Histórico de Commits

Autor SHA1 Mensagem Data
  Justin Clarke Casey eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh) há 16 anos atrás
  Justin Clarke Casey a89385818d * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene há 16 anos atrás
  Justin Clarke Casey 23c4a409b7 minor: method documentation há 16 anos atrás
  Charles Krinke 9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may há 16 anos atrás
  Dr Scofield 3d26e6ede0 move along, nothing to see here. just a couple of lazy variables. há 16 anos atrás
  Justin Clarke Casey 9bf67201c3 * Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate() há 16 anos atrás
  Justin Clarke Casey c299953ce5 * Remove SOG.SendGroupFullUpdate() group changed responsibility há 16 anos atrás
  Justin Clarke Casey d34a46eae1 * refactor: Move responsibility for deciding whether a group should be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate() há 16 anos atrás
  Justin Clarke Casey 836557a2f7 * refactor: fission InnerScene.AddSceneObject() há 16 anos atrás
  Justin Clarke Casey c9b41bdc4e * Add extra backup parameter to InnerScene.AddRestoredSceneObject() há 16 anos atrás
  Dr Scofield b7c81ff166 the prefix "fix" turned out to be bollocks. sorry about that. hope this one há 16 anos atrás
  Jeff Ames a2b1a1787d Minor formatting cleanup. há 16 anos atrás
  Dr Scofield b713f4a540 taking another look at mantis #1502: adding necessary locks, checking for empty list. há 16 anos atrás
  Justin Clarke Casey de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion há 16 anos atrás
  Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session há 16 anos atrás
  Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors há 16 anos atrás
  Jeff Ames 64f01ade04 Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. há 16 anos atrás
  Justin Clarke Casey 8714833986 * refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group há 16 anos atrás
  Teravus Ovares 8a93358405 * This completes ObjectDuplicateOnRay. há 16 anos atrás
  Jeff Ames dfb63b5623 Update svn properties. Formatting cleanup. há 16 anos atrás
  Charles Krinke aca872499f Added a "if(entity != null)" before the call to há 16 anos atrás
  mingchen cde42cdbfd Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object reference not set to an instance of object' exception há 16 anos atrás
  mingchen 0fe363ba65 *Made Object Counting correct with linked objects and turned the previously protected functions that only return object counts to public so it can be easily used by outside classes. há 16 anos atrás
  Jeff Ames 4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. há 16 anos atrás
  Justin Clarke Casey 1a60fe7a4e * minor: Attempted method documentation clarifications related to last two commits há 16 anos atrás
  Justin Clarke Casey 512c0c67a6 * Remove what should be unnecessary locking in InnerScene.GetEntitites() há 16 anos atrás
  Justin Clarke Casey f45fa84905 * Remove what should be unnecessary locking of GetScenePresences() há 16 anos atrás
  Jeff Ames 5752c1f5c2 Formatting cleanup. há 16 anos atrás
  Justin Clarke Casey d500209da0 * Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders há 16 anos atrás
  Justin Clarke Casey a28ca7b78b * Refactor: remove code duplication between add ScenePresence methods in InnerScene há 16 anos atrás