Justin Clarke Casey
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eb63b9bbc1
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
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16 years ago |
Justin Clarke Casey
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a89385818d
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
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16 years ago |
Justin Clarke Casey
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23c4a409b7
minor: method documentation
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16 years ago |
Charles Krinke
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9a0ef22ed9
Mantis#1616. Applied Melanie's patch. This may or may
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16 years ago |
Dr Scofield
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3d26e6ede0
move along, nothing to see here. just a couple of lazy variables.
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16 years ago |
Justin Clarke Casey
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9bf67201c3
* Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
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16 years ago |
Justin Clarke Casey
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c299953ce5
* Remove SOG.SendGroupFullUpdate() group changed responsibility
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16 years ago |
Justin Clarke Casey
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d34a46eae1
* refactor: Move responsibility for deciding whether a group should be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
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16 years ago |
Justin Clarke Casey
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836557a2f7
* refactor: fission InnerScene.AddSceneObject()
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16 years ago |
Justin Clarke Casey
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c9b41bdc4e
* Add extra backup parameter to InnerScene.AddRestoredSceneObject()
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16 years ago |
Dr Scofield
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b7c81ff166
the prefix "fix" turned out to be bollocks. sorry about that. hope this one
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16 years ago |
Jeff Ames
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a2b1a1787d
Minor formatting cleanup.
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16 years ago |
Dr Scofield
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b713f4a540
taking another look at mantis #1502: adding necessary locks, checking for empty list.
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16 years ago |
Justin Clarke Casey
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de24380233
* Remove all use of asset.InvType, as outlined in mailing list discussion
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16 years ago |
Justin Clarke Casey
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b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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16 years ago |
Justin Clarke Casey
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16d0a895cb
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
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16 years ago |
Jeff Ames
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64f01ade04
Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers.
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16 years ago |
Justin Clarke Casey
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8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
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16 years ago |
Teravus Ovares
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8a93358405
* This completes ObjectDuplicateOnRay.
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16 years ago |
Jeff Ames
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dfb63b5623
Update svn properties. Formatting cleanup.
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16 years ago |
Charles Krinke
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aca872499f
Added a "if(entity != null)" before the call to
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16 years ago |
mingchen
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cde42cdbfd
Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object reference not set to an instance of object' exception
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16 years ago |
mingchen
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0fe363ba65
*Made Object Counting correct with linked objects and turned the previously protected functions that only return object counts to public so it can be easily used by outside classes.
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16 years ago |
Jeff Ames
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4ec4e16c80
Formatting cleanup, minor refactoring, svn properties.
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16 years ago |
Justin Clarke Casey
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1a60fe7a4e
* minor: Attempted method documentation clarifications related to last two commits
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16 years ago |
Justin Clarke Casey
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512c0c67a6
* Remove what should be unnecessary locking in InnerScene.GetEntitites()
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16 years ago |
Justin Clarke Casey
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f45fa84905
* Remove what should be unnecessary locking of GetScenePresences()
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16 years ago |
Jeff Ames
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5752c1f5c2
Formatting cleanup.
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16 years ago |
Justin Clarke Casey
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d500209da0
* Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders
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16 years ago |
Justin Clarke Casey
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a28ca7b78b
* Refactor: remove code duplication between add ScenePresence methods in InnerScene
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16 years ago |