Justin Clarke Casey
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b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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16 years ago |
Justin Clarke Casey
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3a111650cb
* minor: override the name of the sog such that it gets/sets the root part name
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16 years ago |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 years ago |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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16 years ago |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 years ago |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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16 years ago |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
lbsa71
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24aedf52c6
* Added null root part guard
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16 years ago |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 years ago |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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17 years ago |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
Adam Frisby
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0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 years ago |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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17 years ago |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 years ago |
dan miller
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f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 years ago |
lbsa71
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c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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17 years ago |
lbsa71
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72b207173a
* Removed unused LandRenegerated flag
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17 years ago |
lbsa71
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409bcd999d
* Continuing refactoring of presence
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17 years ago |
lbsa71
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8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 years ago |
lbsa71
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615487a756
Backup is now optional on classes
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17 years ago |
MW
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6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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17 years ago |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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17 years ago |