Justin Clark-Casey (justincc)
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e7a294e739
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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%!s(int64=11) %!d(string=hai) anos |
Oren Hurvitz
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f1267730ef
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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371085546d
Add materials store null check into UuidGatherer code.
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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%!s(int64=11) %!d(string=hai) anos |
dahlia
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c10405330d
UUIDGatherer now includes UUIDs which reference texture assets used as materials
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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0d0bfa4dcd
minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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9822bb664b
Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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%!s(int64=12) %!d(string=hai) anos |
Diva Canto
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21a6ef5bb6
This fixes HG attachments' missing assets (textures, etc).
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%!s(int64=12) %!d(string=hai) anos |
Diva Canto
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cfa022700d
Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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632a42e2b1
Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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bceef401fa
Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway!
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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ffdf59a57c
Get UUIDGatherer to scan notecards in the graph for asset uuids.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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517932722b
minor: put <remarks> tags around some method doc
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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63c1b7e475
Alter uuid gather so that it properly analyzes coalesced objects.
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%!s(int64=13) %!d(string=hai) anos |
Diva Canto
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a1c5de0f94
Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever.
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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0e311a2104
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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5bcf9ae2f9
If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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74ef1ed36f
add prim item and test asset save in save oar unit test
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
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%!s(int64=14) %!d(string=hai) anos |
Diva Canto
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908992a105
Fixes the broken build of the previous commit.
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%!s(int64=15) %!d(string=hai) anos |
Melanie
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53386b6f1f
Add saving assets from gestures to IAR
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%!s(int64=15) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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bb92ba97c6
Stop iar save failing on corrupt assets
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%!s(int64=15) %!d(string=hai) anos |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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%!s(int64=15) %!d(string=hai) anos |
Teravus Ovares
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64bd9a3354
* Updates libOMV to version 0.7.0
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%!s(int64=15) %!d(string=hai) anos |