clientID, data, offset, len);
- }
- }
- }
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