História revízii

Autor SHA1 Správa Dátum
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers 16 rokov pred
  Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing 16 rokov pred
  Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache 16 rokov pred
  Adam Frisby 375163a6fe * Spring cleaning. 16 rokov pred
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 rokov pred
  Jeff Ames 47180080f0 Formatting cleanup. 16 rokov pred
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 16 rokov pred
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 16 rokov pred
  lbsa71 efd90b56b7 * Optimized usings 16 rokov pred
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. 16 rokov pred
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 16 rokov pred
  MW 7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 16 rokov pred
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 16 rokov pred