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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Information about a users session
- /// </summary>
- public class UserAgentData
- {
- /// <summary>
- /// The IP address of the user
- /// </summary>
- private string agentIP = String.Empty;
- /// <summary>
- /// Is the user online?
- /// </summary>
- private bool agentOnline;
- /// <summary>
- /// The port of the user
- /// </summary>
- private uint agentPort;
- /// <summary>
- /// Region handle of the current region the user is in
- /// </summary>
- private ulong currentHandle;
- /// <summary>
- /// The position of the user within the region
- /// </summary>
- private LLVector3 currentPos;
- /// <summary>
- /// Current region the user is logged into
- /// </summary>
- private LLUUID currentRegion;
- /// <summary>
- /// A unix timestamp from when the user logged in
- /// </summary>
- private int loginTime;
- /// <summary>
- /// When this agent expired and logged out, 0 if still online
- /// </summary>
- private int logoutTime;
- /// <summary>
- /// The region the user logged into initially
- /// </summary>
- private LLUUID regionID;
- /// <summary>
- /// The "secure" session ID for the user
- /// </summary>
- /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
- private LLUUID secureSessionID;
- /// <summary>
- /// The session ID for the user (also the agent ID)
- /// </summary>
- private LLUUID sessionID;
- /// <summary>
- /// The UUID of the users avatar (not the agent!)
- /// </summary>
- private LLUUID UUID;
- public LLUUID ProfileID
- {
- get { return UUID; }
- set { UUID = value; }
- }
- public string AgentIP
- {
- get { return agentIP; }
- set { agentIP = value; }
- }
- public uint AgentPort
- {
- get { return agentPort; }
- set { agentPort = value; }
- }
- public bool AgentOnline
- {
- get { return agentOnline; }
- set { agentOnline = value; }
- }
- public LLUUID SessionID
- {
- get { return sessionID; }
- set { sessionID = value; }
- }
- public LLUUID SecureSessionID
- {
- get { return secureSessionID; }
- set { secureSessionID = value; }
- }
- public LLUUID InitialRegion
- {
- get { return regionID; }
- set { regionID = value; }
- }
- public int LoginTime
- {
- get { return loginTime; }
- set { loginTime = value; }
- }
- public int LogoutTime
- {
- get { return logoutTime; }
- set { logoutTime = value; }
- }
- public LLUUID Region
- {
- get { return currentRegion; }
- set { currentRegion = value; }
- }
- public ulong Handle
- {
- get { return currentHandle; }
- set { currentHandle = value; }
- }
- public LLVector3 Position
- {
- get { return currentPos; }
- set { currentPos = value; }
- }
- public float PositionX
- {
- get { return currentPos.X; }
- set { currentPos.X = value; }
- }
- public float PositionY
- {
- get { return currentPos.Y; }
- set { currentPos.Y = value; }
- }
- public float PositionZ
- {
- get { return currentPos.Z; }
- set { currentPos.Z = value; }
- }
- }
- }
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