MW
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7fcffa3a3a
Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
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16 年之前 |
Justin Clarke Casey
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6489746a6b
* Make standalone non-home region caps work again.
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16 年之前 |
mingchen
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71ca162821
*Moved LandManagement into its own region module (spiffy!)
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16 年之前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年之前 |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 年之前 |
Adam Frisby
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a360116502
* Disabled ancient TerrainEngine.
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16 年之前 |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 年之前 |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 年之前 |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 年之前 |
Justin Clarke Casey
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baefa05b57
* Rebase all current servers on common abstract BaseOpenSimServer class
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16 年之前 |
MW
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755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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16 年之前 |
Tedd Hansen
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3a6405d2f7
In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
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16 年之前 |
Tedd Hansen
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b089ccfa3d
Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
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16 年之前 |
Justin Clarke Casey
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82d7fb7522
* Exprimental prim inventory persistence can now be enabled by users.
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16 年之前 |
lbsa71
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efd90b56b7
* Optimized usings
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17 年之前 |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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17 年之前 |
mingchen
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128f2b1e1b
*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
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17 年之前 |
mingchen
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d845da215f
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
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17 年之前 |
Jeff Ames
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8d995a5a5d
Minor cleanup
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17 年之前 |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 年之前 |
Jeff Ames
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4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
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17 年之前 |
Adam Frisby
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91c1e8a734
* Fixed a whole bunch of console messages.
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17 年之前 |
Teravus Ovares
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31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
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17 年之前 |
lbsa71
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7704bb6f63
* Fixed neighbour range bug
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17 年之前 |
MW
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ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
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17 年之前 |
lbsa71
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3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
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17 年之前 |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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17 年之前 |
mingchen
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b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
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17 年之前 |
lbsa71
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67e12b95ea
* Optimized usings
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17 年之前 |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 年之前 |