ComplexObject.cs 5.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using libsecondlife;
  28. using OpenSim.Framework;
  29. using OpenSim.Region.Environment.Scenes;
  30. namespace OpenSim.Region.Examples.SimpleModule
  31. {
  32. public class ComplexObject : SceneObjectGroup
  33. {
  34. private readonly LLQuaternion m_rotationDirection;
  35. protected override bool InSceneBackup
  36. {
  37. get
  38. {
  39. return false;
  40. }
  41. }
  42. private class RotatingWheel : SceneObjectPart
  43. {
  44. private readonly LLQuaternion m_rotationDirection;
  45. public RotatingWheel()
  46. {
  47. }
  48. public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
  49. LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
  50. : base(
  51. regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
  52. )
  53. {
  54. m_rotationDirection = rotationDirection;
  55. Flags |= LLObject.ObjectFlags.Touch;
  56. }
  57. public override void UpdateMovement()
  58. {
  59. UpdateRotation(RotationOffset*m_rotationDirection);
  60. }
  61. }
  62. public override void UpdateMovement()
  63. {
  64. UpdateGroupRotation(GroupRotation*m_rotationDirection);
  65. base.UpdateMovement();
  66. }
  67. public ComplexObject()
  68. {
  69. }
  70. public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
  71. : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
  72. {
  73. m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
  74. AddPart(
  75. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
  76. new LLQuaternion(0.05f, 0, 0)));
  77. AddPart(
  78. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
  79. new LLQuaternion(-0.05f, 0, 0)));
  80. AddPart(
  81. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
  82. new LLQuaternion(0.5f, 0, 0.05f)));
  83. AddPart(
  84. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
  85. new LLQuaternion(-0.5f, 0, -0.05f)));
  86. AddPart(
  87. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
  88. new LLQuaternion(0, 0.5f, 0.05f)));
  89. AddPart(
  90. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
  91. new LLQuaternion(0, -0.5f, -0.05f)));
  92. RootPart.Flags |= LLObject.ObjectFlags.Touch;
  93. UpdateParentIDs();
  94. }
  95. public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
  96. {
  97. m_parts.Remove(part.UUID);
  98. remoteClient.SendKillObject(m_regionHandle, part.LocalId);
  99. remoteClient.AddMoney(1);
  100. remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
  101. }
  102. public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
  103. {
  104. if (m_parts.Count == 1)
  105. {
  106. m_parts.Remove(m_rootPart.UUID);
  107. m_scene.DeleteSceneObject(this);
  108. remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
  109. remoteClient.AddMoney(50);
  110. remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
  111. }
  112. }
  113. }
  114. }