Diva Canto
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0d79805f65
Replaced the mono addins dlls with freshly compiled ones, because the existing ones may somehow been mutually inconsistent.
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8 years ago |
UbitUmarov
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b453ef0fbd
fix a few typos
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8 years ago |
UbitUmarov
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fbef862aee
add a few more known texture IDs
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8 years ago |
UbitUmarov
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d952b267e9
Merge branch 'master' of opensimulator.org:/var/git/opensim
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8 years ago |
UbitUmarov
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25f13f7c01
fix llLookAt in non-physical case
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8 years ago |
Diva Canto
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55a9bbc6ce
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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8 years ago |
Diva Canto
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1aa0234408
Trying to make http requests less slow, according to http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow
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8 years ago |
UbitUmarov
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302d28625d
change llLookAt math to master cleaner solution, assuming lAxis2rot does work
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8 years ago |
UbitUmarov
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ca026ac735
fix the default shape type on upload, it is always convex
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8 years ago |
UbitUmarov
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15f8a46216
let Bullet do collision sounds (RAdams plz fix the relative speed)
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8 years ago |
UbitUmarov
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82e464cb8c
let old ODE trigger collision sounds like ubOde
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8 years ago |
UbitUmarov
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9928076d1a
remove terrain height clamping left over the ushort format testing
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8 years ago |
UbitUmarov
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f59350a1ee
add a nasty global lock, ode.dll requires on multi regions per instance ( also make sure ninjaJoints are disabled
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8 years ago |
UbitUmarov
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37d7576d67
add missing Xengine MinTimerInterval to opensim.ini.example
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8 years ago |
UbitUmarov
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5aa1c0d328
coment out warnings that do a messed around number of threadpool workitens and number of active threads ( at least when a pool is in use)
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8 years ago |
Diva Canto
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cade717b5f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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8 years ago |
Diva Canto
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5b7a585b4f
Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
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8 years ago |
UbitUmarov
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3304e52750
add a delay to consume other change messages on move and cross
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8 years ago |
UbitUmarov
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f1bbc4d386
stop some requests processing when module as no scenes (there must be a better way to fix this)
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8 years ago |
UbitUmarov
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bb0db96256
DeregisterRegion from grid earlier on close
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8 years ago |
UbitUmarov
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e2fb600bf5
change Backup on scene close to Forced, and not dependent on last change time.
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8 years ago |
UbitUmarov
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c5395cef74
remove thread Heartbeat from watchdog
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8 years ago |
UbitUmarov
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9224b5d680
revert last change to watchdog timeouts, that should not be needed
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8 years ago |
UbitUmarov
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baf8e762a6
change JobEngine stop code and add a extra check for thread removed on watchdog timeout checks
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8 years ago |
UbitUmarov
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3029080d9b
change threading on GetTexture and getMesh and WebFetch Modules.
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8 years ago |
UbitUmarov
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f16d36627f
change threading on GetTexture and GetMesh NonSharable region modules
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8 years ago |
Jak Daniels
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c0e920c1ad
Fix Region Max height in boundingSize parameters checking in ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true.
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8 years ago |
Melanie Thielker
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9afe2b018f
Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
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8 years ago |
UbitUmarov
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172bb05ec2
suspend the use of DisableSimulator, that is causing teleport and crossing issues
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8 years ago |
UbitUmarov
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1484348d7f
Merge branch 'master' of opensimulator.org:/var/git/opensim
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8 years ago |