Justin Clarke Casey
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f77ab46184
* Stop (which currently removes) all scripts in an object when that object is deleted from the region
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16 anos atrás |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 anos atrás |
Sean Dague
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dba37a8722
From: Alan M Webb <[email protected]>
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16 anos atrás |
Sean Dague
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4ea52b2105
Change SceneObjectPart.LocalID to .LocalId to be case matching
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16 anos atrás |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 anos atrás |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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16 anos atrás |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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16 anos atrás |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 anos atrás |
Teravus Ovares
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0e771c8d39
* didn't save :P so, this is the other half to my last commit
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16 anos atrás |
Teravus Ovares
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1b8e89751a
* Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object.
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16 anos atrás |
Teravus Ovares
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530d24da14
* Fixed script count incrementer. Was decrementing but only incrementing when a script was requested by UUID
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16 anos atrás |
Teravus Ovares
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d842699ef3
* Put the script run limiter on the SceneObjectPart as otherwise you can drop scripts in prim and they'll still run with scripts disabled.
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16 anos atrás |
Teravus Ovares
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9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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16 anos atrás |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 anos atrás |
Justin Clarke Casey
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46fe6e2f97
* Scripts edited within a prim will now be persisted correctly
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16 anos atrás |
Justin Clarke Casey
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331aef2bae
Method rename
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16 anos atrás |
Justin Clarke Casey
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504ae63669
* Make object persistence more granular by separating prim and prim inventory persistence
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16 anos atrás |
Teravus Ovares
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c2863df49d
* Added and implemented the LSL changed event.
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16 anos atrás |
Justin Clarke Casey
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b33da2538e
* Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
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16 anos atrás |
Justin Clarke Casey
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57519b6dba
* Store task inventory when an object is taken into agent inventory
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16 anos atrás |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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16 anos atrás |
Justin Clarke Casey
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1e981a7c1c
Switch prim items type representation to use int rather than strings.
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16 anos atrás |
Justin Clarke Casey
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796ae57bea
Prim inventory script saving phase 2.
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16 anos atrás |
Justin Clarke Casey
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348b79d801
Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
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16 anos atrás |
Justin Clarke Casey
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eadfbf3ba2
Very minor refactoring. Remove unused prim inventory bool returns for now
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16 anos atrás |
Justin Clarke Casey
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6b4b041902
Refactor Scene.Inventory.RezScript to use newer script starting code
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16 anos atrás |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 anos atrás |
Justin Clarke Casey
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35a63c64f6
Factor out inventory related code in SceneObjectPart into separate class
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16 anos atrás |