Histórico de Commits

Autor SHA1 Mensagem Data
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers há 16 anos atrás
  Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing há 16 anos atrás
  Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache há 16 anos atrás
  Adam Frisby 375163a6fe * Spring cleaning. há 16 anos atrás
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). há 16 anos atrás
  Jeff Ames 47180080f0 Formatting cleanup. há 16 anos atrás
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService há 16 anos atrás
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main há 17 anos atrás
  lbsa71 efd90b56b7 * Optimized usings há 17 anos atrás
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. há 17 anos atrás
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom há 17 anos atrás
  MW 7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. há 17 anos atrás
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. há 17 anos atrás