UbitUmarov
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f484773447
save a few more bits per flat patch
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9 years ago |
UbitUmarov
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58daecfccb
don't mess ray direction..
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9 years ago |
UbitUmarov
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af34bfddd1
add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
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9 years ago |
UbitUmarov
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5ca610d56a
bug fix, let ubODE see more than one mesh on cast ray
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9 years ago |
UbitUmarov
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759789bc45
change console main help to match master
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9 years ago |
UbitUmarov
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8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
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9 years ago |
UbitUmarov
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e441c9cac1
dont let http keepalive and context reuse be true
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9 years ago |
UbitUmarov
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c83351b9c0
fix the DC term on flat patch encoding
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9 years ago |
UbitUmarov
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63bc0b574f
speedup flat terrain patchs encoding, plus a few minor changes.
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9 years ago |
UbitUmarov
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592ba85b0a
add Culture.FormatProvider on all casts to LSLString on Vectors and Quaternions. This may need better checking
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9 years ago |
UbitUmarov
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9e183cbd30
fix for future non square regions
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9 years ago |
UbitUmarov
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5f5dbfc264
same for old Ode
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9 years ago |
UbitUmarov
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43ca70655f
remove a odd floating offset on physical prims/terrain collisions
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9 years ago |
UbitUmarov
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ccfb561e8d
change the encapsulation of compressed land patchs in llUDP packets
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9 years ago |
UbitUmarov
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778793d77f
fix GetPacketsQueuedCount typos in last commit
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9 years ago |
UbitUmarov
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ae70f61a64
let minimum wqburst be a bit larger than MTU
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9 years ago |
UbitUmarov
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a8dc07ff5c
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
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9 years ago |
UbitUmarov
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032958709b
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
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9 years ago |
UbitUmarov
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a6b8cc9887
replace LSL reference to sog GetLinkedAvatars
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9 years ago |
UbitUmarov
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25677e4a1b
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
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9 years ago |
UbitUmarov
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04800a7570
add missing sit check
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9 years ago |
UbitUmarov
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c7b1d52e29
remove duplicated and breaking code
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9 years ago |
Kevin Cozens
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b412db72be
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
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9 years ago |
UbitUmarov
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a81a1865b5
coment out lludp debug things that only fill up the help screen
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9 years ago |
UbitUmarov
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f272a023e2
SQLite db migration update
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9 years ago |
UbitUmarov
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33b4077c2c
revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
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9 years ago |
UbitUmarov
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fe5807cd09
fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
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9 years ago |
UbitUmarov
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56a4b5ba7a
put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
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9 years ago |
UbitUmarov
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ba4d0c1c6f
a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc
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9 years ago |
UbitUmarov
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87ad573ec2
MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
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9 years ago |