UbitUmarov 822f381145 mantis 8621: improve one error message a bit, thanks Tampa %!s(int64=4) %!d(string=hai) anos
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MMRDelegateCommon.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit %!s(int64=6) %!d(string=hai) anos
MMRIEventHandlers.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit %!s(int64=6) %!d(string=hai) anos
MMRInternalFuncDict.cs 85b973ce1d Y(xmr)engine cosmetics... %!s(int64=6) %!d(string=hai) anos
MMRScriptBinOpStr.cs f09a18a7a8 Yengine: Also error on division by Zero %!s(int64=5) %!d(string=hai) anos
MMRScriptCodeGen.cs 16cfb3deab mantis 8717: fix local heap use account (will automatlic recompile scripts) %!s(int64=4) %!d(string=hai) anos
MMRScriptCollector.cs a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles %!s(int64=5) %!d(string=hai) anos
MMRScriptCompValu.cs bf0697d5f4 mantis 8551: Simplify Yengine heap usage control %!s(int64=5) %!d(string=hai) anos
MMRScriptCompile.cs 822f381145 mantis 8621: improve one error message a bit, thanks Tampa %!s(int64=4) %!d(string=hai) anos
MMRScriptConsts.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics %!s(int64=4) %!d(string=hai) anos
MMRScriptEventCode.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option %!s(int64=4) %!d(string=hai) anos
MMRScriptInlines.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics %!s(int64=4) %!d(string=hai) anos
MMRScriptMyILGen.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit %!s(int64=6) %!d(string=hai) anos
MMRScriptObjCode.cs 2369ce413d Yengine: only retry compile if there was a object file in cache with wrong version or signature %!s(int64=6) %!d(string=hai) anos
MMRScriptObjWriter.cs 85b973ce1d Y(xmr)engine cosmetics... %!s(int64=6) %!d(string=hai) anos
MMRScriptReduce.cs f09a18a7a8 Yengine: Also error on division by Zero %!s(int64=5) %!d(string=hai) anos
MMRScriptTokenize.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics %!s(int64=4) %!d(string=hai) anos
MMRScriptTypeCast.cs 6b930a596b Yengine make float.tostring culture invariant %!s(int64=5) %!d(string=hai) anos
MMRScriptVarDict.cs 85b973ce1d Y(xmr)engine cosmetics... %!s(int64=6) %!d(string=hai) anos
XMRArray.cs 9b7ad30ee1 more changes on YEngine scripts heap usage %!s(int64=5) %!d(string=hai) anos
XMREngXmrTestLs.cs 85b973ce1d Y(xmr)engine cosmetics... %!s(int64=6) %!d(string=hai) anos
XMREngine.cs d256b29511 rename Yengine option ScriptBasePath as ScriptEnginesPath to match Xengine %!s(int64=4) %!d(string=hai) anos
XMREvents.cs 92e3f424cf cosmetics %!s(int64=4) %!d(string=hai) anos
XMRHeapTracker.cs 9b7ad30ee1 more changes on YEngine scripts heap usage %!s(int64=5) %!d(string=hai) anos
XMRInstAbstract.cs a2534dc378 stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics %!s(int64=4) %!d(string=hai) anos
XMRInstBackend.cs a1239d2706 Yengine: avoid use of Enum.Parse %!s(int64=4) %!d(string=hai) anos
XMRInstCapture.cs fffac7d531 mantis 8704: fix issues on YEngine %!s(int64=4) %!d(string=hai) anos
XMRInstCtor.cs eae2f87cae cosmetics %!s(int64=4) %!d(string=hai) anos
XMRInstMain.cs a1239d2706 Yengine: avoid use of Enum.Parse %!s(int64=4) %!d(string=hai) anos
XMRInstMisc.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option %!s(int64=4) %!d(string=hai) anos
XMRInstQueue.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit %!s(int64=6) %!d(string=hai) anos
XMRInstRun.cs a1239d2706 Yengine: avoid use of Enum.Parse %!s(int64=4) %!d(string=hai) anos
XMRObjectTokens.cs 5ff57f01b7 Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore ) %!s(int64=6) %!d(string=hai) anos
XMRSDTypeClObj.cs 9b7ad30ee1 more changes on YEngine scripts heap usage %!s(int64=5) %!d(string=hai) anos
XMRScriptThread.cs 2a508edcb4 YEngine: change some startup log messages %!s(int64=5) %!d(string=hai) anos
XMRScriptUThread.cs 5d2ffdc35b limit max number of attachments to 38. All can be on same point %!s(int64=5) %!d(string=hai) anos