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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /* Original code: Tedd Hansen */
- using System;
- using Nini.Config;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Grid.ScriptEngine.DotNetEngine
- {
- /// <summary>
- /// This is the root object for ScriptEngine
- /// </summary>
- [Serializable]
- public class ScriptEngine : IRegionModule
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- internal Scene World;
- internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
- internal EventQueueManager m_EventQueueManager; // Executes events
- internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
- internal AppDomainManager m_AppDomainManager;
- internal LSLLongCmdHandler m_LSLLongCmdHandler;
- public ScriptEngine()
- {
- //Common.SendToDebug("ScriptEngine Object Initialized");
- Common.mySE = this;
- }
- public void InitializeEngine(Scene Sceneworld)
- {
- World = Sceneworld;
- m_log.Info("[ScriptEngine]: DotNet & LSL ScriptEngine initializing");
- //m_log.Info("[ScriptEngine]: InitializeEngine");
- // Create all objects we'll be using
- m_EventQueueManager = new EventQueueManager(this);
- m_EventManager = new EventManager(this);
- m_ScriptManager = new ScriptManager(this);
- m_AppDomainManager = new AppDomainManager();
- m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
- // Should we iterate the region for scripts that needs starting?
- // Or can we assume we are loaded before anything else so we can use proper events?
- }
- public void Shutdown()
- {
- // We are shutting down
- }
- //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
- //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
- //public void StartScript(string ScriptID, IScriptHost ObjectID)
- //{
- // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
- // m_log.Info("[ScriptEngine]: DEBUG FUNCTION: StartScript: " + ScriptID);
- // myScriptManager.StartScript(ScriptID, ObjectID);
- //}
- #region IRegionModule
- public void Initialise(Scene scene, IConfigSource config)
- {
- InitializeEngine(scene);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "LSLScriptingModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #endregion
- }
- }
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