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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using libsecondlife;
- using log4net;
- namespace OpenSim.Framework.Communications.Cache
- {
- internal delegate void AddItemDelegate(InventoryItemBase itemInfo);
- internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo);
- internal delegate void DeleteItemDelegate(LLUUID itemID);
- internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
- internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID);
- internal delegate void PurgeFolderDelegate(LLUUID folderID);
- internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID);
- internal delegate void SendInventoryDescendentsDelegate(
- IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems);
- /// <summary>
- /// Stores user profile and inventory data received from backend services for a particular user.
- /// </summary>
- public class CachedUserInfo
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// The comms manager holds references to services (user, grid, inventory, etc.)
- /// </summary>
- private readonly CommunicationsManager m_commsManager;
- public UserProfileData UserProfile { get { return m_userProfile; } }
- private readonly UserProfileData m_userProfile;
- /// <summary>
- /// Has we received the user's inventory from the inventory service?
- /// </summary>
- private bool m_hasInventory;
- /// <summary>
- /// Inventory requests waiting for receipt of this user's inventory from the inventory service.
- /// </summary>
- private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>();
- /// <summary>
- /// Has this user info object yet received its inventory information from the invetnroy service?
- /// </summary>
- public bool HasInventory { get { return m_hasInventory; } }
- private InventoryFolderImpl m_rootFolder;
- public InventoryFolderImpl RootFolder { get { return m_rootFolder; } }
- /// <summary>
- /// FIXME: This could be contained within a local variable - it doesn't need to be a field
- /// </summary>
- private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders
- = new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="commsManager"></param>
- /// <param name="userProfile"></param>
- public CachedUserInfo(CommunicationsManager commsManager, UserProfileData userProfile)
- {
- m_commsManager = commsManager;
- m_userProfile = userProfile;
- }
- /// <summary>
- /// This allows a request to be added to be processed once we receive a user's inventory
- /// from the inventory service. If we already have the inventory, the request
- /// is executed immediately instead.
- /// </summary>
- /// <param name="parent"></param>
- public void AddRequest(IInventoryRequest request)
- {
- lock (m_pendingRequests)
- {
- if (m_hasInventory)
- {
- request.Execute();
- }
- else
- {
- m_pendingRequests.Add(request);
- }
- }
- }
- /// <summary>
- /// Store a folder pending arrival of its parent
- /// </summary>
- /// <param name="folder"></param>
- private void AddPendingFolder(InventoryFolderImpl folder)
- {
- LLUUID parentFolderId = folder.ParentID;
- if (pendingCategorizationFolders.ContainsKey(parentFolderId))
- {
- pendingCategorizationFolders[parentFolderId].Add(folder);
- }
- else
- {
- IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
- folders.Add(folder);
- pendingCategorizationFolders[parentFolderId] = folders;
- }
- }
- /// <summary>
- /// Add any pending folders which were received before the given folder
- /// </summary>
- /// <param name="parentId">
- /// A <see cref="LLUUID"/>
- /// </param>
- private void ResolvePendingFolders(InventoryFolderImpl newFolder)
- {
- if (pendingCategorizationFolders.ContainsKey(newFolder.ID))
- {
- foreach (InventoryFolderImpl folder in pendingCategorizationFolders[newFolder.ID])
- {
- // m_log.DebugFormat(
- // "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
- // folder.name, folder.folderID, parent.name, parent.folderID);
- lock (newFolder.SubFolders)
- {
- if (!newFolder.SubFolders.ContainsKey(folder.ID))
- {
- newFolder.SubFolders.Add(folder.ID, folder);
- }
- }
- }
- }
- }
- /// <summary>
- /// Callback invoked when the inventory is received from an async request to the inventory service
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="inventoryCollection"></param>
- public void InventoryReceive(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
- {
- // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
- // are simply being swallowed
- try
- {
- foreach (InventoryFolderImpl folder in folders)
- {
- FolderReceive(folder);
- }
- foreach (InventoryItemBase item in items)
- {
- ItemReceive(item);
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e);
- }
- // Deal with pending requests
- lock (m_pendingRequests)
- {
- // We're going to change inventory status within the lock to avoid a race condition
- // where requests are processed after the AddRequest() method has been called.
- m_hasInventory = true;
- foreach (IInventoryRequest request in m_pendingRequests)
- {
- request.Execute();
- }
- }
- }
- /// <summary>
- /// Callback invoked when a folder is received from an async request to the inventory service.
