Justin Clarke Casey
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b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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16 anni fa |
Justin Clarke Casey
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3a111650cb
* minor: override the name of the sog such that it gets/sets the root part name
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16 anni fa |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 anni fa |
Justin Clarke Casey
|
587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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16 anni fa |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 anni fa |
Adam Frisby
|
13526097f2
* Spring cleaning on Region.Environment.
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16 anni fa |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 anni fa |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 anni fa |
Johan Berntsson
|
7f5e1546e2
Removing redundant code
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16 anni fa |
Teravus Ovares
|
3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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16 anni fa |
Jeff Ames
|
47180080f0
Formatting cleanup.
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16 anni fa |
lbsa71
|
24aedf52c6
* Added null root part guard
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16 anni fa |
Johan Berntsson
|
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
|
16 anni fa |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
|
16 anni fa |
Justin Clarke Casey
|
e6cd420f19
refactor - remove unused m_children from EntityBase
|
17 anni fa |
Justin Clarke Casey
|
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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17 anni fa |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 anni fa |
Adam Frisby
|
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 anni fa |
Teravus Ovares
|
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
|
17 anni fa |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 anni fa |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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17 anni fa |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 anni fa |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
|
17 anni fa |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
|
17 anni fa |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
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17 anni fa |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
|
17 anni fa |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
|
17 anni fa |
lbsa71
|
615487a756
Backup is now optional on classes
|
17 anni fa |
MW
|
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
|
17 anni fa |
lbsa71
|
e53d680d41
* Now sending manager, host and root host to Script in constructor.
|
17 anni fa |