Commit Verlauf

Autor SHA1 Nachricht Datum
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers vor 16 Jahren
  Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing vor 16 Jahren
  Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache vor 16 Jahren
  Adam Frisby 375163a6fe * Spring cleaning. vor 16 Jahren
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). vor 16 Jahren
  Jeff Ames 47180080f0 Formatting cleanup. vor 16 Jahren
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService vor 16 Jahren
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main vor 17 Jahren
  lbsa71 efd90b56b7 * Optimized usings vor 17 Jahren
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. vor 17 Jahren
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom vor 17 Jahren
  MW 7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. vor 17 Jahren
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. vor 17 Jahren