Charles Krinke
|
2f3bb3b836
Remove a couple more compiler warnings by commenting unused variables.
|
16 anos atrás |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
16 anos atrás |
Charles Krinke
|
7794fc3766
Change handler001 through handler009 to more
|
16 anos atrás |
Teravus Ovares
|
582964800c
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
|
16 anos atrás |
Justin Clarke Casey
|
7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
|
16 anos atrás |
Justin Clarke Casey
|
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
|
16 anos atrás |
Teravus Ovares
|
6e01769bcf
* A bunch of updates to make things more smooth.
|
16 anos atrás |
Teravus Ovares
|
3674257095
* This update contains a bucket-full of network optimizations.
|
16 anos atrás |
Teravus Ovares
|
9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
|
16 anos atrás |
Teravus Ovares
|
bec71977ab
* Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
|
16 anos atrás |
Teravus Ovares
|
c3061717d0
* Fixed a packet counting issue that I introduced
|
16 anos atrás |
Teravus Ovares
|
771ed747e5
* Slowed down the sim stats update to once every 5 seconds because the network accounting required it... with it being the lowest updated stat.
|
16 anos atrás |
Teravus Ovares
|
5dd741267e
* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.
|
16 anos atrás |
Teravus Ovares
|
314c554ed4
* Refactored the SimStatsReporter to reuse the same packet and packet blocks over and over again instead of creating 1 a second.
|
16 anos atrás |
Teravus Ovares
|
d9e4533202
* Fixed an overflow in the land manager
|
16 anos atrás |
Teravus Ovares
|
cbcba1f026
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew Linden insisted that Havok was running at 45fps internally.
|
16 anos atrás |
Johan Berntsson
|
047aba2067
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems
|
17 anos atrás |
Teravus Ovares
|
32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
|
17 anos atrás |
Adam Johnson
|
79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
|
17 anos atrás |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 anos atrás |
Teravus Ovares
|
fa35101b71
* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
|
17 anos atrás |
Jeff Ames
|
c65b2a38d8
Added copyright notice.
|
17 anos atrás |
Teravus Ovares
|
7fdfeb5830
* Added Active(physical) object count to the SimStatsReporter
|
17 anos atrás |
Teravus Ovares
|
da7fd71fa2
* Fixed a catch error.
|
17 anos atrás |
Teravus Ovares
|
331db2336c
* Added Object count to sim stats (it's incorrect, however, it'll be fixed)
|
17 anos atrás |
Teravus Ovares
|
2fd2e0285c
* Killed hard coded heart after stats update
|
17 anos atrás |
Teravus Ovares
|
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
|
17 anos atrás |