Commit History

Autor SHA1 Mensaxe Data
  Jeff Ames 8863092f7c Split BasicPhysics classes into separate files. %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares (Dan Olivares) 2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely. %!s(int64=15) %!d(string=hai) anos
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
  idb 716e1fe0e1 Keep IsColliding updated for the recent changes in ScenePresence so that walk/stand animations will get used instead of just falling %!s(int64=15) %!d(string=hai) anos
  Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that: %!s(int64=15) %!d(string=hai) anos
  diva 3d5a9e6748 This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey ff7c8551ba * remove mono compiler warnings %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 3b0db66b92 * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. %!s(int64=16) %!d(string=hai) anos
  idb 098f16fe31 Remove duplicated avatar height calculation in lsl functions. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 81dcf223bf * Add enough infrastructure code to run an extremely basic and flaky add root agent scene test %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 6758ecc403 Implement the plumbing for llSetVehicleType from the LSL %!s(int64=16) %!d(string=hai) anos
  Charles Krinke ebbbd37605 Added the plumbing for llSetVehicleRotationParam %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 3747862999 Plumb the connection though from llSetVehicleVectorParam %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 3397236c6c Plumb the connection through from llSetVehicleFloatParam %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 6ef9d4da90 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Dahlia Trimble f74a9bcdc7 Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares d0123a796b ODEPlugin %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. %!s(int64=16) %!d(string=hai) anos