Historique des commits

Auteur SHA1 Message Date
  UbitUmarov ad43cc6784 change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds ) il y a 7 ans
  UbitUmarov 3ba63dde6e udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny il y a 7 ans
  UbitUmarov e650a4ff16 remove excessive notion of paralelism il y a 7 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
  Melanie Thielker 69776aa70c Remove the AllowAlternatePorts option. It wasn't implemented anyway. il y a 7 ans
  UbitUmarov b2c553b459 work around some warnings il y a 7 ans
  UbitUmarov e281876ecd restore higher resolution clock on udpserver and lower uaeraccouts caching time il y a 7 ans
  UbitUmarov d8812ba2d1 revert to lower resolution clock on udpserver for testing il y a 7 ans
  UbitUmarov c349a1a5e7 also log estimated average Util.GetTimeStampMS() resolution il y a 8 ans
  UbitUmarov 94d2422230 change the clock source on udp outgoing, remove some dead code il y a 8 ans
  UbitUmarov abf423e361 be nicer to PIs (actually linux) il y a 8 ans
  Melanie Thielker cdfbf78d07 Fields should be protected unless private is required il y a 8 ans
  Melanie Thielker 68c73951ef Make the LLUDPServerShim inheritable. There is absolutely no reason for il y a 8 ans
  UbitUmarov bdab95f1d2 dont try to process packets for deleted clients il y a 8 ans
  UbitUmarov bbe55df6c6 disable useless and totally wrong incoming Pools il y a 8 ans
  UbitUmarov f7a29ad8b5 minor cleanup il y a 8 ans
  UbitUmarov 8314987474 tick region health a bit faster il y a 8 ans
  UbitUmarov 3ca4b6f319 fix the queue type in use il y a 8 ans
  UbitUmarov a8dc07ff5c removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does il y a 9 ans
  Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905. il y a 9 ans
  Diva Canto dac8edd5dd Transformed the LLUDP ad-hoc plugin into a region module. It works. il y a 9 ans
  UbitUmarov a11edceb00 seems to compile ( tests comented out) il y a 9 ans
  UbitUmarov 371c9dd2af bad merge? il y a 9 ans
  Oren Hurvitz 20af31f18e Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) il y a 9 ans
  Melanie Thielker 7aa171e49f Maybe reduce incidence of ghost avatars il y a 9 ans
  Justin Clark-Casey (justincc) 155da5aad2 Add debug ability to ignore reliably sent packets that are not acknowledged. il y a 9 ans
  Justin Clark-Casey (justincc) 55e081548c Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs il y a 9 ans
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. il y a 9 ans
  Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. il y a 9 ans
  Justin Clark-Casey (justincc) d6c9705a3b Add incoming packet async handling engine to queue some inbound udp async requests. il y a 10 ans