Commit History

Author SHA1 Message Date
  Sean Dague 8f58a9a107 From Justin Casey (IBM) 17 years ago
  Sean Dague c29105aa3e This is a simple patch which just renames an IClientAPI method to 17 years ago
  MW 27f182ac54 Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that. 17 years ago
  Sean Dague b167507e32 Patch for mantis 0000015: Textures don't display in the object 17 years ago
  Teravus Ovares 4bd38fc65a * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim. 17 years ago
  MW ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). 17 years ago
  Teravus Ovares 944b118c62 * Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. 17 years ago
  Teravus Ovares 52714c339e * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... 17 years ago
  Teravus Ovares 999eec603e Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. 17 years ago
  Teravus Ovares e69c810486 * Added code to capture the draw distance setting from the client. 17 years ago
  Teravus Ovares 615b40b68b * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 17 years ago
  Jeff Ames d10c79d421 first stab at implementation of CopyInventoryItem 17 years ago
  Dalien Talbot 793813a6a6 Added handler for MapNameRequest - OnMapNameRequest 17 years ago
  MW a4a1ff3d9b Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. 17 years ago
  Teravus Ovares 179695909a * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 17 years ago
  Teravus Ovares 3cb2b5eb66 * Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet) 17 years ago
  Teravus Ovares 9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 17 years ago
  Sean Dague eb41ec00c9 first pass on unlinking of objects. From Jay Clarke (IBM) 17 years ago
  MW 297cc7ef4f Some work on cleanly removing Regions. 17 years ago
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 17 years ago
  Jeff Ames ad002835d3 enable typing animation for chat, maybe 17 years ago
  Dalien Talbot 8039c31e88 Patch from Mathias Soeken (thanks Mathias!) to take care of the color 17 years ago
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 17 years ago
  Sean Dague 65eb1852a3 add SendSunPos function to IClientAPI to let us pull all the sun 17 years ago
  lbsa71 f6c8c10d3f * Substituted som 'GenericCall' with Action<> 17 years ago
  MW e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 17 years ago
  lbsa71 4fad66f855 * Diuerse beavtificatems 17 years ago
  Charles Krinke 8af272b3ab Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. 17 years ago
  MW a9ad16b13a some small changes 17 years ago
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 17 years ago