Commit History

Autor SHA1 Mensaxe Data
  Justin Clark-Casey (justincc) e7a294e739 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. %!s(int64=11) %!d(string=hai) anos
  Oren Hurvitz f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 371085546d Add materials store null check into UuidGatherer code. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f6ce87c96d Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 149487ea0f refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes %!s(int64=11) %!d(string=hai) anos
  dahlia c10405330d UUIDGatherer now includes UUIDs which reference texture assets used as materials %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0d0bfa4dcd minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 9822bb664b Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. %!s(int64=12) %!d(string=hai) anos
  Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc). %!s(int64=12) %!d(string=hai) anos
  Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. %!s(int64=13) %!d(string=hai) anos
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 5bcf9ae2f9 If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception %!s(int64=14) %!d(string=hai) anos
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test %!s(int64=14) %!d(string=hai) anos
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time %!s(int64=14) %!d(string=hai) anos
  John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context %!s(int64=14) %!d(string=hai) anos
  Diva Canto 908992a105 Fixes the broken build of the previous commit. %!s(int64=15) %!d(string=hai) anos
  Melanie 53386b6f1f Add saving assets from gestures to IAR %!s(int64=15) %!d(string=hai) anos
  Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets %!s(int64=15) %!d(string=hai) anos
  Jeff Ames ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0 %!s(int64=15) %!d(string=hai) anos