Commit History

Author SHA1 Message Date
  Diva Canto 70b681d21e Removed invalid dependencies from prebuild (those dlls no longer exist) 9 years ago
  UbitUmarov 28d4afbe3a replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. 9 years ago
  UbitUmarov 8ed17f745d let ode also finish internal representation of prim actors, before simulation 9 years ago
  UbitUmarov 7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 9 years ago
  UbitUmarov 7aaa84515f rename terrain for opensim and respective configuration flag that a future costumized ODE library may have 9 years ago
  Diva Canto afba4dc1ce Mark XAssetService obsolete and warn users. 9 years ago
  Diva Canto 719c0d09ae Mark XAssetService obsolete and warn users. 9 years ago
  Diva Canto 25552dda7d Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it. 9 years ago
  Diva Canto 41b28550ad Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it. 9 years ago
  UbitUmarov e464bf5d82 recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. 9 years ago
  UbitUmarov f84b75b1e0 update ubOde hashspaces levels 9 years ago
  UbitUmarov 44deac4c1e we do not have prims with size 2^128, missing file 9 years ago
  UbitUmarov d44bb7d009 we do not have prims with size 2^128... 9 years ago
  UbitUmarov f6252e9037 also on OpenSimDefaults.ini 9 years ago
  UbitUmarov c37ea1910d fix or remove some wrong ODE configuration settings 9 years ago
  UbitUmarov deb4364f42 remove the use of Vector3 for axis locks on the rest of engines 9 years ago
  UbitUmarov ce5d5fc8dc the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities 9 years ago
  UbitUmarov 747044f587 stop using a vector3 to store axis locks 3bit flags also in ode 9 years ago
  UbitUmarov f6891b36be stop using a vector3 to store axis locks 3bit flags in ubOde 9 years ago
  UbitUmarov 0045398324 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte 9 years ago
  UbitUmarov d8528a7ba0 add axis locks to sop serializer. Now they are also saved to inventory 9 years ago
  UbitUmarov 3c69071145 also apply axis locks, when creating a prim physics actor 9 years ago
  UbitUmarov 3e25430e3a store rotation axis locks in MySql and SQlite dbs ( others need to be updated also 9 years ago
  UbitUmarov 52860a7d15 stop using a Vector3 to store 3bits 9 years ago
  UbitUmarov dfd60d6f71 STATUS_ROTATE are linkset flags and not prim 9 years ago
  UbitUmarov 2718018cb8 update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux will be updated later if all goes well 9 years ago
  Melanie Thielker 2b437f8d86 Let the initiator of a teleport or crossing know that we handle extra 9 years ago
  Diva Canto 59b63b6406 On to 0.8.3! 9 years ago
  Diva Canto 839e239c99 Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions. 9 years ago
  Diva Canto 06d2508b96 On to 0.8.3! 9 years ago