Justin Clarke Casey
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b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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16 lat temu |
Justin Clarke Casey
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3a111650cb
* minor: override the name of the sog such that it gets/sets the root part name
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16 lat temu |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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17 lat temu |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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17 lat temu |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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17 lat temu |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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17 lat temu |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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17 lat temu |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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17 lat temu |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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17 lat temu |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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17 lat temu |
Jeff Ames
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47180080f0
Formatting cleanup.
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17 lat temu |
lbsa71
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24aedf52c6
* Added null root part guard
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17 lat temu |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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17 lat temu |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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17 lat temu |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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17 lat temu |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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17 lat temu |
lbsa71
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efd90b56b7
* Optimized usings
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17 lat temu |
Adam Frisby
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0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 lat temu |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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17 lat temu |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 lat temu |
dan miller
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f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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17 lat temu |
lbsa71
|
67e12b95ea
* Optimized usings
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17 lat temu |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 lat temu |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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17 lat temu |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
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17 lat temu |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
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17 lat temu |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 lat temu |
lbsa71
|
615487a756
Backup is now optional on classes
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17 lat temu |
MW
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6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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17 lat temu |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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17 lat temu |