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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Runtime.Remoting.Lifetime;
- namespace OpenSim.Region.ScriptEngine.Common
- {
- public abstract class ExecutorBase : MarshalByRefObject
- {
- /// <summary>
- /// Contains the script to execute functions in.
- /// </summary>
- protected IScript m_Script;
- /// <summary>
- /// If set to False events will not be executed.
- /// </summary>
- protected bool m_Running = true;
- /// <summary>
- /// True indicates that the ScriptManager has stopped
- /// this script. This prevents a script that has been
- /// stopped as part of deactivation from being
- /// resumed by a pending llSetScriptState request.
- /// </summary>
- protected bool m_Disable = false;
- /// <summary>
- /// Indicate the scripts current running status.
- /// </summary>
- public bool Running
- {
- get { return m_Running; }
- set
- {
- if (!m_Disable)
- m_Running = value;
- }
- }
- protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
- [Flags]
- public enum scriptEvents : int
- {
- None = 0,
- attach = 1,
- collision = 15,
- collision_end = 32,
- collision_start = 64,
- control = 128,
- dataserver = 256,
- email = 512,
- http_response = 1024,
- land_collision = 2048,
- land_collision_end = 4096,
- land_collision_start = 8192,
- at_target = 16384,
- listen = 32768,
- money = 65536,
- moving_end = 131072,
- moving_start = 262144,
- not_at_rot_target = 524288,
- not_at_target = 1048576,
- remote_data = 8388608,
- run_time_permissions = 268435456,
- state_entry = 1073741824,
- state_exit = 2,
- timer = 4,
- touch = 8,
- touch_end = 536870912,
- touch_start = 2097152,
- object_rez = 4194304
- }
- /// <summary>
- /// Create a new instance of ExecutorBase
- /// </summary>
- /// <param name="Script"></param>
- public ExecutorBase(IScript Script)
- {
- m_Script = Script;
- initEventFlags();
- }
- /// <summary>
- /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
- /// </summary>
- /// <returns></returns>
- public override Object InitializeLifetimeService()
- {
- //Console.WriteLine("Executor: InitializeLifetimeService()");
- // return null;
- ILease lease = (ILease)base.InitializeLifetimeService();
- if (lease.CurrentState == LeaseState.Initial)
- {
- lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
- // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
- // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
- }
- return lease;
- }
- /// <summary>
- /// Get current AppDomain
- /// </summary>
- /// <returns>Current AppDomain</returns>
- public AppDomain GetAppDomain()
- {
- return AppDomain.CurrentDomain;
- }
- /// <summary>
- /// Execute a specific function/event in script.
- /// </summary>
- /// <param name="FunctionName">Name of function to execute</param>
- /// <param name="args">Arguments to pass to function</param>
- public void ExecuteEvent(string FunctionName, object[] args)
- {
- if (m_Running == false)
- {
- // Script is inactive, do not execute!
- return;
- }
- DoExecuteEvent(FunctionName, args);
- }
- protected abstract void DoExecuteEvent(string FunctionName, object[] args);
- /// <summary>
- /// Compute the events handled by the current state of the script
- /// </summary>
- /// <returns>state mask</returns>
- public scriptEvents GetStateEventFlags()
- {
- return DoGetStateEventFlags();
- }
- protected abstract scriptEvents DoGetStateEventFlags();
- /// <summary>
- /// Stop script from running. Event execution will be ignored.
- /// </summary>
- public void StopScript()
- {
- m_Running = false;
- m_Disable = true;
- }
- protected void initEventFlags()
- {
- // Initialize the table if it hasn't already been done
- if (m_eventFlagsMap.Count > 0)
- {
- return;
- }
- m_eventFlagsMap.Add("attach", scriptEvents.attach);
- // m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
- m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
- // m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
- m_eventFlagsMap.Add("collision", scriptEvents.collision);
- m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
- m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
- m_eventFlagsMap.Add("control", scriptEvents.control);
- m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
- m_eventFlagsMap.Add("email", scriptEvents.email);
- m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
- m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
- m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
- m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
- // m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
- m_eventFlagsMap.Add("listen", scriptEvents.listen);
- m_eventFlagsMap.Add("money", scriptEvents.money);
- m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
- m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
- m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
- m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
- // m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
- // m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
- m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
- m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
- // m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
- m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
- m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
- m_eventFlagsMap.Add("timer", scriptEvents.timer);
- m_eventFlagsMap.Add("touch", scriptEvents.touch);
- m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
- m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
- m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
- }
- }
- }
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