alondria
|
742ed9537d
Implements LSL function llDialog().
|
16 years ago |
Teravus Ovares
|
d4f32649cd
* Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
|
16 years ago |
Teravus Ovares
|
5cf96daaf2
* Enabled dead region tracking for ChildAgentDataUpdates
|
16 years ago |
Brian McBee
|
730e2d6d7c
Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.
|
16 years ago |
Teravus Ovares
|
5958192398
* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter
|
16 years ago |
Teravus Ovares
|
960b7e93b1
* Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
|
16 years ago |
Teravus Ovares
|
2f43578386
* Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it.
|
17 years ago |
Teravus Ovares
|
b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
|
17 years ago |
Teravus Ovares
|
14368d9a73
* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.
|
17 years ago |
Teravus Ovares
|
f64d94f8ca
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
|
17 years ago |
Teravus Ovares
|
67bbed8202
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
|
17 years ago |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 years ago |
Justin Clarke Casey
|
c470efea57
Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
|
17 years ago |
Justin Clarke Casey
|
42bc256e4f
Refix bug where inventory textures don't appear in prim edit texture selection box
|
17 years ago |
Teravus Ovares
|
a453672edb
* Remapped the Connection shutdown path.
|
17 years ago |
Teravus Ovares
|
ccc8ffaaec
* Added Incomplete Handling of the RegionInfoRequest packet
|
17 years ago |
mingchen
|
e2ed1a4e1f
*Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done.
|
17 years ago |
Teravus Ovares
|
e3dd15bef0
* Added support for multiple terrain blocks to be edited at the same time
|
17 years ago |
lbsa71
|
653a41fa03
* some work on not storing the circuitPack (bad thing if we're going to reuse packets)
|
17 years ago |
Brian McBee
|
8a8c89a0f3
Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
|
17 years ago |
Brian McBee
|
16903ec488
Implementing updateinventoryfolder: Should now be able to rename folders in inventory
|
17 years ago |
Jeff Ames
|
40fd37f95a
Refactored animation handling in ScenePresence. Now maintains a list of current animations.
|
17 years ago |
MW
|
611327e104
more work on texture downloading.
|
17 years ago |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
17 years ago |
Jeff Ames
|
e278d07220
refactored ChatModule a bit.
|
17 years ago |
Teravus Ovares
|
e595f82489
* Hooked up the GridComm event ChildDataUpdate to the scene.
|
17 years ago |
Brian McBee
|
383eccc543
hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
|
17 years ago |
Brian McBee
|
beca2373e1
Allow moving, deleting, and restoring objects in inventory.
|
17 years ago |
Teravus Ovares
|
57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
|
17 years ago |
Teravus Ovares
|
bb824eadee
* Refactored Permissions into ScenePresence as requested by MW
|
17 years ago |