Diva Canto
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70b681d21e
Removed invalid dependencies from prebuild (those dlls no longer exist)
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9 years ago |
UbitUmarov
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28d4afbe3a
replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
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9 years ago |
UbitUmarov
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8ed17f745d
let ode also finish internal representation of prim actors, before simulation
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9 years ago |
UbitUmarov
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7cb6ecb9f5
Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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9 years ago |
UbitUmarov
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7aaa84515f
rename terrain for opensim and respective configuration flag that a future costumized ODE library may have
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9 years ago |
Diva Canto
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afba4dc1ce
Mark XAssetService obsolete and warn users.
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9 years ago |
Diva Canto
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719c0d09ae
Mark XAssetService obsolete and warn users.
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9 years ago |
Diva Canto
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25552dda7d
Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
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9 years ago |
Diva Canto
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41b28550ad
Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
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9 years ago |
UbitUmarov
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e464bf5d82
recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
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9 years ago |
UbitUmarov
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f84b75b1e0
update ubOde hashspaces levels
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9 years ago |
UbitUmarov
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44deac4c1e
we do not have prims with size 2^128, missing file
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9 years ago |
UbitUmarov
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d44bb7d009
we do not have prims with size 2^128...
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9 years ago |
UbitUmarov
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f6252e9037
also on OpenSimDefaults.ini
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9 years ago |
UbitUmarov
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c37ea1910d
fix or remove some wrong ODE configuration settings
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9 years ago |
UbitUmarov
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deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
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9 years ago |
UbitUmarov
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ce5d5fc8dc
the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
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9 years ago |
UbitUmarov
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747044f587
stop using a vector3 to store axis locks 3bit flags also in ode
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9 years ago |
UbitUmarov
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f6891b36be
stop using a vector3 to store axis locks 3bit flags in ubOde
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9 years ago |
UbitUmarov
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0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
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9 years ago |
UbitUmarov
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d8528a7ba0
add axis locks to sop serializer. Now they are also saved to inventory
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9 years ago |
UbitUmarov
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3c69071145
also apply axis locks, when creating a prim physics actor
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9 years ago |
UbitUmarov
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3e25430e3a
store rotation axis locks in MySql and SQlite dbs ( others need to be updated also
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9 years ago |
UbitUmarov
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52860a7d15
stop using a Vector3 to store 3bits
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9 years ago |
UbitUmarov
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dfd60d6f71
STATUS_ROTATE are linkset flags and not prim
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9 years ago |
UbitUmarov
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2718018cb8
update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux will be updated later if all goes well
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9 years ago |
Melanie Thielker
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2b437f8d86
Let the initiator of a teleport or crossing know that we handle extra
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9 years ago |
Diva Canto
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59b63b6406
On to 0.8.3!
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9 years ago |
Diva Canto
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839e239c99
Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions.
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9 years ago |
Diva Canto
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06d2508b96
On to 0.8.3!
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9 years ago |