CpuCounterObject.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Diagnostics;
  29. using libsecondlife;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Environment.Scenes;
  32. namespace OpenSim.Region.Examples.SimpleModule
  33. {
  34. public class CpuCounterObject : SceneObjectGroup
  35. {
  36. protected override bool InSceneBackup
  37. {
  38. get
  39. {
  40. return false;
  41. }
  42. }
  43. private PerformanceCounter m_counter;
  44. public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
  45. : base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
  46. {
  47. String objectName = "Processor";
  48. String counterName = "% Processor Time";
  49. String instanceName = "_Total";
  50. m_counter = new PerformanceCounter(objectName, counterName, instanceName);
  51. }
  52. public override void UpdateMovement()
  53. {
  54. float cpu = m_counter.NextValue()/40f;
  55. LLVector3 size = new LLVector3(cpu, cpu, cpu);
  56. RootPart.Resize(size);
  57. base.UpdateMovement();
  58. }
  59. }
  60. }