Commit History

Author SHA1 Message Date
  UbitUmarov f484773447 save a few more bits per flat patch 9 years ago
  UbitUmarov 58daecfccb don't mess ray direction.. 9 years ago
  UbitUmarov af34bfddd1 add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work 9 years ago
  UbitUmarov 5ca610d56a bug fix, let ubODE see more than one mesh on cast ray 9 years ago
  UbitUmarov 759789bc45 change console main help to match master 9 years ago
  UbitUmarov 8fde2fb901 slow down terrain sending so other users of LAND queue do have a chance to send things 9 years ago
  UbitUmarov e441c9cac1 dont let http keepalive and context reuse be true 9 years ago
  UbitUmarov c83351b9c0 fix the DC term on flat patch encoding 9 years ago
  UbitUmarov 63bc0b574f speedup flat terrain patchs encoding, plus a few minor changes. 9 years ago
  UbitUmarov 592ba85b0a add Culture.FormatProvider on all casts to LSLString on Vectors and Quaternions. This may need better checking 9 years ago
  UbitUmarov 9e183cbd30 fix for future non square regions 9 years ago
  UbitUmarov 5f5dbfc264 same for old Ode 9 years ago
  UbitUmarov 43ca70655f remove a odd floating offset on physical prims/terrain collisions 9 years ago
  UbitUmarov ccfb561e8d change the encapsulation of compressed land patchs in llUDP packets 9 years ago
  UbitUmarov 778793d77f fix GetPacketsQueuedCount typos in last commit 9 years ago
  UbitUmarov ae70f61a64 let minimum wqburst be a bit larger than MTU 9 years ago
  UbitUmarov a8dc07ff5c removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does 9 years ago
  UbitUmarov 032958709b last merging of sog m_linkedAvatars into m_sittingAvatars - untested. 9 years ago
  UbitUmarov a6b8cc9887 replace LSL reference to sog GetLinkedAvatars 9 years ago
  UbitUmarov 25677e4a1b try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work 9 years ago
  UbitUmarov 04800a7570 add missing sit check 9 years ago
  UbitUmarov c7b1d52e29 remove duplicated and breaking code 9 years ago
  Kevin Cozens b412db72be Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. 9 years ago
  UbitUmarov a81a1865b5 coment out lludp debug things that only fill up the help screen 9 years ago
  UbitUmarov f272a023e2 SQLite db migration update 9 years ago
  UbitUmarov 33b4077c2c revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway 9 years ago
  UbitUmarov fe5807cd09 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap 9 years ago
  UbitUmarov 56a4b5ba7a put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before. 9 years ago
  UbitUmarov ba4d0c1c6f a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc 9 years ago
  UbitUmarov 87ad573ec2 MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing 9 years ago