Melanie
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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há 11 anos atrás |
Justin Clark-Casey (justincc)
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b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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há 11 anos atrás |
Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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há 11 anos atrás |
Diva Canto
|
c61ff917ef
Authenticate ChildAgentUpdate too.
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há 11 anos atrás |
Melanie
|
9e05067a4f
Add AnimState to CADU
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há 12 anos atrás |
Diva Canto
|
99623894c7
Commented a couple of verbose debug messages.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
|
f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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há 13 anos atrás |
Justin Clark-Casey (justincc)
|
b903d2ca96
In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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3d095e84d6
minor: remove mono compiler warnings
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há 13 anos atrás |
Diva Canto
|
91a604d4b6
Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle.
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há 13 anos atrás |
Diva Canto
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56df746133
XXX DEBUGGING!
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há 13 anos atrás |
Diva Canto
|
9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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há 13 anos atrás |
Mic Bowman
|
541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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há 14 anos atrás |
Jeff Ames
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ae9c4a4d11
Formatting cleanup.
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há 14 anos atrás |
Melanie
|
818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
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há 14 anos atrás |
Master ScienceSim
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9cfd3e1d5a
Small cleanup and add more debugging information
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há 14 anos atrás |
Master ScienceSim
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6e58c3d563
Half of the compatibility is working. Login into a new region with
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há 14 anos atrás |
Mic Bowman
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657cceb884
Intermediate commit for backward compatability; does not compile yet
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há 14 anos atrás |
Master ScienceSim
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b1c8d05888
Major refactoring of appearance handling.
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há 14 anos atrás |
Teravus Ovares (Dan Olivares)
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94f35890e7
* Fixed and re-enabled CacheTests
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há 14 anos atrás |
Melanie Thielker
|
26621ca500
Add scripted controllers into agent intersim messaging
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há 14 anos atrás |
John Hurliman
|
13a8d11c46
Removing the sLLVector3 dinosaur
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há 14 anos atrás |
Diva Canto
|
66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
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há 15 anos atrás |
Diva Canto
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f11a97f12d
* Finished SimulationServiceConnector
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há 15 anos atrás |
Diva Canto
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e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
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há 15 anos atrás |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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há 15 anos atrás |
diva
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6e368c4b59
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
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há 15 anos atrás |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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há 15 anos atrás |