Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 lat temu |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 lat temu |
Oren Hurvitz
|
d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
|
10 lat temu |
Melanie
|
b9146a7922
Merge branch 'master' into careminster
|
11 lat temu |
Justin Clark-Casey (justincc)
|
45dee383db
refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods
|
11 lat temu |
Justin Clark-Casey (justincc)
|
d05af4bdad
Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.
|
11 lat temu |
Melanie
|
d0473b73da
Merge branch 'master' into careminster
|
12 lat temu |
Justin Clark-Casey (justincc)
|
462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
|
12 lat temu |
Melanie
|
0c00abcce1
Merge branch 'master' into careminster
|
12 lat temu |
Justin Clark-Casey (justincc)
|
293d0cc629
minor: Comment out "Deleting asset" log messages for now
|
12 lat temu |
Melanie
|
6b5f3b49e7
Merge branch 'master' into careminster
|
12 lat temu |
Diva Canto
|
8131a24cde
Send the config section name up to the service classes themselves (XInventory and Assets).
|
12 lat temu |
Melanie
|
fdfc4ab2a8
Merge branch 'master' into careminster
|
13 lat temu |
Justin Clark-Casey (justincc)
|
f2ff6d5186
Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
|
13 lat temu |
Melanie
|
51bad0f8ae
Merge branch 'master' into bigmerge
|
13 lat temu |
Snoopy Pfeffer
|
dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
|
13 lat temu |
Tom
|
66dec3b874
Resolve merge commits, stage 1
|
13 lat temu |
Justin Clark-Casey (justincc)
|
be357f8fee
Fix bug in persisting saved appearances for npcs
|
13 lat temu |
Justin Clark-Casey (justincc)
|
6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
|
13 lat temu |
root
|
c920ff9d1d
Merge branch 'master' into careminster-presence-refactor
|
13 lat temu |
Justin Clark-Casey (justincc)
|
c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
|
13 lat temu |
Melanie
|
b451cc1ebb
Merge branch 'master' into careminster-presence-refactor
|
13 lat temu |
Justin Clark-Casey (justincc)
|
913e6b70c6
minor: slightly shorten "show digest" printing code
|
13 lat temu |
Justin Clark-Casey (justincc)
|
621279e498
on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
|
13 lat temu |
Justin Clark-Casey (justincc)
|
9ff94a3a44
Say which filename an asset has been dumped to on a successful dump
|
13 lat temu |
Justin Clark-Casey (justincc)
|
46baadbb65
remove the NDesk.Options using since didn't end up needing it
|
13 lat temu |
Justin Clark-Casey (justincc)
|
bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
|
13 lat temu |
Melanie
|
474910c9d6
Merge branch 'master' into careminster-presence-refactor
|
13 lat temu |
Justin Clark-Casey (justincc)
|
a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
|
13 lat temu |
Melanie
|
ccd6e5d071
Merge branch 'master' into careminster-presence-refactor
|
13 lat temu |