Commit History

Author SHA1 Message Date
  MW 86defd0a69 plumbing for multiple inventory servers. Mostly done on the region server side. 16 years ago
  Charles Krinke 7821cca2f5 Mantis#1514. Thank you kindly, Boscata for an InventoryServer patch 16 years ago
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Justin Clarke Casey 1087542705 * Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo 16 years ago
  Justin Clarke Casey 1de6cffa28 * Refactor: Remove the unused userID parameter that was being passed into almost every inventory method 16 years ago
  Teravus Ovares a9cc76e0ef * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie! 16 years ago
  Justin Clarke Casey 40176c12f9 * Implement full grid mode Trash empty 16 years ago
  Sean Dague 3dd98a112f allow for Inventory database source to be specified in main 16 years ago
  Justin Clarke Casey 4db839c3b8 * Implement proper emptying of trashcan on standalone 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Justin Clarke Casey e755727a0f * Change lazy user inventory creation on first login to synchronous rather than async. 16 years ago
  Justin Clarke Casey a5176c2e2c * Change inventory async response deliver to deliver all items and folders at once, rather than each individual 16 years ago
  Justin Clarke Casey 5ad4c79a4e * Refactor GetUsersInventory() 16 years ago
  Justin Clarke Casey ba132f3a0b * Minor: get CreateNewUserInventory() to return true on success 16 years ago
  Justin Clarke Casey ded704ef1f * Minor inventory message cleanup and documentation 16 years ago
  Sean Dague a6d27e0929 further refactor and rename of InventoryFolderBase properties 16 years ago
  Justin Clarke Casey 90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object' 16 years ago
  Sean Dague 5ee75998ce more refactoring, this time on InventoryFolderBase 16 years ago
  Sean Dague f436815107 Refactor InventoryItemBase to do the following: 16 years ago
  Justin Clarke Casey 93303072dd * Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders 16 years ago
  Justin Clarke Casey 48fc4ee059 * Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether 16 years ago
  Justin Clarke Casey af3118eccd * Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before 16 years ago
  Justin Clarke Casey 2fddd775f4 * Stop the grid inventory service sending all folder and item details twice 16 years ago
  Justin Clarke Casey a6999f8a5d * Refactor: Remove unused inventory methods, some of which weren't properly implemented anyway. 16 years ago
  Justin Clarke Casey 875211b262 * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision 16 years ago
  MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time. 16 years ago
  Justin Clarke Casey 0a47a75b88 * Send full inventory folder skeleton to standalone client logins rather than just the root child folders 16 years ago
  Justin Clarke Casey 35dec2e53a * Refactor: Eliminate RequestUsersRoot() redundant method 16 years ago
  Justin Clarke Casey 512e52be4c * Remove pointless boolean on AgentInventory.CreateRootFolder() 16 years ago
  Justin Clarke Casey 0609970f2e * Correct asset type of Lost and Found folder - this might stop it appearing twice 16 years ago