MW
|
7fcffa3a3a
Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
|
16 سال پیش |
Justin Clarke Casey
|
6489746a6b
* Make standalone non-home region caps work again.
|
16 سال پیش |
mingchen
|
71ca162821
*Moved LandManagement into its own region module (spiffy!)
|
16 سال پیش |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
16 سال پیش |
Teravus Ovares
|
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
|
16 سال پیش |
Adam Frisby
|
a360116502
* Disabled ancient TerrainEngine.
|
16 سال پیش |
Johan Berntsson
|
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
|
16 سال پیش |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
|
16 سال پیش |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
|
16 سال پیش |
Justin Clarke Casey
|
baefa05b57
* Rebase all current servers on common abstract BaseOpenSimServer class
|
16 سال پیش |
MW
|
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
|
16 سال پیش |
Tedd Hansen
|
3a6405d2f7
In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
|
16 سال پیش |
Tedd Hansen
|
b089ccfa3d
Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
|
16 سال پیش |
Justin Clarke Casey
|
82d7fb7522
* Exprimental prim inventory persistence can now be enabled by users.
|
16 سال پیش |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 سال پیش |
Jeff Ames
|
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
|
17 سال پیش |
mingchen
|
128f2b1e1b
*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
|
17 سال پیش |
mingchen
|
d845da215f
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
|
17 سال پیش |
Jeff Ames
|
8d995a5a5d
Minor cleanup
|
17 سال پیش |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
17 سال پیش |
Jeff Ames
|
4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
|
17 سال پیش |
Adam Frisby
|
91c1e8a734
* Fixed a whole bunch of console messages.
|
17 سال پیش |
Teravus Ovares
|
31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
|
17 سال پیش |
lbsa71
|
7704bb6f63
* Fixed neighbour range bug
|
17 سال پیش |
MW
|
ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
|
17 سال پیش |
lbsa71
|
3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
|
17 سال پیش |
Teravus Ovares
|
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
|
17 سال پیش |
mingchen
|
b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
17 سال پیش |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 سال پیش |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
|
17 سال پیش |