Teravus Ovares
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c803e0cca1
* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the script to publish the events anymore.
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16 ani în urmă |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 ani în urmă |
Tedd Hansen
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16275ca26d
Removed some script engine noise from console
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16 ani în urmă |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 ani în urmă |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 ani în urmă |
Tedd Hansen
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416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
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16 ani în urmă |
Sean Dague
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f47bcb0f98
bring back some script engine debugging, hoping this will help track down the randoms segfaults
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16 ani în urmă |
Tedd Hansen
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169032b4a4
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
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16 ani în urmă |
Tedd Hansen
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9a04e0e1c4
We now support LSL state
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17 ani în urmă |
Charles Krinke
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2fb541cb2a
Make timer events from scripts a little less chatty.
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17 ani în urmă |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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17 ani în urmă |
Tedd Hansen
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dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
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17 ani în urmă |
lbsa71
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67e12b95ea
* Optimized usings
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17 ani în urmă |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 ani în urmă |
Sean Dague
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afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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17 ani în urmă |
Tedd Hansen
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ebb0099816
Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
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17 ani în urmă |
Tedd Hansen
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d9b9b16513
Script compiler should now show error on correct line number in original LSL-script.
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17 ani în urmă |
Tedd Hansen
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b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
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17 ani în urmă |
Tedd Hansen
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53be4774b3
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
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17 ani în urmă |
Tedd Hansen
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1b826c2fdc
Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
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17 ani în urmă |
Tedd Hansen
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e70cdbc5ac
Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
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17 ani în urmă |
Tedd Hansen
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37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
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17 ani în urmă |
Tedd Hansen
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240712ca9f
Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
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17 ani în urmă |