コミット履歴

作者 SHA1 メッセージ 日付
  Justin Clarke Casey f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 16 年 前
  Jeff Ames 47180080f0 Formatting cleanup. 16 年 前
  Sean Dague dba37a8722 From: Alan M Webb <[email protected]> 16 年 前
  Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching 16 年 前
  Jeff Ames a8cfbbe963 Minor cleanup. 16 年 前
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 16 年 前
  lbsa71 4c6e5a5090 * re-enabled AssetNotFound code 16 年 前
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 年 前
  Teravus Ovares 0e771c8d39 * didn't save :P so, this is the other half to my last commit 16 年 前
  Teravus Ovares 1b8e89751a * Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object. 16 年 前
  Teravus Ovares 530d24da14 * Fixed script count incrementer. Was decrementing but only incrementing when a script was requested by UUID 16 年 前
  Teravus Ovares d842699ef3 * Put the script run limiter on the SceneObjectPart as otherwise you can drop scripts in prim and they'll still run with scripts disabled. 16 年 前
  Teravus Ovares 9cd9e90e7f * Added Active Scripts to report the number of scripts running to Sim Stats 16 年 前
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 年 前
  Justin Clarke Casey 46fe6e2f97 * Scripts edited within a prim will now be persisted correctly 16 年 前
  Justin Clarke Casey 331aef2bae Method rename 16 年 前
  Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 16 年 前
  Teravus Ovares c2863df49d * Added and implemented the LSL changed event. 16 年 前
  Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage 16 年 前
  Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory 16 年 前
  Adam Frisby b25f9f322c * Mother of all commits: 16 年 前
  Justin Clarke Casey 1e981a7c1c Switch prim items type representation to use int rather than strings. 16 年 前
  Justin Clarke Casey 796ae57bea Prim inventory script saving phase 2. 16 年 前
  Justin Clarke Casey 348b79d801 Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved). 16 年 前
  Justin Clarke Casey eadfbf3ba2 Very minor refactoring. Remove unused prim inventory bool returns for now 16 年 前
  Justin Clarke Casey 6b4b041902 Refactor Scene.Inventory.RezScript to use newer script starting code 16 年 前
  Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start. 16 年 前
  Justin Clarke Casey 35a63c64f6 Factor out inventory related code in SceneObjectPart into separate class 16 年 前