Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov 6d4b0a8ce3 Merge branch 'master' into httptests vor 7 Jahren
  Kevin Cozens cf855c3842 Corrected index number in ErrorFormat based Exception message vor 7 Jahren
  UbitUmarov c54985f8a1 Merge branch 'master' into httptests vor 7 Jahren
  UbitUmarov 7a82c7c5b2 make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout) vor 7 Jahren
  UbitUmarov 2777995331 Merge branch 'master' into httptests vor 7 Jahren
  UbitUmarov b6c23fe911 make a few more threads background ones vor 7 Jahren
  UbitUmarov 254b26a7d5 fix merge vor 7 Jahren
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
  UbitUmarov eaefae7e20 don't loose inventory items when there are bad folders vor 8 Jahren
  UbitUmarov e881562d34 fix drop on delayed events processing vor 8 Jahren
  UbitUmarov 442b272228 add a Drop method to PollService Event handlers, Drop requests on connections known to be lost or delay event check if they are sending a response vor 8 Jahren
  UbitUmarov eccec66359 fix the queue type in use vor 8 Jahren
  UbitUmarov 3029080d9b change threading on GetTexture and getMesh and WebFetch Modules. vor 8 Jahren
  UbitUmarov 156fdd4908 remove some duplicate using statements vor 8 Jahren
  UbitUmarov 118aff520e try to better merge avn and os fetchinventory and fetchinvdescendents vor 9 Jahren
  UbitUmarov 08187cb599 inventory mess return to the state before divas cache issue vor 9 Jahren
  UbitUmarov 7841628313 change to avn fecthinventory and webfecth.. code vor 9 Jahren
  UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in vor 9 Jahren
  UbitUmarov a11edceb00 seems to compile ( tests comented out) vor 9 Jahren
  UbitUmarov 371c9dd2af bad merge? vor 9 Jahren
  Diva Canto 017d2cf417 Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok. vor 9 Jahren
  Diva Canto bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). vor 9 Jahren
  Diva Canto c74cef0f42 Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. vor 9 Jahren
  Diva Canto 8676b017b2 Attempt at fixing mantis #7054. The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1. vor 9 Jahren
  Diva Canto 8cc590cf80 And finally renamed the classes themselves. vor 9 Jahren
  Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. vor 9 Jahren
  Justin Clark-Casey (justincc) 4374ce9fbf If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator. vor 10 Jahren
  Justin Clark-Casey (justincc) 178a5a5585 rename prefix of scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.* vor 10 Jahren
  Justin Clark-Casey (justincc) 1497b75361 minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests in stats category "scene-inventory" instead of "scene" vor 10 Jahren
  Justin Clark-Casey (justincc) a660c0a750 Add scene.<scene-name>.ProcessedFetchInventoryRequests vor 10 Jahren