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="folderInfo"></param>
- private void FolderReceive(InventoryFolderImpl newFolder)
- {
- // m_log.DebugFormat(
- // "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
- // folderInfo.Name, folderInfo.ID, userID);
- if (RootFolder == null)
- {
- if (newFolder.ParentID == LLUUID.Zero)
- {
- m_rootFolder = newFolder;
- }
- else
- {
- AddPendingFolder(newFolder);
- }
- }
- else
- {
- InventoryFolderImpl parentFolder = RootFolder.FindFolder(newFolder.ParentID);
- if (parentFolder != null)
- {
- lock (parentFolder.SubFolders)
- {
- if (!parentFolder.SubFolders.ContainsKey(newFolder.ID))
- {
- parentFolder.SubFolders.Add(newFolder.ID, newFolder);
- }
- else
- {
- m_log.WarnFormat(
- "[INVENTORY CACHE]: Received folder {0} {1} from inventory service which has already been received",
- newFolder.Name, newFolder.ID);
- }
- }
- }
- else
- {
- AddPendingFolder(newFolder);
- }
- }
- ResolvePendingFolders(newFolder);
- }
- /// <summary>
- /// Callback invoked when an item is received from an async request to the inventory service.
- ///
- /// We're assuming here that items are always received after all the folders
- /// received.
- /// </summary>
- /// <param name="folderInfo"></param>
- private void ItemReceive(InventoryItemBase itemInfo)
- {
- // m_log.DebugFormat(
- // "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
- // itemInfo.Name, itemInfo.ID, userID);
- InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder);
- if (null == folder)
- {
- m_log.WarnFormat(
- "Received item {0} {1} but its folder {2} does not exist",
- itemInfo.Name, itemInfo.ID, itemInfo.Folder);
- return;
- }
- lock (folder.Items)
- {
- folder.Items[itemInfo.ID] = itemInfo;
- }
- }
- /// <summary>
- /// Create a folder in this agent's inventory.
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- /// </summary>
- /// <param name="parentID"></param>
- /// <returns></returns>
- public bool CreateFolder(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId);
- if (HasInventory)
- {
- InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID);
- if (null == parentFolder)
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist",
- folderName, folderID, parentID);
- return false;
- }
- InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType);
- if (createdFolder != null)
- {
- InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
- createdBaseFolder.Owner = createdFolder.Owner;
- createdBaseFolder.ID = createdFolder.ID;
- createdBaseFolder.Name = createdFolder.Name;
- createdBaseFolder.ParentID = createdFolder.ParentID;
- createdBaseFolder.Type = createdFolder.Type;
- createdBaseFolder.Version = createdFolder.Version;
- m_commsManager.InventoryService.AddFolder(createdBaseFolder);
- return true;
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists",
- folderName, folderID);
- return false;
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"),
- new object[] { folderName, folderID, folderType, parentID }));
- return true;
- }
- }
- /// <summary>
- /// Handle a client request to update the inventory folder
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- ///
- /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
- /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
- /// and needs to be changed.
- /// </summary>
- ///
- /// <param name="folderID"></param>
- /// <param name="type"></param>
- /// <param name="name"></param>
- /// <param name="parentID"></param>
- public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
- if (HasInventory)
- {
- InventoryFolderBase baseFolder = new InventoryFolderBase();
- baseFolder.Owner = m_userProfile.ID;
- baseFolder.ID = folderID;
- baseFolder.Name = name;
- baseFolder.ParentID = parentID;
- baseFolder.Type = (short) type;
- baseFolder.Version = RootFolder.Version;
- m_commsManager.InventoryService.AddFolder(baseFolder);
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"),
- new object[] { name, folderID, type, parentID }));
- }
- return true;
- }
- /// <summary>
- /// Handle an inventory folder move request from the client.
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- /// </summary>
- ///
- /// <param name="folderID"></param>
- /// <param name="parentID"></param>
- public bool MoveFolder(LLUUID folderID, LLUUID parentID)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}",
- // parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId);
- if (HasInventory)
- {
- InventoryFolderBase baseFolder = new InventoryFolderBase();
- baseFolder.Owner = m_userProfile.ID;
- baseFolder.ID = folderID;
- baseFolder.ParentID = parentID;
- m_commsManager.InventoryService.MoveFolder(baseFolder);
- return true;
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"),
- new object[] { folderID, parentID }));
- return true;
- }
- }
- /// <summary>
- /// This method will delete all the items and folders in the given folder.
