UbitUmarov
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ad43cc6784
change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
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7 jaren geleden |
UbitUmarov
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3ba63dde6e
udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
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7 jaren geleden |
UbitUmarov
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e650a4ff16
remove excessive notion of paralelism
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7 jaren geleden |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 jaren geleden |
Melanie Thielker
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69776aa70c
Remove the AllowAlternatePorts option. It wasn't implemented anyway.
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7 jaren geleden |
UbitUmarov
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b2c553b459
work around some warnings
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7 jaren geleden |
UbitUmarov
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e281876ecd
restore higher resolution clock on udpserver and lower uaeraccouts caching time
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7 jaren geleden |
UbitUmarov
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d8812ba2d1
revert to lower resolution clock on udpserver for testing
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7 jaren geleden |
UbitUmarov
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c349a1a5e7
also log estimated average Util.GetTimeStampMS() resolution
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8 jaren geleden |
UbitUmarov
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94d2422230
change the clock source on udp outgoing, remove some dead code
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8 jaren geleden |
UbitUmarov
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abf423e361
be nicer to PIs (actually linux)
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8 jaren geleden |
Melanie Thielker
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cdfbf78d07
Fields should be protected unless private is required
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8 jaren geleden |
Melanie Thielker
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68c73951ef
Make the LLUDPServerShim inheritable. There is absolutely no reason for
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8 jaren geleden |
UbitUmarov
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bdab95f1d2
dont try to process packets for deleted clients
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8 jaren geleden |
UbitUmarov
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bbe55df6c6
disable useless and totally wrong incoming Pools
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8 jaren geleden |
UbitUmarov
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f7a29ad8b5
minor cleanup
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8 jaren geleden |
UbitUmarov
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8314987474
tick region health a bit faster
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8 jaren geleden |
UbitUmarov
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3ca4b6f319
fix the queue type in use
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8 jaren geleden |
UbitUmarov
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a8dc07ff5c
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
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9 jaren geleden |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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9 jaren geleden |
Diva Canto
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dac8edd5dd
Transformed the LLUDP ad-hoc plugin into a region module. It works.
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9 jaren geleden |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 jaren geleden |
UbitUmarov
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371c9dd2af
bad merge?
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9 jaren geleden |
Oren Hurvitz
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20af31f18e
Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
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9 jaren geleden |
Melanie Thielker
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7aa171e49f
Maybe reduce incidence of ghost avatars
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9 jaren geleden |
Justin Clark-Casey (justincc)
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155da5aad2
Add debug ability to ignore reliably sent packets that are not acknowledged.
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9 jaren geleden |
Justin Clark-Casey (justincc)
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55e081548c
Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs
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9 jaren geleden |
Justin Clark-Casey (justincc)
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8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
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9 jaren geleden |
Justin Clark-Casey (justincc)
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86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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9 jaren geleden |
Justin Clark-Casey (justincc)
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d6c9705a3b
Add incoming packet async handling engine to queue some inbound udp async requests.
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10 jaren geleden |