Adam Frisby
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4a9e40ea47
* Added support for the IMG-format loader to terrain's load-tile function.
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17 years ago |
MW
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6bfe911af3
Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
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17 years ago |
Brian McBee
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b55e01b939
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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17 years ago |
Brian McBee
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565dee5e0a
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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17 years ago |
Brian McBee
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86da47dc4e
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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17 years ago |
Brian McBee
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73dadb4821
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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17 years ago |
Brian McBee
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bb60d87538
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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17 years ago |
MW
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dde8aafb8a
More work on the AllNewSceneObject* classes.
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17 years ago |
Adam Frisby
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cd2a411afe
* Terrain load variables now work. HiRAW exporter works wonderfully. :D
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17 years ago |
Adam Frisby
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ed0704d527
* Fixed several issues with Terrain
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17 years ago |
Adam Frisby
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fcafbc9a4a
* Added new "terrain add" command.
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17 years ago |
Adam Frisby
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9e97aa20b4
* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.
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17 years ago |
Adam Frisby
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38cd3bf185
* Fixed terrain fill command
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17 years ago |
Adam Frisby
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04d40b71d4
* Fixed an assorted group of bugs with tiled terrain import.
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17 years ago |
Adam Frisby
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a2d71904f1
* Added load-tile terrain command to correspond with previous commit.
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17 years ago |
Adam Frisby
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61017d10d8
* F32 Terrain load function written to support loading tiles from a larger heightmap.
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17 years ago |
Adam Frisby
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d2c7bd3fff
* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.
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17 years ago |
Adam Frisby
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c33b29a105
* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
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17 years ago |
Adam Frisby
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cd88a4914d
* Assorted terrain fixes
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17 years ago |
Adam Frisby
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d8997b59d3
* Terrain should now send just updated patches.
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17 years ago |
Adam Frisby
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a60b2654ed
* 1 line commit: Erosion functions should taint the terrain.
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17 years ago |
Adam Frisby
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14879fead9
* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.
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17 years ago |
Adam Frisby
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b8da9c3a64
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
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17 years ago |
Adam Frisby
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98b4701647
* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.
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17 years ago |
Adam Frisby
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65f69b9a12
* Enabled hydraulic erosion command.
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17 years ago |
Adam Frisby
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f84937367f
* Deleted libTerrain-BSD.dll
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17 years ago |
Adam Frisby
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4eb8ca49a9
* Renamed terrain functions to match OpenSim naming styles.
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17 years ago |
Adam Frisby
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1f17275a20
* Fixed an issue whereby extremely tall terrains would be unable to output a gradient map.
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17 years ago |
Adam Frisby
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32aacd4f36
* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
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17 years ago |
Sean Dague
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2a3c79df83
changed to native line ending encoding
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17 years ago |