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- /// </summary>
- ///
- /// <param name="folderID"></param>
- public bool PurgeFolder(LLUUID folderID)
- {
- // m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
- // folderID, remoteClient.Name, remoteClient.AgentId);
- if (HasInventory)
- {
- InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID);
- if (purgedFolder != null)
- {
- // XXX Nasty - have to create a new object to hold details we already have
- InventoryFolderBase purgedBaseFolder = new InventoryFolderBase();
- purgedBaseFolder.Owner = purgedFolder.Owner;
- purgedBaseFolder.ID = purgedFolder.ID;
- purgedBaseFolder.Name = purgedFolder.Name;
- purgedBaseFolder.ParentID = purgedFolder.ParentID;
- purgedBaseFolder.Type = purgedFolder.Type;
- purgedBaseFolder.Version = purgedFolder.Version;
- m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder);
- purgedFolder.Purge();
- return true;
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"),
- new object[] { folderID }));
- return true;
- }
- return false;
- }
- /// <summary>
- /// Add an item to the user's inventory
- /// </summary>
- /// <param name="itemInfo"></param>
- public void AddItem(InventoryItemBase item)
- {
- if (HasInventory)
- {
- if (item.Folder == LLUUID.Zero)
- {
- InventoryFolderImpl f=FindFolderForType(item.AssetType);
- if (f != null)
- item.Folder=f.ID;
- else
- item.Folder=RootFolder.ID;
- }
- ItemReceive(item);
- m_commsManager.InventoryService.AddItem(item);
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"),
- new object[] { item }));
- }
- }
- /// <summary>
- /// Update an item in the user's inventory
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="itemInfo"></param>
- public void UpdateItem(InventoryItemBase item)
- {
- if (HasInventory)
- {
- m_commsManager.InventoryService.UpdateItem(item);
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"),
- new object[] { item }));
- }
- }
- /// <summary>
- /// Delete an item from the user's inventory
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>
- /// true on a successful delete or a if the request is queued.
- /// Returns false on an immediate failure
- /// </returns>
- public bool DeleteItem(LLUUID itemID)
- {
- if (HasInventory)
- {
- // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though
- // really only the item id is required.
- InventoryItemBase item = RootFolder.FindItem(itemID);
- if (null == item)
- {
- m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID);
- return false;
- }
- if (RootFolder.DeleteItem(item.ID))
- {
- return m_commsManager.InventoryService.DeleteItem(item);
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"),
- new object[] { itemID }));
- return true;
- }
- return false;
- }
- /// <summary>
- /// Send details of the inventory items and/or folders in a given folder to the client.
- /// </summary>
- /// <param name="client"></param>
- /// <param name="folderID"></param>
- /// <param name="fetchFolders"></param>
- /// <param name="fetchItems"></param>
- /// <returns>true if the request was queued or successfully processed, false otherwise</returns>
- public bool SendInventoryDecendents(IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems)
- {
- if (HasInventory)
- {
- InventoryFolderImpl folder;
- if ((folder = RootFolder.FindFolder(folderID)) != null)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Found folder {0} for client {1}",
- // folderID, remoteClient.AgentId);
- client.SendInventoryFolderDetails(
- client.AgentId, folderID, folder.RequestListOfItems(),
- folder.RequestListOfFolders(), fetchFolders, fetchItems);
- return true;
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}",
- folderID, client.Name, client.AgentId);
- return false;
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(SendInventoryDescendentsDelegate), this, "SendInventoryDecendents"),
- new object[] { client, folderID, fetchFolders, fetchItems }));
- return true;
- }
- }
- private InventoryFolderImpl FindFolderForType(int type)
- {
- if (RootFolder == null)
- return null;
-
- lock (RootFolder.SubFolders)
- {
- foreach (InventoryFolderImpl f in RootFolder.SubFolders.Values)
- {
- if (f.Type == type)
- return f;
- }
- }
- return null;
- }
- }
- /// <summary>
- /// Should be implemented by callers which require a callback when the user's inventory is received
- /// </summary>
- public interface IInventoryRequest
- {
- /// <summary>
- /// This is the method executed once we have received the user's inventory by which the request can be fulfilled.
- /// </summary>
- void Execute();
- }
- /// <summary>
- /// Generic inventory request
- /// </summary>
- class InventoryRequest : IInventoryRequest
- {
- private Delegate m_delegate;
- private Object[] m_args;
- internal InventoryRequest(Delegate delegat, Object[] args)
- {
- m_delegate = delegat;
- m_args = args;
- }
- public void Execute()
- {
- m_delegate.DynamicInvoke(m_args);
- }
- }
- }
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